drm/amd/display: Destroy DC context while keeping DML and DML2

If there is memory pressure at suspend time then dynamically
allocating a large structure as part of DC suspend code will
fail.

Instead re-use the same structures and clear all members except
those that should be maintained.

Link: https://gitlab.freedesktop.org/drm/amd/-/issues/2362
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Mario Limonciello <mario.limonciello@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Mario Limonciello 2023-10-06 13:50:25 -05:00 committed by Alex Deucher
parent f7fbf79fb5
commit 06ad7e1642
2 changed files with 12 additions and 37 deletions

View File

@ -4781,12 +4781,6 @@ bool dc_set_power_state(
struct dc *dc,
enum dc_acpi_cm_power_state power_state)
{
struct kref refcount;
struct display_mode_lib *dml;
#ifdef CONFIG_DRM_AMD_DC_FP
struct dml2_context *dml2 = NULL;
#endif
if (!dc->current_state)
return true;
@ -4805,40 +4799,9 @@ bool dc_set_power_state(
break;
default:
#ifdef CONFIG_DRM_AMD_DC_FP
if (dc->debug.using_dml2)
dml2 = dc->current_state->bw_ctx.dml2;
#endif
ASSERT(dc->current_state->stream_count == 0);
/* Zero out the current context so that on resume we start with
* clean state, and dc hw programming optimizations will not
* cause any trouble.
*/
dml = kzalloc(sizeof(struct display_mode_lib),
GFP_KERNEL);
ASSERT(dml);
if (!dml)
return false;
/* Preserve refcount */
refcount = dc->current_state->refcount;
/* Preserve display mode lib */
memcpy(dml, &dc->current_state->bw_ctx.dml, sizeof(struct display_mode_lib));
dc_resource_state_destruct(dc->current_state);
memset(dc->current_state, 0,
sizeof(*dc->current_state));
dc->current_state->refcount = refcount;
dc->current_state->bw_ctx.dml = *dml;
kfree(dml);
#ifdef CONFIG_DRM_AMD_DC_FP
if (dc->debug.using_dml2)
dc->current_state->bw_ctx.dml2 = dml2;
#endif
break;
}

View File

@ -4487,6 +4487,18 @@ void dc_resource_state_destruct(struct dc_state *context)
context->streams[i] = NULL;
}
context->stream_count = 0;
context->stream_mask = 0;
memset(&context->res_ctx, 0, sizeof(context->res_ctx));
memset(&context->pp_display_cfg, 0, sizeof(context->pp_display_cfg));
memset(&context->dcn_bw_vars, 0, sizeof(context->dcn_bw_vars));
context->clk_mgr = NULL;
memset(&context->bw_ctx.bw, 0, sizeof(context->bw_ctx.bw));
memset(context->block_sequence, 0, sizeof(context->block_sequence));
context->block_sequence_steps = 0;
memset(context->dc_dmub_cmd, 0, sizeof(context->dc_dmub_cmd));
context->dmub_cmd_count = 0;
memset(&context->perf_params, 0, sizeof(context->perf_params));
memset(&context->scratch, 0, sizeof(context->scratch));
}
void dc_resource_state_copy_construct(