linux/drivers/char/random.c

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// SPDX-License-Identifier: (GPL-2.0 OR BSD-3-Clause)
/*
random: use BLAKE2s instead of SHA1 in extraction This commit addresses one of the lower hanging fruits of the RNG: its usage of SHA1. BLAKE2s is generally faster, and certainly more secure, than SHA1, which has [1] been [2] really [3] very [4] broken [5]. Additionally, the current construction in the RNG doesn't use the full SHA1 function, as specified, and allows overwriting the IV with RDRAND output in an undocumented way, even in the case when RDRAND isn't set to "trusted", which means potential malicious IV choices. And its short length means that keeping only half of it secret when feeding back into the mixer gives us only 2^80 bits of forward secrecy. In other words, not only is the choice of hash function dated, but the use of it isn't really great either. This commit aims to fix both of these issues while also keeping the general structure and semantics as close to the original as possible. Specifically: a) Rather than overwriting the hash IV with RDRAND, we put it into BLAKE2's documented "salt" and "personal" fields, which were specifically created for this type of usage. b) Since this function feeds the full hash result back into the entropy collector, we only return from it half the length of the hash, just as it was done before. This increases the construction's forward secrecy from 2^80 to a much more comfortable 2^128. c) Rather than using the raw "sha1_transform" function alone, we instead use the full proper BLAKE2s function, with finalization. This also has the advantage of supplying 16 bytes at a time rather than SHA1's 10 bytes, which, in addition to having a faster compression function to begin with, means faster extraction in general. On an Intel i7-11850H, this commit makes initial seeding around 131% faster. BLAKE2s itself has the nice property of internally being based on the ChaCha permutation, which the RNG is already using for expansion, so there shouldn't be any issue with newness, funkiness, or surprising CPU behavior, since it's based on something already in use. [1] https://eprint.iacr.org/2005/010.pdf [2] https://www.iacr.org/archive/crypto2005/36210017/36210017.pdf [3] https://eprint.iacr.org/2015/967.pdf [4] https://shattered.io/static/shattered.pdf [5] https://www.usenix.org/system/files/sec20-leurent.pdf Reviewed-by: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Jean-Philippe Aumasson <jeanphilippe.aumasson@gmail.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-12-21 15:31:27 +00:00
* Copyright (C) 2017-2022 Jason A. Donenfeld <Jason@zx2c4.com>. All Rights Reserved.
* Copyright Matt Mackall <mpm@selenic.com>, 2003, 2004, 2005
* Copyright Theodore Ts'o, 1994, 1995, 1996, 1997, 1998, 1999. All rights reserved.
*
* This driver produces cryptographically secure pseudorandom data. It is divided
* into roughly six sections, each with a section header:
*
* - Initialization and readiness waiting.
* - Fast key erasure RNG, the "crng".
* - Entropy accumulation and extraction routines.
* - Entropy collection routines.
* - Userspace reader/writer interfaces.
* - Sysctl interface.
*
* The high level overview is that there is one input pool, into which
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
* various pieces of data are hashed. Prior to initialization, some of that
* data is then "credited" as having a certain number of bits of entropy.
* When enough bits of entropy are available, the hash is finalized and
* handed as a key to a stream cipher that expands it indefinitely for
* various consumers. This key is periodically refreshed as the various
* entropy collectors, described below, add data to the input pool.
*/
#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
#include <linux/utsname.h>
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/major.h>
#include <linux/string.h>
#include <linux/fcntl.h>
#include <linux/slab.h>
#include <linux/random.h>
#include <linux/poll.h>
#include <linux/init.h>
#include <linux/fs.h>
#include <linux/blkdev.h>
#include <linux/interrupt.h>
2008-07-24 04:28:13 +00:00
#include <linux/mm.h>
#include <linux/nodemask.h>
#include <linux/spinlock.h>
#include <linux/kthread.h>
#include <linux/percpu.h>
#include <linux/ptrace.h>
#include <linux/workqueue.h>
#include <linux/irq.h>
#include <linux/ratelimit.h>
random: introduce getrandom(2) system call The getrandom(2) system call was requested by the LibreSSL Portable developers. It is analoguous to the getentropy(2) system call in OpenBSD. The rationale of this system call is to provide resiliance against file descriptor exhaustion attacks, where the attacker consumes all available file descriptors, forcing the use of the fallback code where /dev/[u]random is not available. Since the fallback code is often not well-tested, it is better to eliminate this potential failure mode entirely. The other feature provided by this new system call is the ability to request randomness from the /dev/urandom entropy pool, but to block until at least 128 bits of entropy has been accumulated in the /dev/urandom entropy pool. Historically, the emphasis in the /dev/urandom development has been to ensure that urandom pool is initialized as quickly as possible after system boot, and preferably before the init scripts start execution. This is because changing /dev/urandom reads to block represents an interface change that could potentially break userspace which is not acceptable. In practice, on most x86 desktop and server systems, in general the entropy pool can be initialized before it is needed (and in modern kernels, we will printk a warning message if not). However, on an embedded system, this may not be the case. And so with this new interface, we can provide the functionality of blocking until the urandom pool has been initialized. Any userspace program which uses this new functionality must take care to assure that if it is used during the boot process, that it will not cause the init scripts or other portions of the system startup to hang indefinitely. SYNOPSIS #include <linux/random.h> int getrandom(void *buf, size_t buflen, unsigned int flags); DESCRIPTION The system call getrandom() fills the buffer pointed to by buf with up to buflen random bytes which can be used to seed user space random number generators (i.e., DRBG's) or for other cryptographic uses. It should not be used for Monte Carlo simulations or other programs/algorithms which are doing probabilistic sampling. If the GRND_RANDOM flags bit is set, then draw from the /dev/random pool instead of the /dev/urandom pool. The /dev/random pool is limited based on the entropy that can be obtained from environmental noise, so if there is insufficient entropy, the requested number of bytes may not be returned. If there is no entropy available at all, getrandom(2) will either block, or return an error with errno set to EAGAIN if the GRND_NONBLOCK bit is set in flags. If the GRND_RANDOM bit is not set, then the /dev/urandom pool will be used. Unlike using read(2) to fetch data from /dev/urandom, if the urandom pool has not been sufficiently initialized, getrandom(2) will block (or return -1 with the errno set to EAGAIN if the GRND_NONBLOCK bit is set in flags). The getentropy(2) system call in OpenBSD can be emulated using the following function: int getentropy(void *buf, size_t buflen) { int ret; if (buflen > 256) goto failure; ret = getrandom(buf, buflen, 0); if (ret < 0) return ret; if (ret == buflen) return 0; failure: errno = EIO; return -1; } RETURN VALUE On success, the number of bytes that was filled in the buf is returned. This may not be all the bytes requested by the caller via buflen if insufficient entropy was present in the /dev/random pool, or if the system call was interrupted by a signal. On error, -1 is returned, and errno is set appropriately. ERRORS EINVAL An invalid flag was passed to getrandom(2) EFAULT buf is outside the accessible address space. EAGAIN The requested entropy was not available, and getentropy(2) would have blocked if the GRND_NONBLOCK flag was not set. EINTR While blocked waiting for entropy, the call was interrupted by a signal handler; see the description of how interrupted read(2) calls on "slow" devices are handled with and without the SA_RESTART flag in the signal(7) man page. NOTES For small requests (buflen <= 256) getrandom(2) will not return EINTR when reading from the urandom pool once the entropy pool has been initialized, and it will return all of the bytes that have been requested. This is the recommended way to use getrandom(2), and is designed for compatibility with OpenBSD's getentropy() system call. However, if you are using GRND_RANDOM, then getrandom(2) may block until the entropy accounting determines that sufficient environmental noise has been gathered such that getrandom(2) will be operating as a NRBG instead of a DRBG for those people who are working in the NIST SP 800-90 regime. Since it may block for a long time, these guarantees do *not* apply. The user may want to interrupt a hanging process using a signal, so blocking until all of the requested bytes are returned would be unfriendly. For this reason, the user of getrandom(2) MUST always check the return value, in case it returns some error, or if fewer bytes than requested was returned. In the case of !GRND_RANDOM and small request, the latter should never happen, but the careful userspace code (and all crypto code should be careful) should check for this anyway! Finally, unless you are doing long-term key generation (and perhaps not even then), you probably shouldn't be using GRND_RANDOM. The cryptographic algorithms used for /dev/urandom are quite conservative, and so should be sufficient for all purposes. The disadvantage of GRND_RANDOM is that it can block, and the increased complexity required to deal with partially fulfilled getrandom(2) requests. Signed-off-by: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Zach Brown <zab@zabbo.net>
2014-07-17 08:13:05 +00:00
#include <linux/syscalls.h>
#include <linux/completion.h>
#include <linux/uuid.h>
#include <linux/uaccess.h>
#include <linux/suspend.h>
#include <linux/siphash.h>
#include <crypto/chacha.h>
random: use BLAKE2s instead of SHA1 in extraction This commit addresses one of the lower hanging fruits of the RNG: its usage of SHA1. BLAKE2s is generally faster, and certainly more secure, than SHA1, which has [1] been [2] really [3] very [4] broken [5]. Additionally, the current construction in the RNG doesn't use the full SHA1 function, as specified, and allows overwriting the IV with RDRAND output in an undocumented way, even in the case when RDRAND isn't set to "trusted", which means potential malicious IV choices. And its short length means that keeping only half of it secret when feeding back into the mixer gives us only 2^80 bits of forward secrecy. In other words, not only is the choice of hash function dated, but the use of it isn't really great either. This commit aims to fix both of these issues while also keeping the general structure and semantics as close to the original as possible. Specifically: a) Rather than overwriting the hash IV with RDRAND, we put it into BLAKE2's documented "salt" and "personal" fields, which were specifically created for this type of usage. b) Since this function feeds the full hash result back into the entropy collector, we only return from it half the length of the hash, just as it was done before. This increases the construction's forward secrecy from 2^80 to a much more comfortable 2^128. c) Rather than using the raw "sha1_transform" function alone, we instead use the full proper BLAKE2s function, with finalization. This also has the advantage of supplying 16 bytes at a time rather than SHA1's 10 bytes, which, in addition to having a faster compression function to begin with, means faster extraction in general. On an Intel i7-11850H, this commit makes initial seeding around 131% faster. BLAKE2s itself has the nice property of internally being based on the ChaCha permutation, which the RNG is already using for expansion, so there shouldn't be any issue with newness, funkiness, or surprising CPU behavior, since it's based on something already in use. [1] https://eprint.iacr.org/2005/010.pdf [2] https://www.iacr.org/archive/crypto2005/36210017/36210017.pdf [3] https://eprint.iacr.org/2015/967.pdf [4] https://shattered.io/static/shattered.pdf [5] https://www.usenix.org/system/files/sec20-leurent.pdf Reviewed-by: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Jean-Philippe Aumasson <jeanphilippe.aumasson@gmail.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2021-12-21 15:31:27 +00:00
#include <crypto/blake2s.h>
#include <asm/processor.h>
#include <asm/irq.h>
#include <asm/irq_regs.h>
#include <asm/io.h>
/*********************************************************************
*
* Initialization and readiness waiting.
*
* Much of the RNG infrastructure is devoted to various dependencies
* being able to wait until the RNG has collected enough entropy and
* is ready for safe consumption.
*
*********************************************************************/
/*
* crng_init is protected by base_crng->lock, and only increases
* its value (from empty->early->ready).
*/
static enum {
CRNG_EMPTY = 0, /* Little to no entropy collected */
CRNG_EARLY = 1, /* At least POOL_EARLY_BITS collected */
CRNG_READY = 2 /* Fully initialized with POOL_READY_BITS collected */
} crng_init __read_mostly = CRNG_EMPTY;
static DEFINE_STATIC_KEY_FALSE(crng_is_ready);
#define crng_ready() (static_branch_likely(&crng_is_ready) || crng_init >= CRNG_READY)
/* Various types of waiters for crng_init->CRNG_READY transition. */
static DECLARE_WAIT_QUEUE_HEAD(crng_init_wait);
static struct fasync_struct *fasync;
/* Control how we warn userspace. */
static struct ratelimit_state urandom_warning =
RATELIMIT_STATE_INIT_FLAGS("urandom_warning", HZ, 3, RATELIMIT_MSG_ON_RELEASE);
random: remove ratelimiting for in-kernel unseeded randomness The CONFIG_WARN_ALL_UNSEEDED_RANDOM debug option controls whether the kernel warns about all unseeded randomness or just the first instance. There's some complicated rate limiting and comparison to the previous caller, such that even with CONFIG_WARN_ALL_UNSEEDED_RANDOM enabled, developers still don't see all the messages or even an accurate count of how many were missed. This is the result of basically parallel mechanisms aimed at accomplishing more or less the same thing, added at different points in random.c history, which sort of compete with the first-instance-only limiting we have now. It turns out, however, that nobody cares about the first unseeded randomness instance of in-kernel users. The same first user has been there for ages now, and nobody is doing anything about it. It isn't even clear that anybody _can_ do anything about it. Most places that can do something about it have switched over to using get_random_bytes_wait() or wait_for_random_bytes(), which is the right thing to do, but there is still much code that needs randomness sometimes during init, and as a geeneral rule, if you're not using one of the _wait functions or the readiness notifier callback, you're bound to be doing it wrong just based on that fact alone. So warning about this same first user that can't easily change is simply not an effective mechanism for anything at all. Users can't do anything about it, as the Kconfig text points out -- the problem isn't in userspace code -- and kernel developers don't or more often can't react to it. Instead, show the warning for all instances when CONFIG_WARN_ALL_UNSEEDED_RANDOM is set, so that developers can debug things need be, or if it isn't set, don't show a warning at all. At the same time, CONFIG_WARN_ALL_UNSEEDED_RANDOM now implies setting random.ratelimit_disable=1 on by default, since if you care about one you probably care about the other too. And we can clean up usage around the related urandom_warning ratelimiter as well (whose behavior isn't changing), so that it properly counts missed messages after the 10 message threshold is reached. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-09 14:13:18 +00:00
static int ratelimit_disable __read_mostly =
IS_ENABLED(CONFIG_WARN_ALL_UNSEEDED_RANDOM);
module_param_named(ratelimit_disable, ratelimit_disable, int, 0644);
MODULE_PARM_DESC(ratelimit_disable, "Disable random ratelimit suppression");
/*
* Returns whether or not the input pool has been seeded and thus guaranteed
* to supply cryptographically secure random numbers. This applies to: the
* /dev/urandom device, the get_random_bytes function, and the get_random_{u32,
* ,u64,int,long} family of functions.
*
* Returns: true if the input pool has been seeded.
* false if the input pool has not been seeded.
*/
bool rng_is_initialized(void)
{
return crng_ready();
}
EXPORT_SYMBOL(rng_is_initialized);
static void __cold crng_set_ready(struct work_struct *work)
{
static_branch_enable(&crng_is_ready);
}
/* Used by wait_for_random_bytes(), and considered an entropy collector, below. */
static void try_to_generate_entropy(void);
/*
* Wait for the input pool to be seeded and thus guaranteed to supply
* cryptographically secure random numbers. This applies to: the /dev/urandom
* device, the get_random_bytes function, and the get_random_{u32,u64,int,long}
* family of functions. Using any of these functions without first calling
* this function forfeits the guarantee of security.
*
* Returns: 0 if the input pool has been seeded.
* -ERESTARTSYS if the function was interrupted by a signal.
*/
int wait_for_random_bytes(void)
{
while (!crng_ready()) {
int ret;
try_to_generate_entropy();
ret = wait_event_interruptible_timeout(crng_init_wait, crng_ready(), HZ);
if (ret)
return ret > 0 ? 0 : ret;
}
return 0;
}
EXPORT_SYMBOL(wait_for_random_bytes);
random: remove ratelimiting for in-kernel unseeded randomness The CONFIG_WARN_ALL_UNSEEDED_RANDOM debug option controls whether the kernel warns about all unseeded randomness or just the first instance. There's some complicated rate limiting and comparison to the previous caller, such that even with CONFIG_WARN_ALL_UNSEEDED_RANDOM enabled, developers still don't see all the messages or even an accurate count of how many were missed. This is the result of basically parallel mechanisms aimed at accomplishing more or less the same thing, added at different points in random.c history, which sort of compete with the first-instance-only limiting we have now. It turns out, however, that nobody cares about the first unseeded randomness instance of in-kernel users. The same first user has been there for ages now, and nobody is doing anything about it. It isn't even clear that anybody _can_ do anything about it. Most places that can do something about it have switched over to using get_random_bytes_wait() or wait_for_random_bytes(), which is the right thing to do, but there is still much code that needs randomness sometimes during init, and as a geeneral rule, if you're not using one of the _wait functions or the readiness notifier callback, you're bound to be doing it wrong just based on that fact alone. So warning about this same first user that can't easily change is simply not an effective mechanism for anything at all. Users can't do anything about it, as the Kconfig text points out -- the problem isn't in userspace code -- and kernel developers don't or more often can't react to it. Instead, show the warning for all instances when CONFIG_WARN_ALL_UNSEEDED_RANDOM is set, so that developers can debug things need be, or if it isn't set, don't show a warning at all. At the same time, CONFIG_WARN_ALL_UNSEEDED_RANDOM now implies setting random.ratelimit_disable=1 on by default, since if you care about one you probably care about the other too. And we can clean up usage around the related urandom_warning ratelimiter as well (whose behavior isn't changing), so that it properly counts missed messages after the 10 message threshold is reached. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-09 14:13:18 +00:00
#define warn_unseeded_randomness() \
if (IS_ENABLED(CONFIG_WARN_ALL_UNSEEDED_RANDOM) && !crng_ready()) \
printk_deferred(KERN_NOTICE "random: %s called from %pS with crng_init=%d\n", \
__func__, (void *)_RET_IP_, crng_init)
/*********************************************************************
*
* Fast key erasure RNG, the "crng".
*
* These functions expand entropy from the entropy extractor into
* long streams for external consumption using the "fast key erasure"
* RNG described at <https://blog.cr.yp.to/20170723-random.html>.
*
* There are a few exported interfaces for use by other drivers:
*
* void get_random_bytes(void *buf, size_t len)
* u32 get_random_u32()
* u64 get_random_u64()
* unsigned int get_random_int()
* unsigned long get_random_long()
*
* These interfaces will return the requested number of random bytes
* into the given buffer or as a return value. This is equivalent to
* a read from /dev/urandom. The u32, u64, int, and long family of
* functions may be higher performance for one-off random integers,
* because they do a bit of buffering and do not invoke reseeding
* until the buffer is emptied.
*
*********************************************************************/
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
enum {
CRNG_RESEED_START_INTERVAL = HZ,
CRNG_RESEED_INTERVAL = 60 * HZ
};
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
static struct {
u8 key[CHACHA_KEY_SIZE] __aligned(__alignof__(long));
unsigned long birth;
unsigned long generation;
spinlock_t lock;
} base_crng = {
.lock = __SPIN_LOCK_UNLOCKED(base_crng.lock)
};
struct crng {
u8 key[CHACHA_KEY_SIZE];
unsigned long generation;
local_lock_t lock;
};
static DEFINE_PER_CPU(struct crng, crngs) = {
.generation = ULONG_MAX,
.lock = INIT_LOCAL_LOCK(crngs.lock),
};
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
/* Used by crng_reseed() and crng_make_state() to extract a new seed from the input pool. */
static void extract_entropy(void *buf, size_t len);
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
/* This extracts a new crng key from the input pool. */
static void crng_reseed(void)
{
unsigned long flags;
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
unsigned long next_gen;
u8 key[CHACHA_KEY_SIZE];
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
extract_entropy(key, sizeof(key));
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
/*
* We copy the new key into the base_crng, overwriting the old one,
* and update the generation counter. We avoid hitting ULONG_MAX,
* because the per-cpu crngs are initialized to ULONG_MAX, so this
* forces new CPUs that come online to always initialize.
*/
spin_lock_irqsave(&base_crng.lock, flags);
memcpy(base_crng.key, key, sizeof(base_crng.key));
next_gen = base_crng.generation + 1;
if (next_gen == ULONG_MAX)
++next_gen;
WRITE_ONCE(base_crng.generation, next_gen);
WRITE_ONCE(base_crng.birth, jiffies);
if (!static_branch_likely(&crng_is_ready))
crng_init = CRNG_READY;
spin_unlock_irqrestore(&base_crng.lock, flags);
memzero_explicit(key, sizeof(key));
}
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
/*
* This generates a ChaCha block using the provided key, and then
* immediately overwrites that key with half the block. It returns
* the resultant ChaCha state to the user, along with the second
* half of the block containing 32 bytes of random data that may
* be used; random_data_len may not be greater than 32.
*
* The returned ChaCha state contains within it a copy of the old
* key value, at index 4, so the state should always be zeroed out
* immediately after using in order to maintain forward secrecy.
* If the state cannot be erased in a timely manner, then it is
* safer to set the random_data parameter to &chacha_state[4] so
* that this function overwrites it before returning.
