drm/amdgpu: Add PACKET3_RUN_CLEANER_SHADER for cleaner shader execution

This commit adds the PACKET3_RUN_CLEANER_SHADER definition. This packet
is a command packet used to instruct the GPU to execute the cleaner
shader.

The cleaner shader is a piece of GPU code that is used to clear or
initialize certain GPU resources, such as Local Data Share (LDS), Vector
General Purpose Registers (VGPRs), and Scalar General Purpose Registers
(SGPRs). Clearing these resources is important for ensuring data
isolation between different workloads running on the GPU.

The PACKET3_RUN_CLEANER_SHADER packet is used to trigger the execution
of the cleaner shader on the GPU. The packet consists of a header
followed by a RESERVED field, which is programmed to zero. When the GPU
receives this packet, it fetches and executes the cleaner shader
instructions from the location specified in the packet.

The cleaner shader feature helps to enhances security and reliability by
preventing data leaks between workloads.

Cc: Christian König <christian.koenig@amd.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Srinivasan Shanmugam <srinivasan.shanmugam@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Srinivasan Shanmugam 2024-07-07 08:54:04 +05:30 committed by Alex Deucher
parent d361ad5d2f
commit 22ff907d4f

View File

@ -413,6 +413,10 @@
# define PACKET3_QUERY_STATUS_DOORBELL_OFFSET(x) ((x) << 2)
# define PACKET3_QUERY_STATUS_ENG_SEL(x) ((x) << 25)
#define PACKET3_RUN_CLEANER_SHADER 0xD2
/* 1. header
* 2. RESERVED [31:0]
*/
#define VCE_CMD_NO_OP 0x00000000
#define VCE_CMD_END 0x00000001