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video: imxfb: use dev_get_platdata()
Use the wrapper function for retrieving the platform data instead of accessing dev->platform_data directly. This is a cosmetic change to make the code simpler and enhance the readability. Signed-off-by: Jingoo Han <jg1.han@samsung.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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@ -755,7 +755,7 @@ static int imxfb_resume(struct platform_device *dev)
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static int imxfb_init_fbinfo(struct platform_device *pdev)
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{
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struct imx_fb_platform_data *pdata = pdev->dev.platform_data;
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struct imx_fb_platform_data *pdata = dev_get_platdata(&pdev->dev);
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struct fb_info *info = dev_get_drvdata(&pdev->dev);
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struct imxfb_info *fbi = info->par;
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struct device_node *np;
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@ -877,7 +877,7 @@ static int imxfb_probe(struct platform_device *pdev)
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if (!res)
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return -ENODEV;
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pdata = pdev->dev.platform_data;
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pdata = dev_get_platdata(&pdev->dev);
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info = framebuffer_alloc(sizeof(struct imxfb_info), &pdev->dev);
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if (!info)
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@ -1066,7 +1066,7 @@ static int imxfb_remove(struct platform_device *pdev)
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#endif
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unregister_framebuffer(info);
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pdata = pdev->dev.platform_data;
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pdata = dev_get_platdata(&pdev->dev);
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if (pdata && pdata->exit)
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pdata->exit(fbi->pdev);
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