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
*/
static void crng_fast_key_erasure(u8 key[CHACHA_KEY_SIZE],
u32 chacha_state[CHACHA_STATE_WORDS],
u8 *random_data, size_t random_data_len)
{
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
u8 first_block[CHACHA_BLOCK_SIZE];
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
BUG_ON(random_data_len > 32);
chacha_init_consts(chacha_state);
memcpy(&chacha_state[4], key, CHACHA_KEY_SIZE);
memset(&chacha_state[12], 0, sizeof(u32) * 4);
chacha20_block(chacha_state, first_block);
memcpy(key, first_block, CHACHA_KEY_SIZE);
memcpy(random_data, first_block + CHACHA_KEY_SIZE, random_data_len);
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
memzero_explicit(first_block, sizeof(first_block));
}
random: reseed more often immediately after booting In order to chip away at the "premature first" problem, we augment our existing entropy accounting with more frequent reseedings at boot. The idea is that at boot, we're getting entropy from various places, and we're not very sure which of early boot entropy is good and which isn't. Even when we're crediting the entropy, we're still not totally certain that it's any good. Since boot is the one time (aside from a compromise) that we have zero entropy, it's important that we shepherd entropy into the crng fairly often. At the same time, we don't want a "premature next" problem, whereby an attacker can brute force individual bits of added entropy. In lieu of going full-on Fortuna (for now), we can pick a simpler strategy of just reseeding more often during the first 5 minutes after boot. This is still bounded by the 256-bit entropy credit requirement, so we'll skip a reseeding if we haven't reached that, but in case entropy /is/ coming in, this ensures that it makes its way into the crng rather rapidly during these early stages. Ordinarily we reseed if the previous reseeding is 300 seconds old. This commit changes things so that for the first 600 seconds of boot time, we reseed if the previous reseeding is uptime / 2 seconds old. That means that we'll reseed at the very least double the uptime of the previous reseeding. Cc: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-03-09 06:32:34 +00:00
/*
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
* Return whether the crng seed is considered to be sufficiently old
* that a reseeding is needed. This happens if the last reseeding
* was CRNG_RESEED_INTERVAL ago, or during early boot, at an interval
* proportional to the uptime.
random: reseed more often immediately after booting In order to chip away at the "premature first" problem, we augment our existing entropy accounting with more frequent reseedings at boot. The idea is that at boot, we're getting entropy from various places, and we're not very sure which of early boot entropy is good and which isn't. Even when we're crediting the entropy, we're still not totally certain that it's any good. Since boot is the one time (aside from a compromise) that we have zero entropy, it's important that we shepherd entropy into the crng fairly often. At the same time, we don't want a "premature next" problem, whereby an attacker can brute force individual bits of added entropy. In lieu of going full-on Fortuna (for now), we can pick a simpler strategy of just reseeding more often during the first 5 minutes after boot. This is still bounded by the 256-bit entropy credit requirement, so we'll skip a reseeding if we haven't reached that, but in case entropy /is/ coming in, this ensures that it makes its way into the crng rather rapidly during these early stages. Ordinarily we reseed if the previous reseeding is 300 seconds old. This commit changes things so that for the first 600 seconds of boot time, we reseed if the previous reseeding is uptime / 2 seconds old. That means that we'll reseed at the very least double the uptime of the previous reseeding. Cc: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-03-09 06:32:34 +00:00
*/
static bool crng_has_old_seed(void)
{
static bool early_boot = true;
unsigned long interval = CRNG_RESEED_INTERVAL;
if (unlikely(READ_ONCE(early_boot))) {
time64_t uptime = ktime_get_seconds();
if (uptime >= CRNG_RESEED_INTERVAL / HZ * 2)
WRITE_ONCE(early_boot, false);
else
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
interval = max_t(unsigned int, CRNG_RESEED_START_INTERVAL,
random: reseed more often immediately after booting In order to chip away at the "premature first" problem, we augment our existing entropy accounting with more frequent reseedings at boot. The idea is that at boot, we're getting entropy from various places, and we're not very sure which of early boot entropy is good and which isn't. Even when we're crediting the entropy, we're still not totally certain that it's any good. Since boot is the one time (aside from a compromise) that we have zero entropy, it's important that we shepherd entropy into the crng fairly often. At the same time, we don't want a "premature next" problem, whereby an attacker can brute force individual bits of added entropy. In lieu of going full-on Fortuna (for now), we can pick a simpler strategy of just reseeding more often during the first 5 minutes after boot. This is still bounded by the 256-bit entropy credit requirement, so we'll skip a reseeding if we haven't reached that, but in case entropy /is/ coming in, this ensures that it makes its way into the crng rather rapidly during these early stages. Ordinarily we reseed if the previous reseeding is 300 seconds old. This commit changes things so that for the first 600 seconds of boot time, we reseed if the previous reseeding is uptime / 2 seconds old. That means that we'll reseed at the very least double the uptime of the previous reseeding. Cc: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-03-09 06:32:34 +00:00
(unsigned int)uptime / 2 * HZ);
}
return time_is_before_jiffies(READ_ONCE(base_crng.birth) + interval);
random: reseed more often immediately after booting In order to chip away at the "premature first" problem, we augment our existing entropy accounting with more frequent reseedings at boot. The idea is that at boot, we're getting entropy from various places, and we're not very sure which of early boot entropy is good and which isn't. Even when we're crediting the entropy, we're still not totally certain that it's any good. Since boot is the one time (aside from a compromise) that we have zero entropy, it's important that we shepherd entropy into the crng fairly often. At the same time, we don't want a "premature next" problem, whereby an attacker can brute force individual bits of added entropy. In lieu of going full-on Fortuna (for now), we can pick a simpler strategy of just reseeding more often during the first 5 minutes after boot. This is still bounded by the 256-bit entropy credit requirement, so we'll skip a reseeding if we haven't reached that, but in case entropy /is/ coming in, this ensures that it makes its way into the crng rather rapidly during these early stages. Ordinarily we reseed if the previous reseeding is 300 seconds old. This commit changes things so that for the first 600 seconds of boot time, we reseed if the previous reseeding is uptime / 2 seconds old. That means that we'll reseed at the very least double the uptime of the previous reseeding. Cc: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-03-09 06:32:34 +00:00
}
/*
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
* This function returns a ChaCha state that you may use for generating
* random data. It also returns up to 32 bytes on its own of random data
* that may be used; random_data_len may not be greater than 32.
*/
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
static void crng_make_state(u32 chacha_state[CHACHA_STATE_WORDS],
u8 *random_data, size_t random_data_len)
{
unsigned long flags;
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
struct crng *crng;
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
BUG_ON(random_data_len > 32);
/*
* For the fast path, we check whether we're ready, unlocked first, and
* then re-check once locked later. In the case where we're really not
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
* ready, we do fast key erasure with the base_crng directly, extracting
* when crng_init is CRNG_EMPTY.
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
*/
if (!crng_ready()) {
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
bool ready;
spin_lock_irqsave(&base_crng.lock, flags);
ready = crng_ready();
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
if (!ready) {
if (crng_init == CRNG_EMPTY)
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
extract_entropy(base_crng.key, sizeof(base_crng.key));
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
crng_fast_key_erasure(base_crng.key, chacha_state,
random_data, random_data_len);
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
}
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
spin_unlock_irqrestore(&base_crng.lock, flags);
if (!ready)
return;
}
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
/*
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
* If the base_crng is old enough, we reseed, which in turn bumps the
* generation counter that we check below.
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
*/
random: reseed more often immediately after booting In order to chip away at the "premature first" problem, we augment our existing entropy accounting with more frequent reseedings at boot. The idea is that at boot, we're getting entropy from various places, and we're not very sure which of early boot entropy is good and which isn't. Even when we're crediting the entropy, we're still not totally certain that it's any good. Since boot is the one time (aside from a compromise) that we have zero entropy, it's important that we shepherd entropy into the crng fairly often. At the same time, we don't want a "premature next" problem, whereby an attacker can brute force individual bits of added entropy. In lieu of going full-on Fortuna (for now), we can pick a simpler strategy of just reseeding more often during the first 5 minutes after boot. This is still bounded by the 256-bit entropy credit requirement, so we'll skip a reseeding if we haven't reached that, but in case entropy /is/ coming in, this ensures that it makes its way into the crng rather rapidly during these early stages. Ordinarily we reseed if the previous reseeding is 300 seconds old. This commit changes things so that for the first 600 seconds of boot time, we reseed if the previous reseeding is uptime / 2 seconds old. That means that we'll reseed at the very least double the uptime of the previous reseeding. Cc: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-03-09 06:32:34 +00:00
if (unlikely(crng_has_old_seed()))
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
crng_reseed();
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
local_lock_irqsave(&crngs.lock, flags);
crng = raw_cpu_ptr(&crngs);
/*
* If our per-cpu crng is older than the base_crng, then it means
* somebody reseeded the base_crng. In that case, we do fast key
* erasure on the base_crng, and use its output as the new key
* for our per-cpu crng. This brings us up to date with base_crng.
*/
if (unlikely(crng->generation != READ_ONCE(base_crng.generation))) {
spin_lock(&base_crng.lock);
crng_fast_key_erasure(base_crng.key, chacha_state,
crng->key, sizeof(crng->key));
crng->generation = base_crng.generation;
spin_unlock(&base_crng.lock);
}
/*
* Finally, when we've made it this far, our per-cpu crng has an up
* to date key, and we can do fast key erasure with it to produce
* some random data and a ChaCha state for the caller. All other
* branches of this function are "unlikely", so most of the time we
* should wind up here immediately.
*/
crng_fast_key_erasure(crng->key, chacha_state, random_data, random_data_len);
local_unlock_irqrestore(&crngs.lock, flags);
}
static void _get_random_bytes(void *buf, size_t len)
{
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
u32 chacha_state[CHACHA_STATE_WORDS];
u8 tmp[CHACHA_BLOCK_SIZE];
size_t first_block_len;
if (!len)
return;
first_block_len = min_t(size_t, 32, len);
crng_make_state(chacha_state, buf, first_block_len);
len -= first_block_len;
buf += first_block_len;
while (len) {
if (len < CHACHA_BLOCK_SIZE) {
chacha20_block(chacha_state, tmp);
memcpy(buf, tmp, len);
memzero_explicit(tmp, sizeof(tmp));
break;
}
chacha20_block(chacha_state, buf);
if (unlikely(chacha_state[12] == 0))
++chacha_state[13];
len -= CHACHA_BLOCK_SIZE;
buf += CHACHA_BLOCK_SIZE;
}
memzero_explicit(chacha_state, sizeof(chacha_state));
}
/*
* This function is the exported kernel interface. It returns some
* number of good random numbers, suitable for key generation, seeding
* TCP sequence numbers, etc. In order to ensure that the randomness
* by this function is okay, the function wait_for_random_bytes()
* should be called and return 0 at least once at any point prior.
*/
void get_random_bytes(void *buf, size_t len)
{
random: remove ratelimiting for in-kernel unseeded randomness The CONFIG_WARN_ALL_UNSEEDED_RANDOM debug option controls whether the kernel warns about all unseeded randomness or just the first instance. There's some complicated rate limiting and comparison to the previous caller, such that even with CONFIG_WARN_ALL_UNSEEDED_RANDOM enabled, developers still don't see all the messages or even an accurate count of how many were missed. This is the result of basically parallel mechanisms aimed at accomplishing more or less the same thing, added at different points in random.c history, which sort of compete with the first-instance-only limiting we have now. It turns out, however, that nobody cares about the first unseeded randomness instance of in-kernel users. The same first user has been there for ages now, and nobody is doing anything about it. It isn't even clear that anybody _can_ do anything about it. Most places that can do something about it have switched over to using get_random_bytes_wait() or wait_for_random_bytes(), which is the right thing to do, but there is still much code that needs randomness sometimes during init, and as a geeneral rule, if you're not using one of the _wait functions or the readiness notifier callback, you're bound to be doing it wrong just based on that fact alone. So warning about this same first user that can't easily change is simply not an effective mechanism for anything at all. Users can't do anything about it, as the Kconfig text points out -- the problem isn't in userspace code -- and kernel developers don't or more often can't react to it. Instead, show the warning for all instances when CONFIG_WARN_ALL_UNSEEDED_RANDOM is set, so that developers can debug things need be, or if it isn't set, don't show a warning at all. At the same time, CONFIG_WARN_ALL_UNSEEDED_RANDOM now implies setting random.ratelimit_disable=1 on by default, since if you care about one you probably care about the other too. And we can clean up usage around the related urandom_warning ratelimiter as well (whose behavior isn't changing), so that it properly counts missed messages after the 10 message threshold is reached. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-09 14:13:18 +00:00
warn_unseeded_randomness();
_get_random_bytes(buf, len);
}
EXPORT_SYMBOL(get_random_bytes);
static ssize_t get_random_bytes_user(struct iov_iter *iter)
{
u32 chacha_state[CHACHA_STATE_WORDS];
u8 block[CHACHA_BLOCK_SIZE];
size_t ret = 0, copied;
if (unlikely(!iov_iter_count(iter)))
return 0;
random: do not allow user to keep crng key around on stack The fast key erasure RNG design relies on the key that's used to be used and then discarded. We do this, making judicious use of memzero_explicit(). However, reads to /dev/urandom and calls to getrandom() involve a copy_to_user(), and userspace can use FUSE or userfaultfd, or make a massive call, dynamically remap memory addresses as it goes, and set the process priority to idle, in order to keep a kernel stack alive indefinitely. By probing /proc/sys/kernel/random/entropy_avail to learn when the crng key is refreshed, a malicious userspace could mount this attack every 5 minutes thereafter, breaking the crng's forward secrecy. In order to fix this, we just overwrite the stack's key with the first 32 bytes of the "free" fast key erasure output. If we're returning <= 32 bytes to the user, then we can still return those bytes directly, so that short reads don't become slower. And for long reads, the difference is hopefully lost in the amortization, so it doesn't change much, with that amortization helping variously for medium reads. We don't need to do this for get_random_bytes() and the various kernel-space callers, and later, if we ever switch to always batching, this won't be necessary either, so there's no need to change the API of these functions. Cc: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Jann Horn <jannh@google.com> Fixes: c92e040d575a ("random: add backtracking protection to the CRNG") Fixes: 186873c549df ("random: use simpler fast key erasure flow on per-cpu keys") Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-05 14:40:51 +00:00
/*
* Immediately overwrite the ChaCha key at index 4 with random
* bytes, in case userspace causes copy_to_iter() below to sleep
random: do not allow user to keep crng key around on stack The fast key erasure RNG design relies on the key that's used to be used and then discarded. We do this, making judicious use of memzero_explicit(). However, reads to /dev/urandom and calls to getrandom() involve a copy_to_user(), and userspace can use FUSE or userfaultfd, or make a massive call, dynamically remap memory addresses as it goes, and set the process priority to idle, in order to keep a kernel stack alive indefinitely. By probing /proc/sys/kernel/random/entropy_avail to learn when the crng key is refreshed, a malicious userspace could mount this attack every 5 minutes thereafter, breaking the crng's forward secrecy. In order to fix this, we just overwrite the stack's key with the first 32 bytes of the "free" fast key erasure output. If we're returning <= 32 bytes to the user, then we can still return those bytes directly, so that short reads don't become slower. And for long reads, the difference is hopefully lost in the amortization, so it doesn't change much, with that amortization helping variously for medium reads. We don't need to do this for get_random_bytes() and the various kernel-space callers, and later, if we ever switch to always batching, this won't be necessary either, so there's no need to change the API of these functions. Cc: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Jann Horn <jannh@google.com> Fixes: c92e040d575a ("random: add backtracking protection to the CRNG") Fixes: 186873c549df ("random: use simpler fast key erasure flow on per-cpu keys") Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-05 14:40:51 +00:00
* forever, so that we still retain forward secrecy in that case.
*/
crng_make_state(chacha_state, (u8 *)&chacha_state[4], CHACHA_KEY_SIZE);
/*
* However, if we're doing a read of len <= 32, we don't need to
* use chacha_state after, so we can simply return those bytes to
* the user directly.
*/
if (iov_iter_count(iter) <= CHACHA_KEY_SIZE) {
ret = copy_to_iter(&chacha_state[4], CHACHA_KEY_SIZE, iter);
random: do not allow user to keep crng key around on stack The fast key erasure RNG design relies on the key that's used to be used and then discarded. We do this, making judicious use of memzero_explicit(). However, reads to /dev/urandom and calls to getrandom() involve a copy_to_user(), and userspace can use FUSE or userfaultfd, or make a massive call, dynamically remap memory addresses as it goes, and set the process priority to idle, in order to keep a kernel stack alive indefinitely. By probing /proc/sys/kernel/random/entropy_avail to learn when the crng key is refreshed, a malicious userspace could mount this attack every 5 minutes thereafter, breaking the crng's forward secrecy. In order to fix this, we just overwrite the stack's key with the first 32 bytes of the "free" fast key erasure output. If we're returning <= 32 bytes to the user, then we can still return those bytes directly, so that short reads don't become slower. And for long reads, the difference is hopefully lost in the amortization, so it doesn't change much, with that amortization helping variously for medium reads. We don't need to do this for get_random_bytes() and the various kernel-space callers, and later, if we ever switch to always batching, this won't be necessary either, so there's no need to change the API of these functions. Cc: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Jann Horn <jannh@google.com> Fixes: c92e040d575a ("random: add backtracking protection to the CRNG") Fixes: 186873c549df ("random: use simpler fast key erasure flow on per-cpu keys") Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-05 14:40:51 +00:00
goto out_zero_chacha;
}
for (;;) {
chacha20_block(chacha_state, block);
if (unlikely(chacha_state[12] == 0))
++chacha_state[13];
copied = copy_to_iter(block, sizeof(block), iter);
ret += copied;
if (!iov_iter_count(iter) || copied != sizeof(block))
break;
random: check for signals every PAGE_SIZE chunk of /dev/[u]random In 1448769c9cdb ("random: check for signal_pending() outside of need_resched() check"), Jann pointed out that we previously were only checking the TIF_NOTIFY_SIGNAL and TIF_SIGPENDING flags if the process had TIF_NEED_RESCHED set, which meant in practice, super long reads to /dev/[u]random would delay signal handling by a long time. I tried this using the below program, and indeed I wasn't able to interrupt a /dev/urandom read until after several megabytes had been read. The bug he fixed has always been there, and so code that reads from /dev/urandom without checking the return value of read() has mostly worked for a long time, for most sizes, not just for <= 256. Maybe it makes sense to keep that code working. The reason it was so small prior, ignoring the fact that it didn't work anyway, was likely because /dev/random used to block, and that could happen for pretty large lengths of time while entropy was gathered. But now, it's just a chacha20 call, which is extremely fast and is just operating on pure data, without having to wait for some external event. In that sense, /dev/[u]random is a lot more like /dev/zero. Taking a page out of /dev/zero's read_zero() function, it always returns at least one chunk, and then checks for signals after each chunk. Chunk sizes there are of length PAGE_SIZE. Let's just copy the same thing for /dev/[u]random, and check for signals and cond_resched() for every PAGE_SIZE amount of data. This makes the behavior more consistent with expectations, and should mitigate the impact of Jann's fix for the age-old signal check bug. ---- test program ---- #include <unistd.h> #include <signal.h> #include <stdio.h> #include <sys/random.h> static unsigned char x[~0U]; static void handle(int) { } int main(int argc, char *argv[]) { pid_t pid = getpid(), child; signal(SIGUSR1, handle); if (!(child = fork())) { for (;;) kill(pid, SIGUSR1); } pause(); printf("interrupted after reading %zd bytes\n", getrandom(x, sizeof(x), 0)); kill(child, SIGTERM); return 0; } Cc: Jann Horn <jannh@google.com> Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-06 00:36:16 +00:00
BUILD_BUG_ON(PAGE_SIZE % sizeof(block) != 0);
if (ret % PAGE_SIZE == 0) {
random: check for signals every PAGE_SIZE chunk of /dev/[u]random In 1448769c9cdb ("random: check for signal_pending() outside of need_resched() check"), Jann pointed out that we previously were only checking the TIF_NOTIFY_SIGNAL and TIF_SIGPENDING flags if the process had TIF_NEED_RESCHED set, which meant in practice, super long reads to /dev/[u]random would delay signal handling by a long time. I tried this using the below program, and indeed I wasn't able to interrupt a /dev/urandom read until after several megabytes had been read. The bug he fixed has always been there, and so code that reads from /dev/urandom without checking the return value of read() has mostly worked for a long time, for most sizes, not just for <= 256. Maybe it makes sense to keep that code working. The reason it was so small prior, ignoring the fact that it didn't work anyway, was likely because /dev/random used to block, and that could happen for pretty large lengths of time while entropy was gathered. But now, it's just a chacha20 call, which is extremely fast and is just operating on pure data, without having to wait for some external event. In that sense, /dev/[u]random is a lot more like /dev/zero. Taking a page out of /dev/zero's read_zero() function, it always returns at least one chunk, and then checks for signals after each chunk. Chunk sizes there are of length PAGE_SIZE. Let's just copy the same thing for /dev/[u]random, and check for signals and cond_resched() for every PAGE_SIZE amount of data. This makes the behavior more consistent with expectations, and should mitigate the impact of Jann's fix for the age-old signal check bug. ---- test program ---- #include <unistd.h> #include <signal.h> #include <stdio.h> #include <sys/random.h> static unsigned char x[~0U]; static void handle(int) { } int main(int argc, char *argv[]) { pid_t pid = getpid(), child; signal(SIGUSR1, handle); if (!(child = fork())) { for (;;) kill(pid, SIGUSR1); } pause(); printf("interrupted after reading %zd bytes\n", getrandom(x, sizeof(x), 0)); kill(child, SIGTERM); return 0; } Cc: Jann Horn <jannh@google.com> Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-06 00:36:16 +00:00
if (signal_pending(current))
break;
cond_resched();
}
}
memzero_explicit(block, sizeof(block));
random: do not allow user to keep crng key around on stack The fast key erasure RNG design relies on the key that's used to be used and then discarded. We do this, making judicious use of memzero_explicit(). However, reads to /dev/urandom and calls to getrandom() involve a copy_to_user(), and userspace can use FUSE or userfaultfd, or make a massive call, dynamically remap memory addresses as it goes, and set the process priority to idle, in order to keep a kernel stack alive indefinitely. By probing /proc/sys/kernel/random/entropy_avail to learn when the crng key is refreshed, a malicious userspace could mount this attack every 5 minutes thereafter, breaking the crng's forward secrecy. In order to fix this, we just overwrite the stack's key with the first 32 bytes of the "free" fast key erasure output. If we're returning <= 32 bytes to the user, then we can still return those bytes directly, so that short reads don't become slower. And for long reads, the difference is hopefully lost in the amortization, so it doesn't change much, with that amortization helping variously for medium reads. We don't need to do this for get_random_bytes() and the various kernel-space callers, and later, if we ever switch to always batching, this won't be necessary either, so there's no need to change the API of these functions. Cc: Theodore Ts'o <tytso@mit.edu> Reviewed-by: Jann Horn <jannh@google.com> Fixes: c92e040d575a ("random: add backtracking protection to the CRNG") Fixes: 186873c549df ("random: use simpler fast key erasure flow on per-cpu keys") Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-05 14:40:51 +00:00
out_zero_chacha:
memzero_explicit(chacha_state, sizeof(chacha_state));
return ret ? ret : -EFAULT;
}
/*
* Batched entropy returns random integers. The quality of the random
* number is good as /dev/urandom. In order to ensure that the randomness
* provided by this function is okay, the function wait_for_random_bytes()
* should be called and return 0 at least once at any point prior.
