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mips/cpu: Expose play_dead()'s prototype definition
Include <asm/smp.h> to make sure play_dead() matches its prototype going forward. Acked-by: Florian Fainelli <f.fainelli@gmail.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Link: https://lkml.kernel.org/r/20230216184249.ogaqsaykottpxtcb@treble Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
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@ -20,6 +20,7 @@
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#include <asm/mmu_context.h>
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#include <asm/time.h>
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#include <asm/setup.h>
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#include <asm/smp.h>
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#include <asm/octeon/octeon.h>
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@ -54,6 +54,8 @@ static void bmips_set_reset_vec(int cpu, u32 val);
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#ifdef CONFIG_SMP
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#include <asm/smp.h>
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/* initial $sp, $gp - used by arch/mips/kernel/bmips_vec.S */
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unsigned long bmips_smp_boot_sp;
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unsigned long bmips_smp_boot_gp;
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@ -20,6 +20,7 @@
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#include <asm/mipsregs.h>
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#include <asm/pm-cps.h>
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#include <asm/r4kcache.h>
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#include <asm/smp.h>
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#include <asm/smp-cps.h>
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#include <asm/time.h>
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#include <asm/uasm.h>
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@ -14,6 +14,7 @@
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#include <linux/cpufreq.h>
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#include <linux/kexec.h>
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#include <asm/processor.h>
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#include <asm/smp.h>
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#include <asm/time.h>
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#include <asm/tlbflush.h>
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#include <asm/cacheflush.h>
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