drm/i915: Drop any active reference before unbinding

Before we process the final unbind on an object and move it to the
unbound list, it is semantically cleaner if there are no more active
references to the object. (An active reference would imply that it was
still being accessed by the GPU after it became inaccessible.) The
caveat is that all callsites must be prepared for the object to
disappeared during the unbind - i.e. they must hold their own reference.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Chris Wilson 2014-09-09 07:02:43 +01:00 committed by Daniel Vetter
parent 21ab4e746d
commit 1d1ef21daf

View File

@ -2956,6 +2956,9 @@ int i915_vma_unbind(struct i915_vma *vma)
* cause memory corruption through use-after-free.
*/
/* Throw away the active reference before moving to the unbound list */
i915_gem_object_retire(obj);
if (i915_is_ggtt(vma->vm)) {
i915_gem_object_finish_gtt(obj);