*/
#define DEFINE_BATCHED_ENTROPY(type) \
struct batch_ ##type { \
/* \
* We make this 1.5x a ChaCha block, so that we get the \
* remaining 32 bytes from fast key erasure, plus one full \
* block from the detached ChaCha state. We can increase \
* the size of this later if needed so long as we keep the \
* formula of (integer_blocks + 0.5) * CHACHA_BLOCK_SIZE. \
*/ \
type entropy[CHACHA_BLOCK_SIZE * 3 / (2 * sizeof(type))]; \
local_lock_t lock; \
unsigned long generation; \
unsigned int position; \
}; \
\
static DEFINE_PER_CPU(struct batch_ ##type, batched_entropy_ ##type) = { \
.lock = INIT_LOCAL_LOCK(batched_entropy_ ##type.lock), \
.position = UINT_MAX \
}; \
\
type get_random_ ##type(void) \
{ \
type ret; \
unsigned long flags; \
struct batch_ ##type *batch; \
unsigned long next_gen; \
\
warn_unseeded_randomness(); \
\
if (!crng_ready()) { \
_get_random_bytes(&ret, sizeof(ret)); \
return ret; \
} \
\
local_lock_irqsave(&batched_entropy_ ##type.lock, flags); \
batch = raw_cpu_ptr(&batched_entropy_##type); \
\
next_gen = READ_ONCE(base_crng.generation); \
if (batch->position >= ARRAY_SIZE(batch->entropy) || \
next_gen != batch->generation) { \
_get_random_bytes(batch->entropy, sizeof(batch->entropy)); \
batch->position = 0; \
batch->generation = next_gen; \
} \
\
ret = batch->entropy[batch->position]; \
batch->entropy[batch->position] = 0; \
++batch->position; \
local_unlock_irqrestore(&batched_entropy_ ##type.lock, flags); \
return ret; \
} \
EXPORT_SYMBOL(get_random_ ##type);
DEFINE_BATCHED_ENTROPY(u64)
DEFINE_BATCHED_ENTROPY(u32)
#ifdef CONFIG_SMP
/*
* This function is called when the CPU is coming up, with entry
* CPUHP_RANDOM_PREPARE, which comes before CPUHP_WORKQUEUE_PREP.
*/
int __cold random_prepare_cpu(unsigned int cpu)
{
/*
* When the cpu comes back online, immediately invalidate both
* the per-cpu crng and all batches, so that we serve fresh
* randomness.
*/
per_cpu_ptr(&crngs, cpu)->generation = ULONG_MAX;
per_cpu_ptr(&batched_entropy_u32, cpu)->position = UINT_MAX;
per_cpu_ptr(&batched_entropy_u64, cpu)->position = UINT_MAX;
return 0;
}
#endif
/**********************************************************************
*
* Entropy accumulation and extraction routines.
*
* Callers may add entropy via:
*
* static void mix_pool_bytes(const void *buf, size_t len)
*
* After which, if added entropy should be credited:
*
* static void credit_init_bits(size_t bits)
*
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
* Finally, extract entropy via:
*
* static void extract_entropy(void *buf, size_t len)
*
**********************************************************************/
enum {
POOL_BITS = BLAKE2S_HASH_SIZE * 8,
POOL_READY_BITS = POOL_BITS, /* When crng_init->CRNG_READY */
POOL_EARLY_BITS = POOL_READY_BITS / 2 /* When crng_init->CRNG_EARLY */
};
static struct {
struct blake2s_state hash;
spinlock_t lock;
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
unsigned int init_bits;
} input_pool = {
.hash.h = { BLAKE2S_IV0 ^ (0x01010000 | BLAKE2S_HASH_SIZE),
BLAKE2S_IV1, BLAKE2S_IV2, BLAKE2S_IV3, BLAKE2S_IV4,
BLAKE2S_IV5, BLAKE2S_IV6, BLAKE2S_IV7 },
.hash.outlen = BLAKE2S_HASH_SIZE,
.lock = __SPIN_LOCK_UNLOCKED(input_pool.lock),
};
static void _mix_pool_bytes(const void *buf, size_t len)
{
blake2s_update(&input_pool.hash, buf, len);
}
/*
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
* This function adds bytes into the input pool. It does not
* update the initialization bit counter; the caller should call
* credit_init_bits if this is appropriate.
*/
static void mix_pool_bytes(const void *buf, size_t len)
{
unsigned long flags;
spin_lock_irqsave(&input_pool.lock, flags);
_mix_pool_bytes(buf, len);
spin_unlock_irqrestore(&input_pool.lock, flags);
}
/*
* This is an HKDF-like construction for using the hashed collected entropy
* as a PRF key, that's then expanded block-by-block.
*/
static void extract_entropy(void *buf, size_t len)
{
unsigned long flags;
u8 seed[BLAKE2S_HASH_SIZE], next_key[BLAKE2S_HASH_SIZE];
struct {
unsigned long rdseed[32 / sizeof(long)];
size_t counter;
} block;
size_t i, longs;
for (i = 0; i < ARRAY_SIZE(block.rdseed);) {
longs = arch_get_random_seed_longs(&block.rdseed[i], ARRAY_SIZE(block.rdseed) - i);
if (longs) {
i += longs;
continue;
}
longs = arch_get_random_longs(&block.rdseed[i], ARRAY_SIZE(block.rdseed) - i);
if (longs) {
i += longs;
continue;
}
block.rdseed[i++] = random_get_entropy();
}
spin_lock_irqsave(&input_pool.lock, flags);
/* seed = HASHPRF(last_key, entropy_input) */
blake2s_final(&input_pool.hash, seed);
/* next_key = HASHPRF(seed, RDSEED || 0) */
block.counter = 0;
blake2s(next_key, (u8 *)&block, seed, sizeof(next_key), sizeof(block), sizeof(seed));
blake2s_init_key(&input_pool.hash, BLAKE2S_HASH_SIZE, next_key, sizeof(next_key));
spin_unlock_irqrestore(&input_pool.lock, flags);
memzero_explicit(next_key, sizeof(next_key));
while (len) {
i = min_t(size_t, len, BLAKE2S_HASH_SIZE);
/* output = HASHPRF(seed, RDSEED || ++counter) */
++block.counter;
blake2s(buf, (u8 *)&block, seed, i, sizeof(block), sizeof(seed));
len -= i;
buf += i;
}
memzero_explicit(seed, sizeof(seed));
memzero_explicit(&block, sizeof(block));
}
#define credit_init_bits(bits) if (!crng_ready()) _credit_init_bits(bits)
static void __cold _credit_init_bits(size_t bits)
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
{
static struct execute_work set_ready;
unsigned int new, orig, add;
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
unsigned long flags;
if (!bits)
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
return;
add = min_t(size_t, bits, POOL_BITS);
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
orig = READ_ONCE(input_pool.init_bits);
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
do {
new = min_t(unsigned int, POOL_BITS, orig + add);
} while (!try_cmpxchg(&input_pool.init_bits, &orig, new));
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
if (orig < POOL_READY_BITS && new >= POOL_READY_BITS) {
crng_reseed(); /* Sets crng_init to CRNG_READY under base_crng.lock. */
random: do not use jump labels before they are initialized Stephen reported that a static key warning splat appears during early boot on systems that credit randomness from device trees that contain an "rng-seed" property, because because setup_machine_fdt() is called before jump_label_init() during setup_arch(): static_key_enable_cpuslocked(): static key '0xffffffe51c6fcfc0' used before call to jump_label_init() WARNING: CPU: 0 PID: 0 at kernel/jump_label.c:166 static_key_enable_cpuslocked+0xb0/0xb8 Modules linked in: CPU: 0 PID: 0 Comm: swapper Not tainted 5.18.0+ #224 44b43e377bfc84bc99bb5ab885ff694984ee09ff pstate: 600001c9 (nZCv dAIF -PAN -UAO -TCO -DIT -SSBS BTYPE=--) pc : static_key_enable_cpuslocked+0xb0/0xb8 lr : static_key_enable_cpuslocked+0xb0/0xb8 sp : ffffffe51c393cf0 x29: ffffffe51c393cf0 x28: 000000008185054c x27: 00000000f1042f10 x26: 0000000000000000 x25: 00000000f10302b2 x24: 0000002513200000 x23: 0000002513200000 x22: ffffffe51c1c9000 x21: fffffffdfdc00000 x20: ffffffe51c2f0831 x19: ffffffe51c6fcfc0 x18: 00000000ffff1020 x17: 00000000e1e2ac90 x16: 00000000000000e0 x15: ffffffe51b710708 x14: 0000000000000066 x13: 0000000000000018 x12: 0000000000000000 x11: 0000000000000000 x10: 00000000ffffffff x9 : 0000000000000000 x8 : 0000000000000000 x7 : 61632065726f6665 x6 : 6220646573752027 x5 : ffffffe51c641d25 x4 : ffffffe51c13142c x3 : ffff0a00ffffff05 x2 : 40000000ffffe003 x1 : 00000000000001c0 x0 : 0000000000000065 Call trace: static_key_enable_cpuslocked+0xb0/0xb8 static_key_enable+0x2c/0x40 crng_set_ready+0x24/0x30 execute_in_process_context+0x80/0x90 _credit_init_bits+0x100/0x154 add_bootloader_randomness+0x64/0x78 early_init_dt_scan_chosen+0x140/0x184 early_init_dt_scan_nodes+0x28/0x4c early_init_dt_scan+0x40/0x44 setup_machine_fdt+0x7c/0x120 setup_arch+0x74/0x1d8 start_kernel+0x84/0x44c __primary_switched+0xc0/0xc8 ---[ end trace 0000000000000000 ]--- random: crng init done Machine model: Google Lazor (rev1 - 2) with LTE A trivial fix went in to address this on arm64, 73e2d827a501 ("arm64: Initialize jump labels before setup_machine_fdt()"). I wrote patches as well for arm32 and risc-v. But still patches are needed on xtensa, powerpc, arc, and mips. So that's 7 platforms where things aren't quite right. This sort of points to larger issues that might need a larger solution. Instead, this commit just defers setting the static branch until later in the boot process. random_init() is called after jump_label_init() has been called, and so is always a safe place from which to adjust the static branch. Fixes: f5bda35fba61 ("random: use static branch for crng_ready()") Reported-by: Stephen Boyd <swboyd@chromium.org> Reported-by: Phil Elwell <phil@raspberrypi.com> Tested-by: Phil Elwell <phil@raspberrypi.com> Reviewed-by: Ard Biesheuvel <ardb@kernel.org> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Russell King <linux@armlinux.org.uk> Cc: Arnd Bergmann <arnd@arndb.de> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-06-07 15:28:06 +00:00
if (static_key_initialized)
execute_in_process_context(crng_set_ready, &set_ready);
wake_up_interruptible(&crng_init_wait);
kill_fasync(&fasync, SIGIO, POLL_IN);
pr_notice("crng init done\n");
random: remove ratelimiting for in-kernel unseeded randomness The CONFIG_WARN_ALL_UNSEEDED_RANDOM debug option controls whether the kernel warns about all unseeded randomness or just the first instance. There's some complicated rate limiting and comparison to the previous caller, such that even with CONFIG_WARN_ALL_UNSEEDED_RANDOM enabled, developers still don't see all the messages or even an accurate count of how many were missed. This is the result of basically parallel mechanisms aimed at accomplishing more or less the same thing, added at different points in random.c history, which sort of compete with the first-instance-only limiting we have now. It turns out, however, that nobody cares about the first unseeded randomness instance of in-kernel users. The same first user has been there for ages now, and nobody is doing anything about it. It isn't even clear that anybody _can_ do anything about it. Most places that can do something about it have switched over to using get_random_bytes_wait() or wait_for_random_bytes(), which is the right thing to do, but there is still much code that needs randomness sometimes during init, and as a geeneral rule, if you're not using one of the _wait functions or the readiness notifier callback, you're bound to be doing it wrong just based on that fact alone. So warning about this same first user that can't easily change is simply not an effective mechanism for anything at all. Users can't do anything about it, as the Kconfig text points out -- the problem isn't in userspace code -- and kernel developers don't or more often can't react to it. Instead, show the warning for all instances when CONFIG_WARN_ALL_UNSEEDED_RANDOM is set, so that developers can debug things need be, or if it isn't set, don't show a warning at all. At the same time, CONFIG_WARN_ALL_UNSEEDED_RANDOM now implies setting random.ratelimit_disable=1 on by default, since if you care about one you probably care about the other too. And we can clean up usage around the related urandom_warning ratelimiter as well (whose behavior isn't changing), so that it properly counts missed messages after the 10 message threshold is reached. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-09 14:13:18 +00:00
if (urandom_warning.missed)
pr_notice("%d urandom warning(s) missed due to ratelimiting\n",
urandom_warning.missed);
} else if (orig < POOL_EARLY_BITS && new >= POOL_EARLY_BITS) {
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
spin_lock_irqsave(&base_crng.lock, flags);
/* Check if crng_init is CRNG_EMPTY, to avoid race with crng_reseed(). */
if (crng_init == CRNG_EMPTY) {
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
extract_entropy(base_crng.key, sizeof(base_crng.key));
crng_init = CRNG_EARLY;
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
}
spin_unlock_irqrestore(&base_crng.lock, flags);
}
}
/**********************************************************************
*
* Entropy collection routines.
*
* The following exported functions are used for pushing entropy into
* the above entropy accumulation routines:
*
* void add_device_randomness(const void *buf, size_t len);
* void add_hwgenerator_randomness(const void *buf, size_t len, size_t entropy);
* void add_bootloader_randomness(const void *buf, size_t len);
* void add_vmfork_randomness(const void *unique_vm_id, size_t len);
* void add_interrupt_randomness(int irq);
* void add_input_randomness(unsigned int type, unsigned int code, unsigned int value);
* void add_disk_randomness(struct gendisk *disk);
*
* add_device_randomness() adds data to the input pool that
* is likely to differ between two devices (or possibly even per boot).
* This would be things like MAC addresses or serial numbers, or the
* read-out of the RTC. This does *not* credit any actual entropy to
* the pool, but it initializes the pool to different values for devices
* that might otherwise be identical and have very little entropy
* available to them (particularly common in the embedded world).
*
* add_hwgenerator_randomness() is for true hardware RNGs, and will credit
* entropy as specified by the caller. If the entropy pool is full it will
* block until more entropy is needed.
*
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
* add_bootloader_randomness() is called by bootloader drivers, such as EFI
* and device tree, and credits its input depending on whether or not the
* configuration option CONFIG_RANDOM_TRUST_BOOTLOADER is set.
*
* add_vmfork_randomness() adds a unique (but not necessarily secret) ID
* representing the current instance of a VM to the pool, without crediting,
* and then force-reseeds the crng so that it takes effect immediately.
*
* add_interrupt_randomness() uses the interrupt timing as random
* inputs to the entropy pool. Using the cycle counters and the irq source
* as inputs, it feeds the input pool roughly once a second or after 64
* interrupts, crediting 1 bit of entropy for whichever comes first.
*
* add_input_randomness() uses the input layer interrupt timing, as well
* as the event type information from the hardware.
*
* add_disk_randomness() uses what amounts to the seek time of block
* layer request events, on a per-disk_devt basis, as input to the
* entropy pool. Note that high-speed solid state drives with very low
* seek times do not make for good sources of entropy, as their seek
* times are usually fairly consistent.
*
* The last two routines try to estimate how many bits of entropy
* to credit. They do this by keeping track of the first and second
* order deltas of the event timings.
*
**********************************************************************/
static bool trust_cpu __initdata = IS_ENABLED(CONFIG_RANDOM_TRUST_CPU);
static bool trust_bootloader __initdata = IS_ENABLED(CONFIG_RANDOM_TRUST_BOOTLOADER);
static int __init parse_trust_cpu(char *arg)
{
return kstrtobool(arg, &trust_cpu);
}
static int __init parse_trust_bootloader(char *arg)
{
return kstrtobool(arg, &trust_bootloader);
}
early_param("random.trust_cpu", parse_trust_cpu);
early_param("random.trust_bootloader", parse_trust_bootloader);
static int random_pm_notification(struct notifier_block *nb, unsigned long action, void *data)
{
unsigned long flags, entropy = random_get_entropy();
/*
* Encode a representation of how long the system has been suspended,
* in a way that is distinct from prior system suspends.
*/
ktime_t stamps[] = { ktime_get(), ktime_get_boottime(), ktime_get_real() };
spin_lock_irqsave(&input_pool.lock, flags);
_mix_pool_bytes(&action, sizeof(action));
_mix_pool_bytes(stamps, sizeof(stamps));
_mix_pool_bytes(&entropy, sizeof(entropy));
spin_unlock_irqrestore(&input_pool.lock, flags);
if (crng_ready() && (action == PM_RESTORE_PREPARE ||
(action == PM_POST_SUSPEND && !IS_ENABLED(CONFIG_PM_AUTOSLEEP) &&
!IS_ENABLED(CONFIG_PM_USERSPACE_AUTOSLEEP)))) {
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
crng_reseed();
pr_notice("crng reseeded on system resumption\n");
}
return 0;
}
static struct notifier_block pm_notifier = { .notifier_call = random_pm_notification };
/*
* The first collection of entropy occurs at system boot while interrupts
* are still turned off. Here we push in latent entropy, RDSEED, a timestamp,
* utsname(), and the command line. Depending on the above configuration knob,
* RDSEED may be considered sufficient for initialization. Note that much
* earlier setup may already have pushed entropy into the input pool by the
* time we get here.
*/
int __init random_init(const char *command_line)
{
ktime_t now = ktime_get_real();
size_t i, longs, arch_bits;
unsigned long entropy[BLAKE2S_BLOCK_SIZE / sizeof(long)];
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
#if defined(LATENT_ENTROPY_PLUGIN)
static const u8 compiletime_seed[BLAKE2S_BLOCK_SIZE] __initconst __latent_entropy;
_mix_pool_bytes(compiletime_seed, sizeof(compiletime_seed));
#endif
for (i = 0, arch_bits = sizeof(entropy) * 8; i < ARRAY_SIZE(entropy);) {
longs = arch_get_random_seed_longs(entropy, ARRAY_SIZE(entropy) - i);
if (longs) {
_mix_pool_bytes(entropy, sizeof(*entropy) * longs);
i += longs;
continue;
}
longs = arch_get_random_longs(entropy, ARRAY_SIZE(entropy) - i);
if (longs) {
_mix_pool_bytes(entropy, sizeof(*entropy) * longs);
i += longs;
continue;
}
entropy[0] = random_get_entropy();
_mix_pool_bytes(entropy, sizeof(*entropy));
arch_bits -= sizeof(*entropy) * 8;
++i;
}
_mix_pool_bytes(&now, sizeof(now));
_mix_pool_bytes(utsname(), sizeof(*(utsname())));
_mix_pool_bytes(command_line, strlen(command_line));
add_latent_entropy();
random: use simpler fast key erasure flow on per-cpu keys Rather than the clunky NUMA full ChaCha state system we had prior, this commit is closer to the original "fast key erasure RNG" proposal from <https://blog.cr.yp.to/20170723-random.html>, by simply treating ChaCha keys on a per-cpu basis. All entropy is extracted to a base crng key of 32 bytes. This base crng has a birthdate and a generation counter. When we go to take bytes from the crng, we first check if the birthdate is too old; if it is, we reseed per usual. Then we start working on a per-cpu crng. This per-cpu crng makes sure that it has the same generation counter as the base crng. If it doesn't, it does fast key erasure with the base crng key and uses the output as its new per-cpu key, and then updates its local generation counter. Then, using this per-cpu state, we do ordinary fast key erasure. Half of this first block is used to overwrite the per-cpu crng key for the next call -- this is the fast key erasure RNG idea -- and the other half, along with the ChaCha state, is returned to the caller. If the caller desires more than this remaining half, it can generate more ChaCha blocks, unlocked, using the now detached ChaCha state that was just returned. Crypto-wise, this is more or less what we were doing before, but this simply makes it more explicit and ensures that we always have backtrack protection by not playing games with a shared block counter. The flow looks like this: ──extract()──► base_crng.key ◄──memcpy()───┐ │ │ └──chacha()──────┬─► new_base_key └─► crngs[n].key ◄──memcpy()───┐ │ │ └──chacha()───┬─► new_key └─► random_bytes │ └────► There are a few hairy details around early init. Just as was done before, prior to having gathered enough entropy, crng_fast_load() and crng_slow_load() dump bytes directly into the base crng, and when we go to take bytes from the crng, in that case, we're doing fast key erasure with the base crng rather than the fast unlocked per-cpu crngs. This is fine as that's only the state of affairs during very early boot; once the crng initializes we never use these paths again. In the process of all this, the APIs into the crng become a bit simpler: we have get_random_bytes(buf, len) and get_random_bytes_user(buf, len), which both do what you'd expect. All of the details of fast key erasure and per-cpu selection happen only in a very short critical section of crng_make_state(), which selects the right per-cpu key, does the fast key erasure, and returns a local state to the caller's stack. So, we no longer have a need for a separate backtrack function, as this happens all at once here. The API then allows us to extend backtrack protection to batched entropy without really having to do much at all. The result is a bit simpler than before and has fewer foot guns. The init time state machine also gets a lot simpler as we don't need to wait for workqueues to come online and do deferred work. And the multi-core performance should be increased significantly, by virtue of having hardly any locking on the fast path. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Jann Horn <jannh@google.com> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-07 14:08:49 +00:00
random: do not use jump labels before they are initialized Stephen reported that a static key warning splat appears during early boot on systems that credit randomness from device trees that contain an "rng-seed" property, because because setup_machine_fdt() is called before jump_label_init() during setup_arch(): static_key_enable_cpuslocked(): static key '0xffffffe51c6fcfc0' used before call to jump_label_init() WARNING: CPU: 0 PID: 0 at kernel/jump_label.c:166 static_key_enable_cpuslocked+0xb0/0xb8 Modules linked in: CPU: 0 PID: 0 Comm: swapper Not tainted 5.18.0+ #224 44b43e377bfc84bc99bb5ab885ff694984ee09ff pstate: 600001c9 (nZCv dAIF -PAN -UAO -TCO -DIT -SSBS BTYPE=--) pc : static_key_enable_cpuslocked+0xb0/0xb8 lr : static_key_enable_cpuslocked+0xb0/0xb8 sp : ffffffe51c393cf0 x29: ffffffe51c393cf0 x28: 000000008185054c x27: 00000000f1042f10 x26: 0000000000000000 x25: 00000000f10302b2 x24: 0000002513200000 x23: 0000002513200000 x22: ffffffe51c1c9000 x21: fffffffdfdc00000 x20: ffffffe51c2f0831 x19: ffffffe51c6fcfc0 x18: 00000000ffff1020 x17: 00000000e1e2ac90 x16: 00000000000000e0 x15: ffffffe51b710708 x14: 0000000000000066 x13: 0000000000000018 x12: 0000000000000000 x11: 0000000000000000 x10: 00000000ffffffff x9 : 0000000000000000 x8 : 0000000000000000 x7 : 61632065726f6665 x6 : 6220646573752027 x5 : ffffffe51c641d25 x4 : ffffffe51c13142c x3 : ffff0a00ffffff05 x2 : 40000000ffffe003 x1 : 00000000000001c0 x0 : 0000000000000065 Call trace: static_key_enable_cpuslocked+0xb0/0xb8 static_key_enable+0x2c/0x40 crng_set_ready+0x24/0x30 execute_in_process_context+0x80/0x90 _credit_init_bits+0x100/0x154 add_bootloader_randomness+0x64/0x78 early_init_dt_scan_chosen+0x140/0x184 early_init_dt_scan_nodes+0x28/0x4c early_init_dt_scan+0x40/0x44 setup_machine_fdt+0x7c/0x120 setup_arch+0x74/0x1d8 start_kernel+0x84/0x44c __primary_switched+0xc0/0xc8 ---[ end trace 0000000000000000 ]--- random: crng init done Machine model: Google Lazor (rev1 - 2) with LTE A trivial fix went in to address this on arm64, 73e2d827a501 ("arm64: Initialize jump labels before setup_machine_fdt()"). I wrote patches as well for arm32 and risc-v. But still patches are needed on xtensa, powerpc, arc, and mips. So that's 7 platforms where things aren't quite right. This sort of points to larger issues that might need a larger solution. Instead, this commit just defers setting the static branch until later in the boot process. random_init() is called after jump_label_init() has been called, and so is always a safe place from which to adjust the static branch. Fixes: f5bda35fba61 ("random: use static branch for crng_ready()") Reported-by: Stephen Boyd <swboyd@chromium.org> Reported-by: Phil Elwell <phil@raspberrypi.com> Tested-by: Phil Elwell <phil@raspberrypi.com> Reviewed-by: Ard Biesheuvel <ardb@kernel.org> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Russell King <linux@armlinux.org.uk> Cc: Arnd Bergmann <arnd@arndb.de> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-06-07 15:28:06 +00:00
/*
* If we were initialized by the bootloader before jump labels are
* initialized, then we should enable the static branch here, where
* it's guaranteed that jump labels have been initialized.
*/
if (!static_branch_likely(&crng_is_ready) && crng_init >= CRNG_READY)
crng_set_ready(NULL);
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
if (crng_ready())
crng_reseed();
else if (trust_cpu)
_credit_init_bits(arch_bits);
WARN_ON(register_pm_notifier(&pm_notifier));
random: insist on random_get_entropy() existing in order to simplify All platforms are now guaranteed to provide some value for random_get_entropy(). In case some bug leads to this not being so, we print a warning, because that indicates that something is really very wrong (and likely other things are impacted too). This should never be hit, but it's a good and cheap way of finding out if something ever is problematic. Since we now have viable fallback code for random_get_entropy() on all platforms, which is, in the worst case, not worse than jiffies, we can count on getting the best possible value out of it. That means there's no longer a use for using jiffies as entropy input. It also means we no longer have a reason for doing the round-robin register flow in the IRQ handler, which was always of fairly dubious value. Instead we can greatly simplify the IRQ handler inputs and also unify the construction between 64-bits and 32-bits. We now collect the cycle counter and the return address, since those are the two things that matter. Because the return address and the irq number are likely related, to the extent we mix in the irq number, we can just xor it into the top unchanging bytes of the return address, rather than the bottom changing bytes of the cycle counter as before. Then, we can do a fixed 2 rounds of SipHash/HSipHash. Finally, we use the same construction of hashing only half of the [H]SipHash state on 32-bit and 64-bit. We're not actually discarding any entropy, since that entropy is carried through until the next time. And more importantly, it lets us do the same sponge-like construction everywhere. Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-12 17:59:57 +00:00
WARN(!random_get_entropy(), "Missing cycle counter and fallback timer; RNG "
"entropy collection will consequently suffer.");
return 0;
}
/*
* Add device- or boot-specific data to the input pool to help
* initialize it.
*
* None of this adds any entropy; it is meant to avoid the problem of
* the entropy pool having similar initial state across largely
* identical devices.
*/
void add_device_randomness(const void *buf, size_t len)
{
random: insist on random_get_entropy() existing in order to simplify All platforms are now guaranteed to provide some value for random_get_entropy(). In case some bug leads to this not being so, we print a warning, because that indicates that something is really very wrong (and likely other things are impacted too). This should never be hit, but it's a good and cheap way of finding out if something ever is problematic. Since we now have viable fallback code for random_get_entropy() on all platforms, which is, in the worst case, not worse than jiffies, we can count on getting the best possible value out of it. That means there's no longer a use for using jiffies as entropy input. It also means we no longer have a reason for doing the round-robin register flow in the IRQ handler, which was always of fairly dubious value. Instead we can greatly simplify the IRQ handler inputs and also unify the construction between 64-bits and 32-bits. We now collect the cycle counter and the return address, since those are the two things that matter. Because the return address and the irq number are likely related, to the extent we mix in the irq number, we can just xor it into the top unchanging bytes of the return address, rather than the bottom changing bytes of the cycle counter as before. Then, we can do a fixed 2 rounds of SipHash/HSipHash. Finally, we use the same construction of hashing only half of the [H]SipHash state on 32-bit and 64-bit. We're not actually discarding any entropy, since that entropy is carried through until the next time. And more importantly, it lets us do the same sponge-like construction everywhere. Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-12 17:59:57 +00:00
unsigned long entropy = random_get_entropy();
unsigned long flags;
spin_lock_irqsave(&input_pool.lock, flags);
random: insist on random_get_entropy() existing in order to simplify All platforms are now guaranteed to provide some value for random_get_entropy(). In case some bug leads to this not being so, we print a warning, because that indicates that something is really very wrong (and likely other things are impacted too). This should never be hit, but it's a good and cheap way of finding out if something ever is problematic. Since we now have viable fallback code for random_get_entropy() on all platforms, which is, in the worst case, not worse than jiffies, we can count on getting the best possible value out of it. That means there's no longer a use for using jiffies as entropy input. It also means we no longer have a reason for doing the round-robin register flow in the IRQ handler, which was always of fairly dubious value. Instead we can greatly simplify the IRQ handler inputs and also unify the construction between 64-bits and 32-bits. We now collect the cycle counter and the return address, since those are the two things that matter. Because the return address and the irq number are likely related, to the extent we mix in the irq number, we can just xor it into the top unchanging bytes of the return address, rather than the bottom changing bytes of the cycle counter as before. Then, we can do a fixed 2 rounds of SipHash/HSipHash. Finally, we use the same construction of hashing only half of the [H]SipHash state on 32-bit and 64-bit. We're not actually discarding any entropy, since that entropy is carried through until the next time. And more importantly, it lets us do the same sponge-like construction everywhere. Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-12 17:59:57 +00:00
_mix_pool_bytes(&entropy, sizeof(entropy));
_mix_pool_bytes(buf, len);
spin_unlock_irqrestore(&input_pool.lock, flags);
}
EXPORT_SYMBOL(add_device_randomness);
/*
* Interface for in-kernel drivers of true hardware RNGs.
* Those devices may produce endless random bits and will be throttled
* when our pool is full.
*/
void add_hwgenerator_randomness(const void *buf, size_t len, size_t entropy)
{
mix_pool_bytes(buf, len);
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
credit_init_bits(entropy);
/*
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
* Throttle writing to once every CRNG_RESEED_INTERVAL, unless
* we're not yet initialized.
*/
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
if (!kthread_should_stop() && crng_ready())
schedule_timeout_interruptible(CRNG_RESEED_INTERVAL);
}
EXPORT_SYMBOL_GPL(add_hwgenerator_randomness);
/*
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
* Handle random seed passed by bootloader, and credit it if
* CONFIG_RANDOM_TRUST_BOOTLOADER is set.
*/
void __init add_bootloader_randomness(const void *buf, size_t len)
{
mix_pool_bytes(buf, len);
if (trust_bootloader)
credit_init_bits(len * 8);
}
#if IS_ENABLED(CONFIG_VMGENID)
static BLOCKING_NOTIFIER_HEAD(vmfork_chain);
/*
* Handle a new unique VM ID, which is unique, not secret, so we
* don't credit it, but we do immediately force a reseed after so
* that it's used by the crng posthaste.
*/
void __cold add_vmfork_randomness(const void *unique_vm_id, size_t len)
{
add_device_randomness(unique_vm_id, len);
if (crng_ready()) {
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
crng_reseed();
pr_notice("crng reseeded due to virtual machine fork\n");
}
blocking_notifier_call_chain(&vmfork_chain, 0, NULL);
}
#if IS_MODULE(CONFIG_VMGENID)
EXPORT_SYMBOL_GPL(add_vmfork_randomness);
#endif
int __cold register_random_vmfork_notifier(struct notifier_block *nb)
{
return blocking_notifier_chain_register(&vmfork_chain, nb);
}
EXPORT_SYMBOL_GPL(register_random_vmfork_notifier);
int __cold unregister_random_vmfork_notifier(struct notifier_block *nb)
{
return blocking_notifier_chain_unregister(&vmfork_chain, nb);
}
EXPORT_SYMBOL_GPL(unregister_random_vmfork_notifier);
#endif
struct fast_pool {
random: defer fast pool mixing to worker On PREEMPT_RT, it's problematic to take spinlocks from hard irq handlers. We can fix this by deferring to a workqueue the dumping of the fast pool into the input pool. We accomplish this with some careful rules on fast_pool->count: - When it's incremented to >= 64, we schedule the work. - If the top bit is set, we never schedule the work, even if >= 64. - The worker is responsible for setting it back to 0 when it's done. There are two small issues around using workqueues for this purpose that we work around. The first issue is that mix_interrupt_randomness() might be migrated to another CPU during CPU hotplug. This issue is rectified by checking that it hasn't been migrated (after disabling irqs). If it has been migrated, then we set the count to zero, so that when the CPU comes online again, it can requeue the work. As part of this, we switch to using an atomic_t, so that the increment in the irq handler doesn't wipe out the zeroing if the CPU comes back online while this worker is running. The second issue is that, though relatively minor in effect, we probably want to make sure we get a consistent view of the pool onto the stack, in case it's interrupted by an irq while reading. To do this, we don't reenable irqs until after the copy. There are only 18 instructions between the cli and sti, so this is a pretty tiny window. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Acked-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Sultan Alsawaf <sultan@kerneltoast.com> Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-04 15:15:46 +00:00
struct work_struct mix;
random: use SipHash as interrupt entropy accumulator The current fast_mix() function is a piece of classic mailing list crypto, where it just sort of sprung up by an anonymous author without a lot of real analysis of what precisely it was accomplishing. As an ARX permutation alone, there are some easily searchable differential trails in it, and as a means of preventing malicious interrupts, it completely fails, since it xors new data into the entire state every time. It can't really be analyzed as a random permutation, because it clearly isn't, and it can't be analyzed as an interesting linear algebraic structure either, because it's also not that. There really is very little one can say about it in terms of entropy accumulation. It might diffuse bits, some of the time, maybe, we hope, I guess. But for the most part, it fails to accomplish anything concrete. As a reminder, the simple goal of add_interrupt_randomness() is to simply accumulate entropy until ~64 interrupts have elapsed, and then dump it into the main input pool, which uses a cryptographic hash. It would be nice to have something cryptographically strong in the interrupt handler itself, in case a malicious interrupt compromises a per-cpu fast pool within the 64 interrupts / 1 second window, and then inside of that same window somehow can control its return address and cycle counter, even if that's a bit far fetched. However, with a very CPU-limited budget, actually doing that remains an active research project (and perhaps there'll be something useful for Linux to come out of it). And while the abundance of caution would be nice, this isn't *currently* the security model, and we don't yet have a fast enough solution to make it our security model. Plus there's not exactly a pressing need to do that. (And for the avoidance of doubt, the actual cluster of 64 accumulated interrupts still gets dumped into our cryptographically secure input pool.) So, for now we are going to stick with the existing interrupt security model, which assumes that each cluster of 64 interrupt data samples is mostly non-malicious and not colluding with an infoleaker. With this as our goal, we have a few more choices, simply aiming to accumulate entropy, while discarding the least amount of it. We know from <https://eprint.iacr.org/2019/198> that random oracles, instantiated as computational hash functions, make good entropy accumulators and extractors, which is the justification for using BLAKE2s in the main input pool. As mentioned, we don't have that luxury here, but we also don't have the same security model requirements, because we're assuming that there aren't malicious inputs. A pseudorandom function instance can approximately behave like a random oracle, provided that the key is uniformly random. But since we're not concerned with malicious inputs, we can pick a fixed key, which is not secret, knowing that "nature" won't interact with a sufficiently chosen fixed key by accident. So we pick a PRF with a fixed initial key, and accumulate into it continuously, dumping the result every 64 interrupts into our cryptographically secure input pool. For this, we make use of SipHash-1-x on 64-bit and HalfSipHash-1-x on 32-bit, which are already in use in the kernel's hsiphash family of functions and achieve the same performance as the function they replace. It would be nice to do two rounds, but we don't exactly have the CPU budget handy for that, and one round alone is already sufficient. As mentioned, we start with a fixed initial key (zeros is fine), and allow SipHash's symmetry breaking constants to turn that into a useful starting point. Also, since we're dumping the result (or half of it on 64-bit so as to tax our hash function the same amount on all platforms) into the cryptographically secure input pool, there's no point in finalizing SipHash's output, since it'll wind up being finalized by something much stronger. This means that all we need to do is use the ordinary round function word-by-word, as normal SipHash does. Simplified, the flow is as follows: Initialize: siphash_state_t state; siphash_init(&state, key={0, 0, 0, 0}); Update (accumulate) on interrupt: siphash_update(&state, interrupt_data_and_timing); Dump into input pool after 64 interrupts: blake2s_update(&input_pool, &state, sizeof(state) / 2); The result of all of this is that the security model is unchanged from before -- we assume non-malicious inputs -- yet we now implement that model with a stronger argument. I would like to emphasize, again, that the purpose of this commit is to improve the existing design, by making it analyzable, without changing any fundamental assumptions. There may well be value down the road in changing up the existing design, using something cryptographically strong, or simply using a ring buffer of samples rather than having a fast_mix() at all, or changing which and how much data we collect each interrupt so that we can use something linear, or a variety of other ideas. This commit does not invalidate the potential for those in the future. For example, in the future, if we're able to characterize the data we're collecting on each interrupt, we may be able to inch toward information theoretic accumulators. <https://eprint.iacr.org/2021/523> shows that `s = ror32(s, 7) ^ x` and `s = ror64(s, 19) ^ x` make very good accumulators for 2-monotone distributions, which would apply to timestamp counters, like random_get_entropy() or jiffies, but would not apply to our current combination of the two values, or to the various function addresses and register values we mix in. Alternatively, <https://eprint.iacr.org/2021/1002> shows that max-period linear functions with no non-trivial invariant subspace make good extractors, used in the form `s = f(s) ^ x`. However, this only works if the input data is both identical and independent, and obviously a collection of address values and counters fails; so it goes with theoretical papers. Future directions here may involve trying to characterize more precisely what we actually need to collect in the interrupt handler, and building something specific around that. However, as mentioned, the morass of data we're gathering at the interrupt handler presently defies characterization, and so we use SipHash for now, which works well and performs well. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Jean-Philippe Aumasson <jeanphilippe.aumasson@gmail.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-11 13:58:44 +00:00
unsigned long pool[4];
unsigned long last;
unsigned int count;
};
random: use SipHash as interrupt entropy accumulator The current fast_mix() function is a piece of classic mailing list crypto, where it just sort of sprung up by an anonymous author without a lot of real analysis of what precisely it was accomplishing. As an ARX permutation alone, there are some easily searchable differential trails in it, and as a means of preventing malicious interrupts, it completely fails, since it xors new data into the entire state every time. It can't really be analyzed as a random permutation, because it clearly isn't, and it can't be analyzed as an interesting linear algebraic structure either, because it's also not that. There really is very little one can say about it in terms of entropy accumulation. It might diffuse bits, some of the time, maybe, we hope, I guess. But for the most part, it fails to accomplish anything concrete. As a reminder, the simple goal of add_interrupt_randomness() is to simply accumulate entropy until ~64 interrupts have elapsed, and then dump it into the main input pool, which uses a cryptographic hash. It would be nice to have something cryptographically strong in the interrupt handler itself, in case a malicious interrupt compromises a per-cpu fast pool within the 64 interrupts / 1 second window, and then inside of that same window somehow can control its return address and cycle counter, even if that's a bit far fetched. However, with a very CPU-limited budget, actually doing that remains an active research project (and perhaps there'll be something useful for Linux to come out of it). And while the abundance of caution would be nice, this isn't *currently* the security model, and we don't yet have a fast enough solution to make it our security model. Plus there's not exactly a pressing need to do that. (And for the avoidance of doubt, the actual cluster of 64 accumulated interrupts still gets dumped into our cryptographically secure input pool.) So, for now we are going to stick with the existing interrupt security model, which assumes that each cluster of 64 interrupt data samples is mostly non-malicious and not colluding with an infoleaker. With this as our goal, we have a few more choices, simply aiming to accumulate entropy, while discarding the least amount of it. We know from <https://eprint.iacr.org/2019/198> that random oracles, instantiated as computational hash functions, make good entropy accumulators and extractors, which is the justification for using BLAKE2s in the main input pool. As mentioned, we don't have that luxury here, but we also don't have the same security model requirements, because we're assuming that there aren't malicious inputs. A pseudorandom function instance can approximately behave like a random oracle, provided that the key is uniformly random. But since we're not concerned with malicious inputs, we can pick a fixed key, which is not secret, knowing that "nature" won't interact with a sufficiently chosen fixed key by accident. So we pick a PRF with a fixed initial key, and accumulate into it continuously, dumping the result every 64 interrupts into our cryptographically secure input pool. For this, we make use of SipHash-1-x on 64-bit and HalfSipHash-1-x on 32-bit, which are already in use in the kernel's hsiphash family of functions and achieve the same performance as the function they replace. It would be nice to do two rounds, but we don't exactly have the CPU budget handy for that, and one round alone is already sufficient. As mentioned, we start with a fixed initial key (zeros is fine), and allow SipHash's symmetry breaking constants to turn that into a useful starting point. Also, since we're dumping the result (or half of it on 64-bit so as to tax our hash function the same amount on all platforms) into the cryptographically secure input pool, there's no point in finalizing SipHash's output, since it'll wind up being finalized by something much stronger. This means that all we need to do is use the ordinary round function word-by-word, as normal SipHash does. Simplified, the flow is as follows: Initialize: siphash_state_t state; siphash_init(&state, key={0, 0, 0, 0}); Update (accumulate) on interrupt: siphash_update(&state, interrupt_data_and_timing); Dump into input pool after 64 interrupts: blake2s_update(&input_pool, &state, sizeof(state) / 2); The result of all of this is that the security model is unchanged from before -- we assume non-malicious inputs -- yet we now implement that model with a stronger argument. I would like to emphasize, again, that the purpose of this commit is to improve the existing design, by making it analyzable, without changing any fundamental assumptions. There may well be value down the road in changing up the existing design, using something cryptographically strong, or simply using a ring buffer of samples rather than having a fast_mix() at all, or changing which and how much data we collect each interrupt so that we can use something linear, or a variety of other ideas. This commit does not invalidate the potential for those in the future. For example, in the future, if we're able to characterize the data we're collecting on each interrupt, we may be able to inch toward information theoretic accumulators. <https://eprint.iacr.org/2021/523> shows that `s = ror32(s, 7) ^ x` and `s = ror64(s, 19) ^ x` make very good accumulators for 2-monotone distributions, which would apply to timestamp counters, like random_get_entropy() or jiffies, but would not apply to our current combination of the two values, or to the various function addresses and register values we mix in. Alternatively, <https://eprint.iacr.org/2021/1002> shows that max-period linear functions with no non-trivial invariant subspace make good extractors, used in the form `s = f(s) ^ x`. However, this only works if the input data is both identical and independent, and obviously a collection of address values and counters fails; so it goes with theoretical papers. Future directions here may involve trying to characterize more precisely what we actually need to collect in the interrupt handler, and building something specific around that. However, as mentioned, the morass of data we're gathering at the interrupt handler presently defies characterization, and so we use SipHash for now, which works well and performs well. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Jean-Philippe Aumasson <jeanphilippe.aumasson@gmail.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-11 13:58:44 +00:00
static DEFINE_PER_CPU(struct fast_pool, irq_randomness) = {
#ifdef CONFIG_64BIT
#define FASTMIX_PERM SIPHASH_PERMUTATION
.pool = { SIPHASH_CONST_0, SIPHASH_CONST_1, SIPHASH_CONST_2, SIPHASH_CONST_3 }
random: use SipHash as interrupt entropy accumulator The current fast_mix() function is a piece of classic mailing list crypto, where it just sort of sprung up by an anonymous author without a lot of real analysis of what precisely it was accomplishing. As an ARX permutation alone, there are some easily searchable differential trails in it, and as a means of preventing malicious interrupts, it completely fails, since it xors new data into the entire state every time. It can't really be analyzed as a random permutation, because it clearly isn't, and it can't be analyzed as an interesting linear algebraic structure either, because it's also not that. There really is very little one can say about it in terms of entropy accumulation. It might diffuse bits, some of the time, maybe, we hope, I guess. But for the most part, it fails to accomplish anything concrete. As a reminder, the simple goal of add_interrupt_randomness() is to simply accumulate entropy until ~64 interrupts have elapsed, and then dump it into the main input pool, which uses a cryptographic hash. It would be nice to have something cryptographically strong in the interrupt handler itself, in case a malicious interrupt compromises a per-cpu fast pool within the 64 interrupts / 1 second window, and then inside of that same window somehow can control its return address and cycle counter, even if that's a bit far fetched. However, with a very CPU-limited budget, actually doing that remains an active research project (and perhaps there'll be something useful for Linux to come out of it). And while the abundance of caution would be nice, this isn't *currently* the security model, and we don't yet have a fast enough solution to make it our security model. Plus there's not exactly a pressing need to do that. (And for the avoidance of doubt, the actual cluster of 64 accumulated interrupts still gets dumped into our cryptographically secure input pool.) So, for now we are going to stick with the existing interrupt security model, which assumes that each cluster of 64 interrupt data samples is mostly non-malicious and not colluding with an infoleaker. With this as our goal, we have a few more choices, simply aiming to accumulate entropy, while discarding the least amount of it. We know from <https://eprint.iacr.org/2019/198> that random oracles, instantiated as computational hash functions, make good entropy accumulators and extractors, which is the justification for using BLAKE2s in the main input pool. As mentioned, we don't have that luxury here, but we also don't have the same security model requirements, because we're assuming that there aren't malicious inputs. A pseudorandom function instance can approximately behave like a random oracle, provided that the key is uniformly random. But since we're not concerned with malicious inputs, we can pick a fixed key, which is not secret, knowing that "nature" won't interact with a sufficiently chosen fixed key by accident. So we pick a PRF with a fixed initial key, and accumulate into it continuously, dumping the result every 64 interrupts into our cryptographically secure input pool. For this, we make use of SipHash-1-x on 64-bit and HalfSipHash-1-x on 32-bit, which are already in use in the kernel's hsiphash family of functions and achieve the same performance as the function they replace. It would be nice to do two rounds, but we don't exactly have the CPU budget handy for that, and one round alone is already sufficient. As mentioned, we start with a fixed initial key (zeros is fine), and allow SipHash's symmetry breaking constants to turn that into a useful starting point. Also, since we're dumping the result (or half of it on 64-bit so as to tax our hash function the same amount on all platforms) into the cryptographically secure input pool, there's no point in finalizing SipHash's output, since it'll wind up being finalized by something much stronger. This means that all we need to do is use the ordinary round function word-by-word, as normal SipHash does. Simplified, the flow is as follows: Initialize: siphash_state_t state; siphash_init(&state, key={0, 0, 0, 0}); Update (accumulate) on interrupt: siphash_update(&state, interrupt_data_and_timing); Dump into input pool after 64 interrupts: blake2s_update(&input_pool, &state, sizeof(state) / 2); The result of all of this is that the security model is unchanged from before -- we assume non-malicious inputs -- yet we now implement that model with a stronger argument. I would like to emphasize, again, that the purpose of this commit is to improve the existing design, by making it analyzable, without changing any fundamental assumptions. There may well be value down the road in changing up the existing design, using something cryptographically strong, or simply using a ring buffer of samples rather than having a fast_mix() at all, or changing which and how much data we collect each interrupt so that we can use something linear, or a variety of other ideas. This commit does not invalidate the potential for those in the future. For example, in the future, if we're able to characterize the data we're collecting on each interrupt, we may be able to inch toward information theoretic accumulators. <https://eprint.iacr.org/2021/523> shows that `s = ror32(s, 7) ^ x` and `s = ror64(s, 19) ^ x` make very good accumulators for 2-monotone distributions, which would apply to timestamp counters, like random_get_entropy() or jiffies, but would not apply to our current combination of the two values, or to the various function addresses and register values we mix in. Alternatively, <https://eprint.iacr.org/2021/1002> shows that max-period linear functions with no non-trivial invariant subspace make good extractors, used in the form `s = f(s) ^ x`. However, this only works if the input data is both identical and independent, and obviously a collection of address values and counters fails; so it goes with theoretical papers. Future directions here may involve trying to characterize more precisely what we actually need to collect in the interrupt handler, and building something specific around that. However, as mentioned, the morass of data we're gathering at the interrupt handler presently defies characterization, and so we use SipHash for now, which works well and performs well. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Jean-Philippe Aumasson <jeanphilippe.aumasson@gmail.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-11 13:58:44 +00:00
#else
#define FASTMIX_PERM HSIPHASH_PERMUTATION
.pool = { HSIPHASH_CONST_0, HSIPHASH_CONST_1, HSIPHASH_CONST_2, HSIPHASH_CONST_3 }
random: use SipHash as interrupt entropy accumulator The current fast_mix() function is a piece of classic mailing list crypto, where it just sort of sprung up by an anonymous author without a lot of real analysis of what precisely it was accomplishing. As an ARX permutation alone, there are some easily searchable differential trails in it, and as a means of preventing malicious interrupts, it completely fails, since it xors new data into the entire state every time. It can't really be analyzed as a random permutation, because it clearly isn't, and it can't be analyzed as an interesting linear algebraic structure either, because it's also not that. There really is very little one can say about it in terms of entropy accumulation. It might diffuse bits, some of the time, maybe, we hope, I guess. But for the most part, it fails to accomplish anything concrete. As a reminder, the simple goal of add_interrupt_randomness() is to simply accumulate entropy until ~64 interrupts have elapsed, and then dump it into the main input pool, which uses a cryptographic hash. It would be nice to have something cryptographically strong in the interrupt handler itself, in case a malicious interrupt compromises a per-cpu fast pool within the 64 interrupts / 1 second window, and then inside of that same window somehow can control its return address and cycle counter, even if that's a bit far fetched. However, with a very CPU-limited budget, actually doing that remains an active research project (and perhaps there'll be something useful for Linux to come out of it). And while the abundance of caution would be nice, this isn't *currently* the security model, and we don't yet have a fast enough solution to make it our security model. Plus there's not exactly a pressing need to do that. (And for the avoidance of doubt, the actual cluster of 64 accumulated interrupts still gets dumped into our cryptographically secure input pool.) So, for now we are going to stick with the existing interrupt security model, which assumes that each cluster of 64 interrupt data samples is mostly non-malicious and not colluding with an infoleaker. With this as our goal, we have a few more choices, simply aiming to accumulate entropy, while discarding the least amount of it. We know from <https://eprint.iacr.org/2019/198> that random oracles, instantiated as computational hash functions, make good entropy accumulators and extractors, which is the justification for using BLAKE2s in the main input pool. As mentioned, we don't have that luxury here, but we also don't have the same security model requirements, because we're assuming that there aren't malicious inputs. A pseudorandom function instance can approximately behave like a random oracle, provided that the key is uniformly random. But since we're not concerned with malicious inputs, we can pick a fixed key, which is not secret, knowing that "nature" won't interact with a sufficiently chosen fixed key by accident. So we pick a PRF with a fixed initial key, and accumulate into it continuously, dumping the result every 64 interrupts into our cryptographically secure input pool. For this, we make use of SipHash-1-x on 64-bit and HalfSipHash-1-x on 32-bit, which are already in use in the kernel's hsiphash family of functions and achieve the same performance as the function they replace. It would be nice to do two rounds, but we don't exactly have the CPU budget handy for that, and one round alone is already sufficient. As mentioned, we start with a fixed initial key (zeros is fine), and allow SipHash's symmetry breaking constants to turn that into a useful starting point. Also, since we're dumping the result (or half of it on 64-bit so as to tax our hash function the same amount on all platforms) into the cryptographically secure input pool, there's no point in finalizing SipHash's output, since it'll wind up being finalized by something much stronger. This means that all we need to do is use the ordinary round function word-by-word, as normal SipHash does. Simplified, the flow is as follows: Initialize: siphash_state_t state; siphash_init(&state, key={0, 0, 0, 0}); Update (accumulate) on interrupt: siphash_update(&state, interrupt_data_and_timing); Dump into input pool after 64 interrupts: blake2s_update(&input_pool, &state, sizeof(state) / 2); The result of all of this is that the security model is unchanged from before -- we assume non-malicious inputs -- yet we now implement that model with a stronger argument. I would like to emphasize, again, that the purpose of this commit is to improve the existing design, by making it analyzable, without changing any fundamental assumptions. There may well be value down the road in changing up the existing design, using something cryptographically strong, or simply using a ring buffer of samples rather than having a fast_mix() at all, or changing which and how much data we collect each interrupt so that we can use something linear, or a variety of other ideas. This commit does not invalidate the potential for those in the future. For example, in the future, if we're able to characterize the data we're collecting on each interrupt, we may be able to inch toward information theoretic accumulators. <https://eprint.iacr.org/2021/523> shows that `s = ror32(s, 7) ^ x` and `s = ror64(s, 19) ^ x` make very good accumulators for 2-monotone distributions, which would apply to timestamp counters, like random_get_entropy() or jiffies, but would not apply to our current combination of the two values, or to the various function addresses and register values we mix in. Alternatively, <https://eprint.iacr.org/2021/1002> shows that max-period linear functions with no non-trivial invariant subspace make good extractors, used in the form `s = f(s) ^ x`. However, this only works if the input data is both identical and independent, and obviously a collection of address values and counters fails; so it goes with theoretical papers. Future directions here may involve trying to characterize more precisely what we actually need to collect in the interrupt handler, and building something specific around that. However, as mentioned, the morass of data we're gathering at the interrupt handler presently defies characterization, and so we use SipHash for now, which works well and performs well. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Jean-Philippe Aumasson <jeanphilippe.aumasson@gmail.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-11 13:58:44 +00:00
#endif
};
/*
random: use SipHash as interrupt entropy accumulator The current fast_mix() function is a piece of classic mailing list crypto, where it just sort of sprung up by an anonymous author without a lot of real analysis of what precisely it was accomplishing. As an ARX permutation alone, there are some easily searchable differential trails in it, and as a means of preventing malicious interrupts, it completely fails, since it xors new data into the entire state every time. It can't really be analyzed as a random permutation, because it clearly isn't, and it can't be analyzed as an interesting linear algebraic structure either, because it's also not that. There really is very little one can say about it in terms of entropy accumulation. It might diffuse bits, some of the time, maybe, we hope, I guess. But for the most part, it fails to accomplish anything concrete. As a reminder, the simple goal of add_interrupt_randomness() is to simply accumulate entropy until ~64 interrupts have elapsed, and then dump it into the main input pool, which uses a cryptographic hash. It would be nice to have something cryptographically strong in the interrupt handler itself, in case a malicious interrupt compromises a per-cpu fast pool within the 64 interrupts / 1 second window, and then inside of that same window somehow can control its return address and cycle counter, even if that's a bit far fetched. However, with a very CPU-limited budget, actually doing that remains an active research project (and perhaps there'll be something useful for Linux to come out of it). And while the abundance of caution would be nice, this isn't *currently* the security model, and we don't yet have a fast enough solution to make it our security model. Plus there's not exactly a pressing need to do that. (And for the avoidance of doubt, the actual cluster of 64 accumulated interrupts still gets dumped into our cryptographically secure input pool.) So, for now we are going to stick with the existing interrupt security model, which assumes that each cluster of 64 interrupt data samples is mostly non-malicious and not colluding with an infoleaker. With this as our goal, we have a few more choices, simply aiming to accumulate entropy, while discarding the least amount of it. We know from <https://eprint.iacr.org/2019/198> that random oracles, instantiated as computational hash functions, make good entropy accumulators and extractors, which is the justification for using BLAKE2s in the main input pool. As mentioned, we don't have that luxury here, but we also don't have the same security model requirements, because we're assuming that there aren't malicious inputs. A pseudorandom function instance can approximately behave like a random oracle, provided that the key is uniformly random. But since we're not concerned with malicious inputs, we can pick a fixed key, which is not secret, knowing that "nature" won't interact with a sufficiently chosen fixed key by accident. So we pick a PRF with a fixed initial key, and accumulate into it continuously, dumping the result every 64 interrupts into our cryptographically secure input pool. For this, we make use of SipHash-1-x on 64-bit and HalfSipHash-1-x on 32-bit, which are already in use in the kernel's hsiphash family of functions and achieve the same performance as the function they replace. It would be nice to do two rounds, but we don't exactly have the CPU budget handy for that, and one round alone is already sufficient. As mentioned, we start with a fixed initial key (zeros is fine), and allow SipHash's symmetry breaking constants to turn that into a useful starting point. Also, since we're dumping the result (or half of it on 64-bit so as to tax our hash function the same amount on all platforms) into the cryptographically secure input pool, there's no point in finalizing SipHash's output, since it'll wind up being finalized by something much stronger. This means that all we need to do is use the ordinary round function word-by-word, as normal SipHash does. Simplified, the flow is as follows: Initialize: siphash_state_t state; siphash_init(&state, key={0, 0, 0, 0}); Update (accumulate) on interrupt: siphash_update(&state, interrupt_data_and_timing); Dump into input pool after 64 interrupts: blake2s_update(&input_pool, &state, sizeof(state) / 2); The result of all of this is that the security model is unchanged from before -- we assume non-malicious inputs -- yet we now implement that model with a stronger argument. I would like to emphasize, again, that the purpose of this commit is to improve the existing design, by making it analyzable, without changing any fundamental assumptions. There may well be value down the road in changing up the existing design, using something cryptographically strong, or simply using a ring buffer of samples rather than having a fast_mix() at all, or changing which and how much data we collect each interrupt so that we can use something linear, or a variety of other ideas. This commit does not invalidate the potential for those in the future. For example, in the future, if we're able to characterize the data we're collecting on each interrupt, we may be able to inch toward information theoretic accumulators. <https://eprint.iacr.org/2021/523> shows that `s = ror32(s, 7) ^ x` and `s = ror64(s, 19) ^ x` make very good accumulators for 2-monotone distributions, which would apply to timestamp counters, like random_get_entropy() or jiffies, but would not apply to our current combination of the two values, or to the various function addresses and register values we mix in. Alternatively, <https://eprint.iacr.org/2021/1002> shows that max-period linear functions with no non-trivial invariant subspace make good extractors, used in the form `s = f(s) ^ x`. However, this only works if the input data is both identical and independent, and obviously a collection of address values and counters fails; so it goes with theoretical papers. Future directions here may involve trying to characterize more precisely what we actually need to collect in the interrupt handler, and building something specific around that. However, as mentioned, the morass of data we're gathering at the interrupt handler presently defies characterization, and so we use SipHash for now, which works well and performs well. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Jean-Philippe Aumasson <jeanphilippe.aumasson@gmail.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-11 13:58:44 +00:00
* This is [Half]SipHash-1-x, starting from an empty key. Because
* the key is fixed, it assumes that its inputs are non-malicious,
* and therefore this has no security on its own. s represents the
random: insist on random_get_entropy() existing in order to simplify All platforms are now guaranteed to provide some value for random_get_entropy(). In case some bug leads to this not being so, we print a warning, because that indicates that something is really very wrong (and likely other things are impacted too). This should never be hit, but it's a good and cheap way of finding out if something ever is problematic. Since we now have viable fallback code for random_get_entropy() on all platforms, which is, in the worst case, not worse than jiffies, we can count on getting the best possible value out of it. That means there's no longer a use for using jiffies as entropy input. It also means we no longer have a reason for doing the round-robin register flow in the IRQ handler, which was always of fairly dubious value. Instead we can greatly simplify the IRQ handler inputs and also unify the construction between 64-bits and 32-bits. We now collect the cycle counter and the return address, since those are the two things that matter. Because the return address and the irq number are likely related, to the extent we mix in the irq number, we can just xor it into the top unchanging bytes of the return address, rather than the bottom changing bytes of the cycle counter as before. Then, we can do a fixed 2 rounds of SipHash/HSipHash. Finally, we use the same construction of hashing only half of the [H]SipHash state on 32-bit and 64-bit. We're not actually discarding any entropy, since that entropy is carried through until the next time. And more importantly, it lets us do the same sponge-like construction everywhere. Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-12 17:59:57 +00:00
* four-word SipHash state, while v represents a two-word input.
*/
static void fast_mix(unsigned long s[4], unsigned long v1, unsigned long v2)
{
s[3] ^= v1;
FASTMIX_PERM(s[0], s[1], s[2], s[3]);
s[0] ^= v1;
s[3] ^= v2;
FASTMIX_PERM(s[0], s[1], s[2], s[3]);
s[0] ^= v2;
}
#ifdef CONFIG_SMP
/*
* This function is called when the CPU has just come online, with
* entry CPUHP_AP_RANDOM_ONLINE, just after CPUHP_AP_WORKQUEUE_ONLINE.
*/
int __cold random_online_cpu(unsigned int cpu)
{
/*
* During CPU shutdown and before CPU onlining, add_interrupt_
* randomness() may schedule mix_interrupt_randomness(), and
* set the MIX_INFLIGHT flag. However, because the worker can
* be scheduled on a different CPU during this period, that
* flag will never be cleared. For that reason, we zero out
* the flag here, which runs just after workqueues are onlined
* for the CPU again. This also has the effect of setting the
* irq randomness count to zero so that new accumulated irqs
* are fresh.
*/
per_cpu_ptr(&irq_randomness, cpu)->count = 0;
return 0;
}
#endif
random: defer fast pool mixing to worker On PREEMPT_RT, it's problematic to take spinlocks from hard irq handlers. We can fix this by deferring to a workqueue the dumping of the fast pool into the input pool. We accomplish this with some careful rules on fast_pool->count: - When it's incremented to >= 64, we schedule the work. - If the top bit is set, we never schedule the work, even if >= 64. - The worker is responsible for setting it back to 0 when it's done. There are two small issues around using workqueues for this purpose that we work around. The first issue is that mix_interrupt_randomness() might be migrated to another CPU during CPU hotplug. This issue is rectified by checking that it hasn't been migrated (after disabling irqs). If it has been migrated, then we set the count to zero, so that when the CPU comes online again, it can requeue the work. As part of this, we switch to using an atomic_t, so that the increment in the irq handler doesn't wipe out the zeroing if the CPU comes back online while this worker is running. The second issue is that, though relatively minor in effect, we probably want to make sure we get a consistent view of the pool onto the stack, in case it's interrupted by an irq while reading. To do this, we don't reenable irqs until after the copy. There are only 18 instructions between the cli and sti, so this is a pretty tiny window. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Acked-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Sultan Alsawaf <sultan@kerneltoast.com> Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-04 15:15:46 +00:00
static void mix_interrupt_randomness(struct work_struct *work)
{
struct fast_pool *fast_pool = container_of(work, struct fast_pool, mix);
random: use SipHash as interrupt entropy accumulator The current fast_mix() function is a piece of classic mailing list crypto, where it just sort of sprung up by an anonymous author without a lot of real analysis of what precisely it was accomplishing. As an ARX permutation alone, there are some easily searchable differential trails in it, and as a means of preventing malicious interrupts, it completely fails, since it xors new data into the entire state every time. It can't really be analyzed as a random permutation, because it clearly isn't, and it can't be analyzed as an interesting linear algebraic structure either, because it's also not that. There really is very little one can say about it in terms of entropy accumulation. It might diffuse bits, some of the time, maybe, we hope, I guess. But for the most part, it fails to accomplish anything concrete. As a reminder, the simple goal of add_interrupt_randomness() is to simply accumulate entropy until ~64 interrupts have elapsed, and then dump it into the main input pool, which uses a cryptographic hash. It would be nice to have something cryptographically strong in the interrupt handler itself, in case a malicious interrupt compromises a per-cpu fast pool within the 64 interrupts / 1 second window, and then inside of that same window somehow can control its return address and cycle counter, even if that's a bit far fetched. However, with a very CPU-limited budget, actually doing that remains an active research project (and perhaps there'll be something useful for Linux to come out of it). And while the abundance of caution would be nice, this isn't *currently* the security model, and we don't yet have a fast enough solution to make it our security model. Plus there's not exactly a pressing need to do that. (And for the avoidance of doubt, the actual cluster of 64 accumulated interrupts still gets dumped into our cryptographically secure input pool.) So, for now we are going to stick with the existing interrupt security model, which assumes that each cluster of 64 interrupt data samples is mostly non-malicious and not colluding with an infoleaker. With this as our goal, we have a few more choices, simply aiming to accumulate entropy, while discarding the least amount of it. We know from <https://eprint.iacr.org/2019/198> that random oracles, instantiated as computational hash functions, make good entropy accumulators and extractors, which is the justification for using BLAKE2s in the main input pool. As mentioned, we don't have that luxury here, but we also don't have the same security model requirements, because we're assuming that there aren't malicious inputs. A pseudorandom function instance can approximately behave like a random oracle, provided that the key is uniformly random. But since we're not concerned with malicious inputs, we can pick a fixed key, which is not secret, knowing that "nature" won't interact with a sufficiently chosen fixed key by accident. So we pick a PRF with a fixed initial key, and accumulate into it continuously, dumping the result every 64 interrupts into our cryptographically secure input pool. For this, we make use of SipHash-1-x on 64-bit and HalfSipHash-1-x on 32-bit, which are already in use in the kernel's hsiphash family of functions and achieve the same performance as the function they replace. It would be nice to do two rounds, but we don't exactly have the CPU budget handy for that, and one round alone is already sufficient. As mentioned, we start with a fixed initial key (zeros is fine), and allow SipHash's symmetry breaking constants to turn that into a useful starting point. Also, since we're dumping the result (or half of it on 64-bit so as to tax our hash function the same amount on all platforms) into the cryptographically secure input pool, there's no point in finalizing SipHash's output, since it'll wind up being finalized by something much stronger. This means that all we need to do is use the ordinary round function word-by-word, as normal SipHash does. Simplified, the flow is as follows: Initialize: siphash_state_t state; siphash_init(&state, key={0, 0, 0, 0}); Update (accumulate) on interrupt: siphash_update(&state, interrupt_data_and_timing); Dump into input pool after 64 interrupts: blake2s_update(&input_pool, &state, sizeof(state) / 2); The result of all of this is that the security model is unchanged from before -- we assume non-malicious inputs -- yet we now implement that model with a stronger argument. I would like to emphasize, again, that the purpose of this commit is to improve the existing design, by making it analyzable, without changing any fundamental assumptions. There may well be value down the road in changing up the existing design, using something cryptographically strong, or simply using a ring buffer of samples rather than having a fast_mix() at all, or changing which and how much data we collect each interrupt so that we can use something linear, or a variety of other ideas. This commit does not invalidate the potential for those in the future. For example, in the future, if we're able to characterize the data we're collecting on each interrupt, we may be able to inch toward information theoretic accumulators. <https://eprint.iacr.org/2021/523> shows that `s = ror32(s, 7) ^ x` and `s = ror64(s, 19) ^ x` make very good accumulators for 2-monotone distributions, which would apply to timestamp counters, like random_get_entropy() or jiffies, but would not apply to our current combination of the two values, or to the various function addresses and register values we mix in. Alternatively, <https://eprint.iacr.org/2021/1002> shows that max-period linear functions with no non-trivial invariant subspace make good extractors, used in the form `s = f(s) ^ x`. However, this only works if the input data is both identical and independent, and obviously a collection of address values and counters fails; so it goes with theoretical papers. Future directions here may involve trying to characterize more precisely what we actually need to collect in the interrupt handler, and building something specific around that. However, as mentioned, the morass of data we're gathering at the interrupt handler presently defies characterization, and so we use SipHash for now, which works well and performs well. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Jean-Philippe Aumasson <jeanphilippe.aumasson@gmail.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-11 13:58:44 +00:00
/*
random: insist on random_get_entropy() existing in order to simplify All platforms are now guaranteed to provide some value for random_get_entropy(). In case some bug leads to this not being so, we print a warning, because that indicates that something is really very wrong (and likely other things are impacted too). This should never be hit, but it's a good and cheap way of finding out if something ever is problematic. Since we now have viable fallback code for random_get_entropy() on all platforms, which is, in the worst case, not worse than jiffies, we can count on getting the best possible value out of it. That means there's no longer a use for using jiffies as entropy input. It also means we no longer have a reason for doing the round-robin register flow in the IRQ handler, which was always of fairly dubious value. Instead we can greatly simplify the IRQ handler inputs and also unify the construction between 64-bits and 32-bits. We now collect the cycle counter and the return address, since those are the two things that matter. Because the return address and the irq number are likely related, to the extent we mix in the irq number, we can just xor it into the top unchanging bytes of the return address, rather than the bottom changing bytes of the cycle counter as before. Then, we can do a fixed 2 rounds of SipHash/HSipHash. Finally, we use the same construction of hashing only half of the [H]SipHash state on 32-bit and 64-bit. We're not actually discarding any entropy, since that entropy is carried through until the next time. And more importantly, it lets us do the same sponge-like construction everywhere. Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-12 17:59:57 +00:00
* The size of the copied stack pool is explicitly 2 longs so that we
* only ever ingest half of the siphash output each time, retaining
* the other half as the next "key" that carries over. The entropy is
* supposed to be sufficiently dispersed between bits so on average
* we don't wind up "losing" some.
random: use SipHash as interrupt entropy accumulator The current fast_mix() function is a piece of classic mailing list crypto, where it just sort of sprung up by an anonymous author without a lot of real analysis of what precisely it was accomplishing. As an ARX permutation alone, there are some easily searchable differential trails in it, and as a means of preventing malicious interrupts, it completely fails, since it xors new data into the entire state every time. It can't really be analyzed as a random permutation, because it clearly isn't, and it can't be analyzed as an interesting linear algebraic structure either, because it's also not that. There really is very little one can say about it in terms of entropy accumulation. It might diffuse bits, some of the time, maybe, we hope, I guess. But for the most part, it fails to accomplish anything concrete. As a reminder, the simple goal of add_interrupt_randomness() is to simply accumulate entropy until ~64 interrupts have elapsed, and then dump it into the main input pool, which uses a cryptographic hash. It would be nice to have something cryptographically strong in the interrupt handler itself, in case a malicious interrupt compromises a per-cpu fast pool within the 64 interrupts / 1 second window, and then inside of that same window somehow can control its return address and cycle counter, even if that's a bit far fetched. However, with a very CPU-limited budget, actually doing that remains an active research project (and perhaps there'll be something useful for Linux to come out of it). And while the abundance of caution would be nice, this isn't *currently* the security model, and we don't yet have a fast enough solution to make it our security model. Plus there's not exactly a pressing need to do that. (And for the avoidance of doubt, the actual cluster of 64 accumulated interrupts still gets dumped into our cryptographically secure input pool.) So, for now we are going to stick with the existing interrupt security model, which assumes that each cluster of 64 interrupt data samples is mostly non-malicious and not colluding with an infoleaker. With this as our goal, we have a few more choices, simply aiming to accumulate entropy, while discarding the least amount of it. We know from <https://eprint.iacr.org/2019/198> that random oracles, instantiated as computational hash functions, make good entropy accumulators and extractors, which is the justification for using BLAKE2s in the main input pool. As mentioned, we don't have that luxury here, but we also don't have the same security model requirements, because we're assuming that there aren't malicious inputs. A pseudorandom function instance can approximately behave like a random oracle, provided that the key is uniformly random. But since we're not concerned with malicious inputs, we can pick a fixed key, which is not secret, knowing that "nature" won't interact with a sufficiently chosen fixed key by accident. So we pick a PRF with a fixed initial key, and accumulate into it continuously, dumping the result every 64 interrupts into our cryptographically secure input pool. For this, we make use of SipHash-1-x on 64-bit and HalfSipHash-1-x on 32-bit, which are already in use in the kernel's hsiphash family of functions and achieve the same performance as the function they replace. It would be nice to do two rounds, but we don't exactly have the CPU budget handy for that, and one round alone is already sufficient. As mentioned, we start with a fixed initial key (zeros is fine), and allow SipHash's symmetry breaking constants to turn that into a useful starting point. Also, since we're dumping the result (or half of it on 64-bit so as to tax our hash function the same amount on all platforms) into the cryptographically secure input pool, there's no point in finalizing SipHash's output, since it'll wind up being finalized by something much stronger. This means that all we need to do is use the ordinary round function word-by-word, as normal SipHash does. Simplified, the flow is as follows: Initialize: siphash_state_t state; siphash_init(&state, key={0, 0, 0, 0}); Update (accumulate) on interrupt: siphash_update(&state, interrupt_data_and_timing); Dump into input pool after 64 interrupts: blake2s_update(&input_pool, &state, sizeof(state) / 2); The result of all of this is that the security model is unchanged from before -- we assume non-malicious inputs -- yet we now implement that model with a stronger argument. I would like to emphasize, again, that the purpose of this commit is to improve the existing design, by making it analyzable, without changing any fundamental assumptions. There may well be value down the road in changing up the existing design, using something cryptographically strong, or simply using a ring buffer of samples rather than having a fast_mix() at all, or changing which and how much data we collect each interrupt so that we can use something linear, or a variety of other ideas. This commit does not invalidate the potential for those in the future. For example, in the future, if we're able to characterize the data we're collecting on each interrupt, we may be able to inch toward information theoretic accumulators. <https://eprint.iacr.org/2021/523> shows that `s = ror32(s, 7) ^ x` and `s = ror64(s, 19) ^ x` make very good accumulators for 2-monotone distributions, which would apply to timestamp counters, like random_get_entropy() or jiffies, but would not apply to our current combination of the two values, or to the various function addresses and register values we mix in. Alternatively, <https://eprint.iacr.org/2021/1002> shows that max-period linear functions with no non-trivial invariant subspace make good extractors, used in the form `s = f(s) ^ x`. However, this only works if the input data is both identical and independent, and obviously a collection of address values and counters fails; so it goes with theoretical papers. Future directions here may involve trying to characterize more precisely what we actually need to collect in the interrupt handler, and building something specific around that. However, as mentioned, the morass of data we're gathering at the interrupt handler presently defies characterization, and so we use SipHash for now, which works well and performs well. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Jean-Philippe Aumasson <jeanphilippe.aumasson@gmail.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-11 13:58:44 +00:00
*/
random: insist on random_get_entropy() existing in order to simplify All platforms are now guaranteed to provide some value for random_get_entropy(). In case some bug leads to this not being so, we print a warning, because that indicates that something is really very wrong (and likely other things are impacted too). This should never be hit, but it's a good and cheap way of finding out if something ever is problematic. Since we now have viable fallback code for random_get_entropy() on all platforms, which is, in the worst case, not worse than jiffies, we can count on getting the best possible value out of it. That means there's no longer a use for using jiffies as entropy input. It also means we no longer have a reason for doing the round-robin register flow in the IRQ handler, which was always of fairly dubious value. Instead we can greatly simplify the IRQ handler inputs and also unify the construction between 64-bits and 32-bits. We now collect the cycle counter and the return address, since those are the two things that matter. Because the return address and the irq number are likely related, to the extent we mix in the irq number, we can just xor it into the top unchanging bytes of the return address, rather than the bottom changing bytes of the cycle counter as before. Then, we can do a fixed 2 rounds of SipHash/HSipHash. Finally, we use the same construction of hashing only half of the [H]SipHash state on 32-bit and 64-bit. We're not actually discarding any entropy, since that entropy is carried through until the next time. And more importantly, it lets us do the same sponge-like construction everywhere. Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-12 17:59:57 +00:00
unsigned long pool[2];
random: do not use input pool from hard IRQs Years ago, a separate fast pool was added for interrupts, so that the cost associated with taking the input pool spinlocks and mixing into it would be avoided in places where latency is critical. However, one oversight was that add_input_randomness() and add_disk_randomness() still sometimes are called directly from the interrupt handler, rather than being deferred to a thread. This means that some unlucky interrupts will be caught doing a blake2s_compress() call and potentially spinning on input_pool.lock, which can also be taken by unprivileged users by writing into /dev/urandom. In order to fix this, add_timer_randomness() now checks whether it is being called from a hard IRQ and if so, just mixes into the per-cpu IRQ fast pool using fast_mix(), which is much faster and can be done lock-free. A nice consequence of this, as well, is that it means hard IRQ context FPU support is likely no longer useful. The entropy estimation algorithm used by add_timer_randomness() is also somewhat different than the one used for add_interrupt_randomness(). The former looks at deltas of deltas of deltas, while the latter just waits for 64 interrupts for one bit or for one second since the last bit. In order to bridge these, and since add_interrupt_randomness() runs after an add_timer_randomness() that's called from hard IRQ, we add to the fast pool credit the related amount, and then subtract one to account for add_interrupt_randomness()'s contribution. A downside of this, however, is that the num argument is potentially attacker controlled, which puts a bit more pressure on the fast_mix() sponge to do more than it's really intended to do. As a mitigating factor, the first 96 bits of input aren't attacker controlled (a cycle counter followed by zeros), which means it's essentially two rounds of siphash rather than one, which is somewhat better. It's also not that much different from add_interrupt_randomness()'s use of the irq stack instruction pointer register. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Filipe Manana <fdmanana@suse.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Borislav Petkov <bp@alien8.de> Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-06 16:30:51 +00:00
unsigned int count;
random: defer fast pool mixing to worker On PREEMPT_RT, it's problematic to take spinlocks from hard irq handlers. We can fix this by deferring to a workqueue the dumping of the fast pool into the input pool. We accomplish this with some careful rules on fast_pool->count: - When it's incremented to >= 64, we schedule the work. - If the top bit is set, we never schedule the work, even if >= 64. - The worker is responsible for setting it back to 0 when it's done. There are two small issues around using workqueues for this purpose that we work around. The first issue is that mix_interrupt_randomness() might be migrated to another CPU during CPU hotplug. This issue is rectified by checking that it hasn't been migrated (after disabling irqs). If it has been migrated, then we set the count to zero, so that when the CPU comes online again, it can requeue the work. As part of this, we switch to using an atomic_t, so that the increment in the irq handler doesn't wipe out the zeroing if the CPU comes back online while this worker is running. The second issue is that, though relatively minor in effect, we probably want to make sure we get a consistent view of the pool onto the stack, in case it's interrupted by an irq while reading. To do this, we don't reenable irqs until after the copy. There are only 18 instructions between the cli and sti, so this is a pretty tiny window. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Acked-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Sultan Alsawaf <sultan@kerneltoast.com> Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-04 15:15:46 +00:00
/* Check to see if we're running on the wrong CPU due to hotplug. */
local_irq_disable();
if (fast_pool != this_cpu_ptr(&irq_randomness)) {
local_irq_enable();
return;
}
/*
* Copy the pool to the stack so that the mixer always has a
* consistent view, before we reenable irqs again.
*/
random: use SipHash as interrupt entropy accumulator The current fast_mix() function is a piece of classic mailing list crypto, where it just sort of sprung up by an anonymous author without a lot of real analysis of what precisely it was accomplishing. As an ARX permutation alone, there are some easily searchable differential trails in it, and as a means of preventing malicious interrupts, it completely fails, since it xors new data into the entire state every time. It can't really be analyzed as a random permutation, because it clearly isn't, and it can't be analyzed as an interesting linear algebraic structure either, because it's also not that. There really is very little one can say about it in terms of entropy accumulation. It might diffuse bits, some of the time, maybe, we hope, I guess. But for the most part, it fails to accomplish anything concrete. As a reminder, the simple goal of add_interrupt_randomness() is to simply accumulate entropy until ~64 interrupts have elapsed, and then dump it into the main input pool, which uses a cryptographic hash. It would be nice to have something cryptographically strong in the interrupt handler itself, in case a malicious interrupt compromises a per-cpu fast pool within the 64 interrupts / 1 second window, and then inside of that same window somehow can control its return address and cycle counter, even if that's a bit far fetched. However, with a very CPU-limited budget, actually doing that remains an active research project (and perhaps there'll be something useful for Linux to come out of it). And while the abundance of caution would be nice, this isn't *currently* the security model, and we don't yet have a fast enough solution to make it our security model. Plus there's not exactly a pressing need to do that. (And for the avoidance of doubt, the actual cluster of 64 accumulated interrupts still gets dumped into our cryptographically secure input pool.) So, for now we are going to stick with the existing interrupt security model, which assumes that each cluster of 64 interrupt data samples is mostly non-malicious and not colluding with an infoleaker. With this as our goal, we have a few more choices, simply aiming to accumulate entropy, while discarding the least amount of it. We know from <https://eprint.iacr.org/2019/198> that random oracles, instantiated as computational hash functions, make good entropy accumulators and extractors, which is the justification for using BLAKE2s in the main input pool. As mentioned, we don't have that luxury here, but we also don't have the same security model requirements, because we're assuming that there aren't malicious inputs. A pseudorandom function instance can approximately behave like a random oracle, provided that the key is uniformly random. But since we're not concerned with malicious inputs, we can pick a fixed key, which is not secret, knowing that "nature" won't interact with a sufficiently chosen fixed key by accident. So we pick a PRF with a fixed initial key, and accumulate into it continuously, dumping the result every 64 interrupts into our cryptographically secure input pool. For this, we make use of SipHash-1-x on 64-bit and HalfSipHash-1-x on 32-bit, which are already in use in the kernel's hsiphash family of functions and achieve the same performance as the function they replace. It would be nice to do two rounds, but we don't exactly have the CPU budget handy for that, and one round alone is already sufficient. As mentioned, we start with a fixed initial key (zeros is fine), and allow SipHash's symmetry breaking constants to turn that into a useful starting point. Also, since we're dumping the result (or half of it on 64-bit so as to tax our hash function the same amount on all platforms) into the cryptographically secure input pool, there's no point in finalizing SipHash's output, since it'll wind up being finalized by something much stronger. This means that all we need to do is use the ordinary round function word-by-word, as normal SipHash does. Simplified, the flow is as follows: Initialize: siphash_state_t state; siphash_init(&state, key={0, 0, 0, 0}); Update (accumulate) on interrupt: siphash_update(&state, interrupt_data_and_timing); Dump into input pool after 64 interrupts: blake2s_update(&input_pool, &state, sizeof(state) / 2); The result of all of this is that the security model is unchanged from before -- we assume non-malicious inputs -- yet we now implement that model with a stronger argument. I would like to emphasize, again, that the purpose of this commit is to improve the existing design, by making it analyzable, without changing any fundamental assumptions. There may well be value down the road in changing up the existing design, using something cryptographically strong, or simply using a ring buffer of samples rather than having a fast_mix() at all, or changing which and how much data we collect each interrupt so that we can use something linear, or a variety of other ideas. This commit does not invalidate the potential for those in the future. For example, in the future, if we're able to characterize the data we're collecting on each interrupt, we may be able to inch toward information theoretic accumulators. <https://eprint.iacr.org/2021/523> shows that `s = ror32(s, 7) ^ x` and `s = ror64(s, 19) ^ x` make very good accumulators for 2-monotone distributions, which would apply to timestamp counters, like random_get_entropy() or jiffies, but would not apply to our current combination of the two values, or to the various function addresses and register values we mix in. Alternatively, <https://eprint.iacr.org/2021/1002> shows that max-period linear functions with no non-trivial invariant subspace make good extractors, used in the form `s = f(s) ^ x`. However, this only works if the input data is both identical and independent, and obviously a collection of address values and counters fails; so it goes with theoretical papers. Future directions here may involve trying to characterize more precisely what we actually need to collect in the interrupt handler, and building something specific around that. However, as mentioned, the morass of data we're gathering at the interrupt handler presently defies characterization, and so we use SipHash for now, which works well and performs well. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Jean-Philippe Aumasson <jeanphilippe.aumasson@gmail.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-11 13:58:44 +00:00
memcpy(pool, fast_pool->pool, sizeof(pool));
random: do not use input pool from hard IRQs Years ago, a separate fast pool was added for interrupts, so that the cost associated with taking the input pool spinlocks and mixing into it would be avoided in places where latency is critical. However, one oversight was that add_input_randomness() and add_disk_randomness() still sometimes are called directly from the interrupt handler, rather than being deferred to a thread. This means that some unlucky interrupts will be caught doing a blake2s_compress() call and potentially spinning on input_pool.lock, which can also be taken by unprivileged users by writing into /dev/urandom. In order to fix this, add_timer_randomness() now checks whether it is being called from a hard IRQ and if so, just mixes into the per-cpu IRQ fast pool using fast_mix(), which is much faster and can be done lock-free. A nice consequence of this, as well, is that it means hard IRQ context FPU support is likely no longer useful. The entropy estimation algorithm used by add_timer_randomness() is also somewhat different than the one used for add_interrupt_randomness(). The former looks at deltas of deltas of deltas, while the latter just waits for 64 interrupts for one bit or for one second since the last bit. In order to bridge these, and since add_interrupt_randomness() runs after an add_timer_randomness() that's called from hard IRQ, we add to the fast pool credit the related amount, and then subtract one to account for add_interrupt_randomness()'s contribution. A downside of this, however, is that the num argument is potentially attacker controlled, which puts a bit more pressure on the fast_mix() sponge to do more than it's really intended to do. As a mitigating factor, the first 96 bits of input aren't attacker controlled (a cycle counter followed by zeros), which means it's essentially two rounds of siphash rather than one, which is somewhat better. It's also not that much different from add_interrupt_randomness()'s use of the irq stack instruction pointer register. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Filipe Manana <fdmanana@suse.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Borislav Petkov <bp@alien8.de> Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-06 16:30:51 +00:00
count = fast_pool->count;
fast_pool->count = 0;
random: defer fast pool mixing to worker On PREEMPT_RT, it's problematic to take spinlocks from hard irq handlers. We can fix this by deferring to a workqueue the dumping of the fast pool into the input pool. We accomplish this with some careful rules on fast_pool->count: - When it's incremented to >= 64, we schedule the work. - If the top bit is set, we never schedule the work, even if >= 64. - The worker is responsible for setting it back to 0 when it's done. There are two small issues around using workqueues for this purpose that we work around. The first issue is that mix_interrupt_randomness() might be migrated to another CPU during CPU hotplug. This issue is rectified by checking that it hasn't been migrated (after disabling irqs). If it has been migrated, then we set the count to zero, so that when the CPU comes online again, it can requeue the work. As part of this, we switch to using an atomic_t, so that the increment in the irq handler doesn't wipe out the zeroing if the CPU comes back online while this worker is running. The second issue is that, though relatively minor in effect, we probably want to make sure we get a consistent view of the pool onto the stack, in case it's interrupted by an irq while reading. To do this, we don't reenable irqs until after the copy. There are only 18 instructions between the cli and sti, so this is a pretty tiny window. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Acked-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Sultan Alsawaf <sultan@kerneltoast.com> Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-04 15:15:46 +00:00
fast_pool->last = jiffies;
local_irq_enable();
random: use first 128 bits of input as fast init Before, the first 64 bytes of input, regardless of how entropic it was, would be used to mutate the crng base key directly, and none of those bytes would be credited as having entropy. Then 256 bits of credited input would be accumulated, and only then would the rng transition from the earlier "fast init" phase into being actually initialized. The thinking was that by mixing and matching fast init and real init, an attacker who compromised the fast init state, considered easy to do given how little entropy might be in those first 64 bytes, would then be able to bruteforce bits from the actual initialization. By keeping these separate, bruteforcing became impossible. However, by not crediting potentially creditable bits from those first 64 bytes of input, we delay initialization, and actually make the problem worse, because it means the user is drawing worse random numbers for a longer period of time. Instead, we can take the first 128 bits as fast init, and allow them to be credited, and then hold off on the next 128 bits until they've accumulated. This is still a wide enough margin to prevent bruteforcing the rng state, while still initializing much faster. Then, rather than trying to piecemeal inject into the base crng key at various points, instead just extract from the pool when we need it, for the crng_init==0 phase. Performance may even be better for the various inputs here, since there are likely more calls to mix_pool_bytes() then there are to get_random_bytes() during this phase of system execution. Since the preinit injection code is gone, bootloader randomness can then do something significantly more straight forward, removing the weird system_wq hack in hwgenerator randomness. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 13:08:20 +00:00
mix_pool_bytes(pool, sizeof(pool));
random: do not use input pool from hard IRQs Years ago, a separate fast pool was added for interrupts, so that the cost associated with taking the input pool spinlocks and mixing into it would be avoided in places where latency is critical. However, one oversight was that add_input_randomness() and add_disk_randomness() still sometimes are called directly from the interrupt handler, rather than being deferred to a thread. This means that some unlucky interrupts will be caught doing a blake2s_compress() call and potentially spinning on input_pool.lock, which can also be taken by unprivileged users by writing into /dev/urandom. In order to fix this, add_timer_randomness() now checks whether it is being called from a hard IRQ and if so, just mixes into the per-cpu IRQ fast pool using fast_mix(), which is much faster and can be done lock-free. A nice consequence of this, as well, is that it means hard IRQ context FPU support is likely no longer useful. The entropy estimation algorithm used by add_timer_randomness() is also somewhat different than the one used for add_interrupt_randomness(). The former looks at deltas of deltas of deltas, while the latter just waits for 64 interrupts for one bit or for one second since the last bit. In order to bridge these, and since add_interrupt_randomness() runs after an add_timer_randomness() that's called from hard IRQ, we add to the fast pool credit the related amount, and then subtract one to account for add_interrupt_randomness()'s contribution. A downside of this, however, is that the num argument is potentially attacker controlled, which puts a bit more pressure on the fast_mix() sponge to do more than it's really intended to do. As a mitigating factor, the first 96 bits of input aren't attacker controlled (a cycle counter followed by zeros), which means it's essentially two rounds of siphash rather than one, which is somewhat better. It's also not that much different from add_interrupt_randomness()'s use of the irq stack instruction pointer register. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Filipe Manana <fdmanana@suse.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Borislav Petkov <bp@alien8.de> Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-06 16:30:51 +00:00
credit_init_bits(max(1u, (count & U16_MAX) / 64));
2022-02-13 17:25:07 +00:00
random: defer fast pool mixing to worker On PREEMPT_RT, it's problematic to take spinlocks from hard irq handlers. We can fix this by deferring to a workqueue the dumping of the fast pool into the input pool. We accomplish this with some careful rules on fast_pool->count: - When it's incremented to >= 64, we schedule the work. - If the top bit is set, we never schedule the work, even if >= 64. - The worker is responsible for setting it back to 0 when it's done. There are two small issues around using workqueues for this purpose that we work around. The first issue is that mix_interrupt_randomness() might be migrated to another CPU during CPU hotplug. This issue is rectified by checking that it hasn't been migrated (after disabling irqs). If it has been migrated, then we set the count to zero, so that when the CPU comes online again, it can requeue the work. As part of this, we switch to using an atomic_t, so that the increment in the irq handler doesn't wipe out the zeroing if the CPU comes back online while this worker is running. The second issue is that, though relatively minor in effect, we probably want to make sure we get a consistent view of the pool onto the stack, in case it's interrupted by an irq while reading. To do this, we don't reenable irqs until after the copy. There are only 18 instructions between the cli and sti, so this is a pretty tiny window. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Acked-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Sultan Alsawaf <sultan@kerneltoast.com> Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-04 15:15:46 +00:00
memzero_explicit(pool, sizeof(pool));
}
void add_interrupt_randomness(int irq)
{
random: defer fast pool mixing to worker On PREEMPT_RT, it's problematic to take spinlocks from hard irq handlers. We can fix this by deferring to a workqueue the dumping of the fast pool into the input pool. We accomplish this with some careful rules on fast_pool->count: - When it's incremented to >= 64, we schedule the work. - If the top bit is set, we never schedule the work, even if >= 64. - The worker is responsible for setting it back to 0 when it's done. There are two small issues around using workqueues for this purpose that we work around. The first issue is that mix_interrupt_randomness() might be migrated to another CPU during CPU hotplug. This issue is rectified by checking that it hasn't been migrated (after disabling irqs). If it has been migrated, then we set the count to zero, so that when the CPU comes online again, it can requeue the work. As part of this, we switch to using an atomic_t, so that the increment in the irq handler doesn't wipe out the zeroing if the CPU comes back online while this worker is running. The second issue is that, though relatively minor in effect, we probably want to make sure we get a consistent view of the pool onto the stack, in case it's interrupted by an irq while reading. To do this, we don't reenable irqs until after the copy. There are only 18 instructions between the cli and sti, so this is a pretty tiny window. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Acked-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Sultan Alsawaf <sultan@kerneltoast.com> Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-04 15:15:46 +00:00
enum { MIX_INFLIGHT = 1U << 31 };
random: insist on random_get_entropy() existing in order to simplify All platforms are now guaranteed to provide some value for random_get_entropy(). In case some bug leads to this not being so, we print a warning, because that indicates that something is really very wrong (and likely other things are impacted too). This should never be hit, but it's a good and cheap way of finding out if something ever is problematic. Since we now have viable fallback code for random_get_entropy() on all platforms, which is, in the worst case, not worse than jiffies, we can count on getting the best possible value out of it. That means there's no longer a use for using jiffies as entropy input. It also means we no longer have a reason for doing the round-robin register flow in the IRQ handler, which was always of fairly dubious value. Instead we can greatly simplify the IRQ handler inputs and also unify the construction between 64-bits and 32-bits. We now collect the cycle counter and the return address, since those are the two things that matter. Because the return address and the irq number are likely related, to the extent we mix in the irq number, we can just xor it into the top unchanging bytes of the return address, rather than the bottom changing bytes of the cycle counter as before. Then, we can do a fixed 2 rounds of SipHash/HSipHash. Finally, we use the same construction of hashing only half of the [H]SipHash state on 32-bit and 64-bit. We're not actually discarding any entropy, since that entropy is carried through until the next time. And more importantly, it lets us do the same sponge-like construction everywhere. Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-12 17:59:57 +00:00
unsigned long entropy = random_get_entropy();
struct fast_pool *fast_pool = this_cpu_ptr(&irq_randomness);
struct pt_regs *regs = get_irq_regs();
random: defer fast pool mixing to worker On PREEMPT_RT, it's problematic to take spinlocks from hard irq handlers. We can fix this by deferring to a workqueue the dumping of the fast pool into the input pool. We accomplish this with some careful rules on fast_pool->count: - When it's incremented to >= 64, we schedule the work. - If the top bit is set, we never schedule the work, even if >= 64. - The worker is responsible for setting it back to 0 when it's done. There are two small issues around using workqueues for this purpose that we work around. The first issue is that mix_interrupt_randomness() might be migrated to another CPU during CPU hotplug. This issue is rectified by checking that it hasn't been migrated (after disabling irqs). If it has been migrated, then we set the count to zero, so that when the CPU comes online again, it can requeue the work. As part of this, we switch to using an atomic_t, so that the increment in the irq handler doesn't wipe out the zeroing if the CPU comes back online while this worker is running. The second issue is that, though relatively minor in effect, we probably want to make sure we get a consistent view of the pool onto the stack, in case it's interrupted by an irq while reading. To do this, we don't reenable irqs until after the copy. There are only 18 instructions between the cli and sti, so this is a pretty tiny window. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Acked-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Sultan Alsawaf <sultan@kerneltoast.com> Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-04 15:15:46 +00:00
unsigned int new_count;
fast_mix(fast_pool->pool, entropy,
(regs ? instruction_pointer(regs) : _RET_IP_) ^ swab(irq));
new_count = ++fast_pool->count;
random: defer fast pool mixing to worker On PREEMPT_RT, it's problematic to take spinlocks from hard irq handlers. We can fix this by deferring to a workqueue the dumping of the fast pool into the input pool. We accomplish this with some careful rules on fast_pool->count: - When it's incremented to >= 64, we schedule the work. - If the top bit is set, we never schedule the work, even if >= 64. - The worker is responsible for setting it back to 0 when it's done. There are two small issues around using workqueues for this purpose that we work around. The first issue is that mix_interrupt_randomness() might be migrated to another CPU during CPU hotplug. This issue is rectified by checking that it hasn't been migrated (after disabling irqs). If it has been migrated, then we set the count to zero, so that when the CPU comes online again, it can requeue the work. As part of this, we switch to using an atomic_t, so that the increment in the irq handler doesn't wipe out the zeroing if the CPU comes back online while this worker is running. The second issue is that, though relatively minor in effect, we probably want to make sure we get a consistent view of the pool onto the stack, in case it's interrupted by an irq while reading. To do this, we don't reenable irqs until after the copy. There are only 18 instructions between the cli and sti, so this is a pretty tiny window. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Acked-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Sultan Alsawaf <sultan@kerneltoast.com> Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-04 15:15:46 +00:00
if (new_count & MIX_INFLIGHT)
return;
random: schedule mix_interrupt_randomness() less often It used to be that mix_interrupt_randomness() would credit 1 bit each time it ran, and so add_interrupt_randomness() would schedule mix() to run every 64 interrupts, a fairly arbitrary number, but nonetheless considered to be a decent enough conservative estimate. Since e3e33fc2ea7f ("random: do not use input pool from hard IRQs"), mix() is now able to credit multiple bits, depending on the number of calls to add(). This was done for reasons separate from this commit, but it has the nice side effect of enabling this patch to schedule mix() less often. Currently the rules are: a) Credit 1 bit for every 64 calls to add(). b) Schedule mix() once a second that add() is called. c) Schedule mix() once every 64 calls to add(). Rules (a) and (c) no longer need to be coupled. It's still important to have _some_ value in (c), so that we don't "over-saturate" the fast pool, but the once per second we get from rule (b) is a plenty enough baseline. So, by increasing the 64 in rule (c) to something larger, we avoid calling queue_work_on() as frequently during irq storms. This commit changes that 64 in rule (c) to be 1024, which means we schedule mix() 16 times less often. And it does *not* need to change the 64 in rule (a). Fixes: 58340f8e952b ("random: defer fast pool mixing to worker") Cc: stable@vger.kernel.org Cc: Dominik Brodowski <linux@dominikbrodowski.net> Acked-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-06-16 00:03:12 +00:00
if (new_count < 1024 && !time_is_before_jiffies(fast_pool->last + HZ))
return;
random: defer fast pool mixing to worker On PREEMPT_RT, it's problematic to take spinlocks from hard irq handlers. We can fix this by deferring to a workqueue the dumping of the fast pool into the input pool. We accomplish this with some careful rules on fast_pool->count: - When it's incremented to >= 64, we schedule the work. - If the top bit is set, we never schedule the work, even if >= 64. - The worker is responsible for setting it back to 0 when it's done. There are two small issues around using workqueues for this purpose that we work around. The first issue is that mix_interrupt_randomness() might be migrated to another CPU during CPU hotplug. This issue is rectified by checking that it hasn't been migrated (after disabling irqs). If it has been migrated, then we set the count to zero, so that when the CPU comes online again, it can requeue the work. As part of this, we switch to using an atomic_t, so that the increment in the irq handler doesn't wipe out the zeroing if the CPU comes back online while this worker is running. The second issue is that, though relatively minor in effect, we probably want to make sure we get a consistent view of the pool onto the stack, in case it's interrupted by an irq while reading. To do this, we don't reenable irqs until after the copy. There are only 18 instructions between the cli and sti, so this is a pretty tiny window. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Acked-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Sultan Alsawaf <sultan@kerneltoast.com> Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-04 15:15:46 +00:00
if (unlikely(!fast_pool->mix.func))
INIT_WORK(&fast_pool->mix, mix_interrupt_randomness);
fast_pool->count |= MIX_INFLIGHT;
random: defer fast pool mixing to worker On PREEMPT_RT, it's problematic to take spinlocks from hard irq handlers. We can fix this by deferring to a workqueue the dumping of the fast pool into the input pool. We accomplish this with some careful rules on fast_pool->count: - When it's incremented to >= 64, we schedule the work. - If the top bit is set, we never schedule the work, even if >= 64. - The worker is responsible for setting it back to 0 when it's done. There are two small issues around using workqueues for this purpose that we work around. The first issue is that mix_interrupt_randomness() might be migrated to another CPU during CPU hotplug. This issue is rectified by checking that it hasn't been migrated (after disabling irqs). If it has been migrated, then we set the count to zero, so that when the CPU comes online again, it can requeue the work. As part of this, we switch to using an atomic_t, so that the increment in the irq handler doesn't wipe out the zeroing if the CPU comes back online while this worker is running. The second issue is that, though relatively minor in effect, we probably want to make sure we get a consistent view of the pool onto the stack, in case it's interrupted by an irq while reading. To do this, we don't reenable irqs until after the copy. There are only 18 instructions between the cli and sti, so this is a pretty tiny window. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Jonathan Neuschäfer <j.neuschaefer@gmx.net> Acked-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Reviewed-by: Sultan Alsawaf <sultan@kerneltoast.com> Reviewed-by: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-04 15:15:46 +00:00
queue_work_on(raw_smp_processor_id(), system_highpri_wq, &fast_pool->mix);
}
EXPORT_SYMBOL_GPL(add_interrupt_randomness);
/* There is one of these per entropy source */
struct timer_rand_state {
unsigned long last_time;
long last_delta, last_delta2;
};
/*
* This function adds entropy to the entropy "pool" by using timing
random: do not use input pool from hard IRQs Years ago, a separate fast pool was added for interrupts, so that the cost associated with taking the input pool spinlocks and mixing into it would be avoided in places where latency is critical. However, one oversight was that add_input_randomness() and add_disk_randomness() still sometimes are called directly from the interrupt handler, rather than being deferred to a thread. This means that some unlucky interrupts will be caught doing a blake2s_compress() call and potentially spinning on input_pool.lock, which can also be taken by unprivileged users by writing into /dev/urandom. In order to fix this, add_timer_randomness() now checks whether it is being called from a hard IRQ and if so, just mixes into the per-cpu IRQ fast pool using fast_mix(), which is much faster and can be done lock-free. A nice consequence of this, as well, is that it means hard IRQ context FPU support is likely no longer useful. The entropy estimation algorithm used by add_timer_randomness() is also somewhat different than the one used for add_interrupt_randomness(). The former looks at deltas of deltas of deltas, while the latter just waits for 64 interrupts for one bit or for one second since the last bit. In order to bridge these, and since add_interrupt_randomness() runs after an add_timer_randomness() that's called from hard IRQ, we add to the fast pool credit the related amount, and then subtract one to account for add_interrupt_randomness()'s contribution. A downside of this, however, is that the num argument is potentially attacker controlled, which puts a bit more pressure on the fast_mix() sponge to do more than it's really intended to do. As a mitigating factor, the first 96 bits of input aren't attacker controlled (a cycle counter followed by zeros), which means it's essentially two rounds of siphash rather than one, which is somewhat better. It's also not that much different from add_interrupt_randomness()'s use of the irq stack instruction pointer register. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Filipe Manana <fdmanana@suse.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Borislav Petkov <bp@alien8.de> Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-06 16:30:51 +00:00
* delays. It uses the timer_rand_state structure to make an estimate
* of how many bits of entropy this call has added to the pool. The
* value "num" is also added to the pool; it should somehow describe
* the type of event that just happened.
*/
static void add_timer_randomness(struct timer_rand_state *state, unsigned int num)
{
unsigned long entropy = random_get_entropy(), now = jiffies, flags;
long delta, delta2, delta3;
random: do not use input pool from hard IRQs Years ago, a separate fast pool was added for interrupts, so that the cost associated with taking the input pool spinlocks and mixing into it would be avoided in places where latency is critical. However, one oversight was that add_input_randomness() and add_disk_randomness() still sometimes are called directly from the interrupt handler, rather than being deferred to a thread. This means that some unlucky interrupts will be caught doing a blake2s_compress() call and potentially spinning on input_pool.lock, which can also be taken by unprivileged users by writing into /dev/urandom. In order to fix this, add_timer_randomness() now checks whether it is being called from a hard IRQ and if so, just mixes into the per-cpu IRQ fast pool using fast_mix(), which is much faster and can be done lock-free. A nice consequence of this, as well, is that it means hard IRQ context FPU support is likely no longer useful. The entropy estimation algorithm used by add_timer_randomness() is also somewhat different than the one used for add_interrupt_randomness(). The former looks at deltas of deltas of deltas, while the latter just waits for 64 interrupts for one bit or for one second since the last bit. In order to bridge these, and since add_interrupt_randomness() runs after an add_timer_randomness() that's called from hard IRQ, we add to the fast pool credit the related amount, and then subtract one to account for add_interrupt_randomness()'s contribution. A downside of this, however, is that the num argument is potentially attacker controlled, which puts a bit more pressure on the fast_mix() sponge to do more than it's really intended to do. As a mitigating factor, the first 96 bits of input aren't attacker controlled (a cycle counter followed by zeros), which means it's essentially two rounds of siphash rather than one, which is somewhat better. It's also not that much different from add_interrupt_randomness()'s use of the irq stack instruction pointer register. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Filipe Manana <fdmanana@suse.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Borislav Petkov <bp@alien8.de> Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-06 16:30:51 +00:00
unsigned int bits;
random: do not use input pool from hard IRQs Years ago, a separate fast pool was added for interrupts, so that the cost associated with taking the input pool spinlocks and mixing into it would be avoided in places where latency is critical. However, one oversight was that add_input_randomness() and add_disk_randomness() still sometimes are called directly from the interrupt handler, rather than being deferred to a thread. This means that some unlucky interrupts will be caught doing a blake2s_compress() call and potentially spinning on input_pool.lock, which can also be taken by unprivileged users by writing into /dev/urandom. In order to fix this, add_timer_randomness() now checks whether it is being called from a hard IRQ and if so, just mixes into the per-cpu IRQ fast pool using fast_mix(), which is much faster and can be done lock-free. A nice consequence of this, as well, is that it means hard IRQ context FPU support is likely no longer useful. The entropy estimation algorithm used by add_timer_randomness() is also somewhat different than the one used for add_interrupt_randomness(). The former looks at deltas of deltas of deltas, while the latter just waits for 64 interrupts for one bit or for one second since the last bit. In order to bridge these, and since add_interrupt_randomness() runs after an add_timer_randomness() that's called from hard IRQ, we add to the fast pool credit the related amount, and then subtract one to account for add_interrupt_randomness()'s contribution. A downside of this, however, is that the num argument is potentially attacker controlled, which puts a bit more pressure on the fast_mix() sponge to do more than it's really intended to do. As a mitigating factor, the first 96 bits of input aren't attacker controlled (a cycle counter followed by zeros), which means it's essentially two rounds of siphash rather than one, which is somewhat better. It's also not that much different from add_interrupt_randomness()'s use of the irq stack instruction pointer register. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Filipe Manana <fdmanana@suse.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Borislav Petkov <bp@alien8.de> Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-06 16:30:51 +00:00
/*
* If we're in a hard IRQ, add_interrupt_randomness() will be called
* sometime after, so mix into the fast pool.
*/
if (in_hardirq()) {
fast_mix(this_cpu_ptr(&irq_randomness)->pool, entropy, num);
random: do not use input pool from hard IRQs Years ago, a separate fast pool was added for interrupts, so that the cost associated with taking the input pool spinlocks and mixing into it would be avoided in places where latency is critical. However, one oversight was that add_input_randomness() and add_disk_randomness() still sometimes are called directly from the interrupt handler, rather than being deferred to a thread. This means that some unlucky interrupts will be caught doing a blake2s_compress() call and potentially spinning on input_pool.lock, which can also be taken by unprivileged users by writing into /dev/urandom. In order to fix this, add_timer_randomness() now checks whether it is being called from a hard IRQ and if so, just mixes into the per-cpu IRQ fast pool using fast_mix(), which is much faster and can be done lock-free. A nice consequence of this, as well, is that it means hard IRQ context FPU support is likely no longer useful. The entropy estimation algorithm used by add_timer_randomness() is also somewhat different than the one used for add_interrupt_randomness(). The former looks at deltas of deltas of deltas, while the latter just waits for 64 interrupts for one bit or for one second since the last bit. In order to bridge these, and since add_interrupt_randomness() runs after an add_timer_randomness() that's called from hard IRQ, we add to the fast pool credit the related amount, and then subtract one to account for add_interrupt_randomness()'s contribution. A downside of this, however, is that the num argument is potentially attacker controlled, which puts a bit more pressure on the fast_mix() sponge to do more than it's really intended to do. As a mitigating factor, the first 96 bits of input aren't attacker controlled (a cycle counter followed by zeros), which means it's essentially two rounds of siphash rather than one, which is somewhat better. It's also not that much different from add_interrupt_randomness()'s use of the irq stack instruction pointer register. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Filipe Manana <fdmanana@suse.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Borislav Petkov <bp@alien8.de> Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-06 16:30:51 +00:00
} else {
spin_lock_irqsave(&input_pool.lock, flags);
_mix_pool_bytes(&entropy, sizeof(entropy));
_mix_pool_bytes(&num, sizeof(num));
spin_unlock_irqrestore(&input_pool.lock, flags);
}
if (crng_ready())
return;
/*
* Calculate number of bits of randomness we probably added.
* We take into account the first, second and third-order deltas
* in order to make our estimate.
*/
delta = now - READ_ONCE(state->last_time);
WRITE_ONCE(state->last_time, now);
delta2 = delta - READ_ONCE(state->last_delta);
WRITE_ONCE(state->last_delta, delta);
delta3 = delta2 - READ_ONCE(state->last_delta2);
WRITE_ONCE(state->last_delta2, delta2);
if (delta < 0)
delta = -delta;
if (delta2 < 0)
delta2 = -delta2;
if (delta3 < 0)
delta3 = -delta3;
if (delta > delta2)
delta = delta2;
if (delta > delta3)
delta = delta3;
/*
random: do not use input pool from hard IRQs Years ago, a separate fast pool was added for interrupts, so that the cost associated with taking the input pool spinlocks and mixing into it would be avoided in places where latency is critical. However, one oversight was that add_input_randomness() and add_disk_randomness() still sometimes are called directly from the interrupt handler, rather than being deferred to a thread. This means that some unlucky interrupts will be caught doing a blake2s_compress() call and potentially spinning on input_pool.lock, which can also be taken by unprivileged users by writing into /dev/urandom. In order to fix this, add_timer_randomness() now checks whether it is being called from a hard IRQ and if so, just mixes into the per-cpu IRQ fast pool using fast_mix(), which is much faster and can be done lock-free. A nice consequence of this, as well, is that it means hard IRQ context FPU support is likely no longer useful. The entropy estimation algorithm used by add_timer_randomness() is also somewhat different than the one used for add_interrupt_randomness(). The former looks at deltas of deltas of deltas, while the latter just waits for 64 interrupts for one bit or for one second since the last bit. In order to bridge these, and since add_interrupt_randomness() runs after an add_timer_randomness() that's called from hard IRQ, we add to the fast pool credit the related amount, and then subtract one to account for add_interrupt_randomness()'s contribution. A downside of this, however, is that the num argument is potentially attacker controlled, which puts a bit more pressure on the fast_mix() sponge to do more than it's really intended to do. As a mitigating factor, the first 96 bits of input aren't attacker controlled (a cycle counter followed by zeros), which means it's essentially two rounds of siphash rather than one, which is somewhat better. It's also not that much different from add_interrupt_randomness()'s use of the irq stack instruction pointer register. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Filipe Manana <fdmanana@suse.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Borislav Petkov <bp@alien8.de> Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-06 16:30:51 +00:00
* delta is now minimum absolute delta. Round down by 1 bit
* on general principles, and limit entropy estimate to 11 bits.
*/
bits = min(fls(delta >> 1), 11);
/*
* As mentioned above, if we're in a hard IRQ, add_interrupt_randomness()
* will run after this, which uses a different crediting scheme of 1 bit
* per every 64 interrupts. In order to let that function do accounting
* close to the one in this function, we credit a full 64/64 bit per bit,
* and then subtract one to account for the extra one added.
*/
random: do not use input pool from hard IRQs Years ago, a separate fast pool was added for interrupts, so that the cost associated with taking the input pool spinlocks and mixing into it would be avoided in places where latency is critical. However, one oversight was that add_input_randomness() and add_disk_randomness() still sometimes are called directly from the interrupt handler, rather than being deferred to a thread. This means that some unlucky interrupts will be caught doing a blake2s_compress() call and potentially spinning on input_pool.lock, which can also be taken by unprivileged users by writing into /dev/urandom. In order to fix this, add_timer_randomness() now checks whether it is being called from a hard IRQ and if so, just mixes into the per-cpu IRQ fast pool using fast_mix(), which is much faster and can be done lock-free. A nice consequence of this, as well, is that it means hard IRQ context FPU support is likely no longer useful. The entropy estimation algorithm used by add_timer_randomness() is also somewhat different than the one used for add_interrupt_randomness(). The former looks at deltas of deltas of deltas, while the latter just waits for 64 interrupts for one bit or for one second since the last bit. In order to bridge these, and since add_interrupt_randomness() runs after an add_timer_randomness() that's called from hard IRQ, we add to the fast pool credit the related amount, and then subtract one to account for add_interrupt_randomness()'s contribution. A downside of this, however, is that the num argument is potentially attacker controlled, which puts a bit more pressure on the fast_mix() sponge to do more than it's really intended to do. As a mitigating factor, the first 96 bits of input aren't attacker controlled (a cycle counter followed by zeros), which means it's essentially two rounds of siphash rather than one, which is somewhat better. It's also not that much different from add_interrupt_randomness()'s use of the irq stack instruction pointer register. Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Filipe Manana <fdmanana@suse.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Borislav Petkov <bp@alien8.de> Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-06 16:30:51 +00:00
if (in_hardirq())
this_cpu_ptr(&irq_randomness)->count += max(1u, bits * 64) - 1;
else
_credit_init_bits(bits);
}
void add_input_randomness(unsigned int type, unsigned int code, unsigned int value)
{
static unsigned char last_value;
static struct timer_rand_state input_timer_state = { INITIAL_JIFFIES };
/* Ignore autorepeat and the like. */
if (value == last_value)
return;
last_value = value;
add_timer_randomness(&input_timer_state,
(type << 4) ^ code ^ (code >> 4) ^ value);
}
EXPORT_SYMBOL_GPL(add_input_randomness);
#ifdef CONFIG_BLOCK
void add_disk_randomness(struct gendisk *disk)
{
if (!disk || !disk->random)
return;
/* First major is 1, so we get >= 0x200 here. */
add_timer_randomness(disk->random, 0x100 + disk_devt(disk));
}
EXPORT_SYMBOL_GPL(add_disk_randomness);
void __cold rand_initialize_disk(struct gendisk *disk)
{
struct timer_rand_state *state;
/*
* If kzalloc returns null, we just won't use that entropy
* source.
*/
state = kzalloc(sizeof(struct timer_rand_state), GFP_KERNEL);
if (state) {
state->last_time = INITIAL_JIFFIES;
disk->random = state;
}
}
#endif
random: vary jitter iterations based on cycle counter speed Currently, we do the jitter dance if two consecutive reads to the cycle counter return different values. If they do, then we consider the cycle counter to be fast enough that one trip through the scheduler will yield one "bit" of credited entropy. If those two reads return the same value, then we assume the cycle counter is too slow to show meaningful differences. This methodology is flawed for a variety of reasons, one of which Eric posted a patch to fix in [1]. The issue that patch solves is that on a system with a slow counter, you might be [un]lucky and read the counter _just_ before it changes, so that the second cycle counter you read differs from the first, even though there's usually quite a large period of time in between the two. For example: | real time | cycle counter | | --------- | ------------- | | 3 | 5 | | 4 | 5 | | 5 | 5 | | 6 | 5 | | 7 | 5 | <--- a | 8 | 6 | <--- b | 9 | 6 | <--- c If we read the counter at (a) and compare it to (b), we might be fooled into thinking that it's a fast counter, when in reality it is not. The solution in [1] is to also compare counter (b) to counter (c), on the theory that if the counter is _actually_ slow, and (a)!=(b), then certainly (b)==(c). This helps solve this particular issue, in one sense, but in another sense, it mostly functions to disallow jitter entropy on these systems, rather than simply taking more samples in that case. Instead, this patch takes a different approach. Right now we assume that a difference in one set of consecutive samples means one "bit" of credited entropy per scheduler trip. We can extend this so that a difference in two sets of consecutive samples means one "bit" of credited entropy per /two/ scheduler trips, and three for three, and four for four. In other words, we can increase the amount of jitter "work" we require for each "bit", depending on how slow the cycle counter is. So this patch takes whole bunch of samples, sees how many of them are different, and divides to find the amount of work required per "bit", and also requires that at least some minimum of them are different in order to attempt any jitter entropy. Note that this approach is still far from perfect. It's not a real statistical estimate on how much these samples vary; it's not a real-time analysis of the relevant input data. That remains a project for another time. However, it makes the same (partly flawed) assumptions as the code that's there now, so it's probably not worse than the status quo, and it handles the issue Eric mentioned in [1]. But, again, it's probably a far cry from whatever a really robust version of this would be. [1] https://lore.kernel.org/lkml/20220421233152.58522-1-ebiggers@kernel.org/ https://lore.kernel.org/lkml/20220421192939.250680-1-ebiggers@kernel.org/ Cc: Eric Biggers <ebiggers@google.com> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-22 12:47:42 +00:00
struct entropy_timer_state {
unsigned long entropy;
struct timer_list timer;
unsigned int samples, samples_per_bit;
};
random: try to actively add entropy rather than passively wait for it For 5.3 we had to revert a nice ext4 IO pattern improvement, because it caused a bootup regression due to lack of entropy at bootup together with arguably broken user space that was asking for secure random numbers when it really didn't need to. See commit 72dbcf721566 (Revert "ext4: make __ext4_get_inode_loc plug"). This aims to solve the issue by actively generating entropy noise using the CPU cycle counter when waiting for the random number generator to initialize. This only works when you have a high-frequency time stamp counter available, but that's the case on all modern x86 CPU's, and on most other modern CPU's too. What we do is to generate jitter entropy from the CPU cycle counter under a somewhat complex load: calling the scheduler while also guaranteeing a certain amount of timing noise by also triggering a timer. I'm sure we can tweak this, and that people will want to look at other alternatives, but there's been a number of papers written on jitter entropy, and this should really be fairly conservative by crediting one bit of entropy for every timer-induced jump in the cycle counter. Not because the timer itself would be all that unpredictable, but because the interaction between the timer and the loop is going to be. Even if (and perhaps particularly if) the timer actually happens on another CPU, the cacheline interaction between the loop that reads the cycle counter and the timer itself firing is going to add perturbations to the cycle counter values that get mixed into the entropy pool. As Thomas pointed out, with a modern out-of-order CPU, even quite simple loops show a fair amount of hard-to-predict timing variability even in the absense of external interrupts. But this tries to take that further by actually having a fairly complex interaction. This is not going to solve the entropy issue for architectures that have no CPU cycle counter, but it's not clear how (and if) that is solvable, and the hardware in question is largely starting to be irrelevant. And by doing this we can at least avoid some of the even more contentious approaches (like making the entropy waiting time out in order to avoid the possibly unbounded waiting). Cc: Ahmed Darwish <darwish.07@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nicholas Mc Guire <hofrat@opentech.at> Cc: Andy Lutomirski <luto@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Willy Tarreau <w@1wt.eu> Cc: Alexander E. Patrakov <patrakov@gmail.com> Cc: Lennart Poettering <mzxreary@0pointer.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-09-28 23:53:52 +00:00
/*
* Each time the timer fires, we expect that we got an unpredictable
* jump in the cycle counter. Even if the timer is running on another
* CPU, the timer activity will be touching the stack of the CPU that is
* generating entropy..
*
* Note that we don't re-arm the timer in the timer itself - we are
* happy to be scheduled away, since that just makes the load more
* complex, but we do not want the timer to keep ticking unless the
* entropy loop is running.
*
* So the re-arming always happens in the entropy loop itself.
*/
static void __cold entropy_timer(struct timer_list *timer)
random: try to actively add entropy rather than passively wait for it For 5.3 we had to revert a nice ext4 IO pattern improvement, because it caused a bootup regression due to lack of entropy at bootup together with arguably broken user space that was asking for secure random numbers when it really didn't need to. See commit 72dbcf721566 (Revert "ext4: make __ext4_get_inode_loc plug"). This aims to solve the issue by actively generating entropy noise using the CPU cycle counter when waiting for the random number generator to initialize. This only works when you have a high-frequency time stamp counter available, but that's the case on all modern x86 CPU's, and on most other modern CPU's too. What we do is to generate jitter entropy from the CPU cycle counter under a somewhat complex load: calling the scheduler while also guaranteeing a certain amount of timing noise by also triggering a timer. I'm sure we can tweak this, and that people will want to look at other alternatives, but there's been a number of papers written on jitter entropy, and this should really be fairly conservative by crediting one bit of entropy for every timer-induced jump in the cycle counter. Not because the timer itself would be all that unpredictable, but because the interaction between the timer and the loop is going to be. Even if (and perhaps particularly if) the timer actually happens on another CPU, the cacheline interaction between the loop that reads the cycle counter and the timer itself firing is going to add perturbations to the cycle counter values that get mixed into the entropy pool. As Thomas pointed out, with a modern out-of-order CPU, even quite simple loops show a fair amount of hard-to-predict timing variability even in the absense of external interrupts. But this tries to take that further by actually having a fairly complex interaction. This is not going to solve the entropy issue for architectures that have no CPU cycle counter, but it's not clear how (and if) that is solvable, and the hardware in question is largely starting to be irrelevant. And by doing this we can at least avoid some of the even more contentious approaches (like making the entropy waiting time out in order to avoid the possibly unbounded waiting). Cc: Ahmed Darwish <darwish.07@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nicholas Mc Guire <hofrat@opentech.at> Cc: Andy Lutomirski <luto@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Willy Tarreau <w@1wt.eu> Cc: Alexander E. Patrakov <patrakov@gmail.com> Cc: Lennart Poettering <mzxreary@0pointer.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-09-28 23:53:52 +00:00
{
random: vary jitter iterations based on cycle counter speed Currently, we do the jitter dance if two consecutive reads to the cycle counter return different values. If they do, then we consider the cycle counter to be fast enough that one trip through the scheduler will yield one "bit" of credited entropy. If those two reads return the same value, then we assume the cycle counter is too slow to show meaningful differences. This methodology is flawed for a variety of reasons, one of which Eric posted a patch to fix in [1]. The issue that patch solves is that on a system with a slow counter, you might be [un]lucky and read the counter _just_ before it changes, so that the second cycle counter you read differs from the first, even though there's usually quite a large period of time in between the two. For example: | real time | cycle counter | | --------- | ------------- | | 3 | 5 | | 4 | 5 | | 5 | 5 | | 6 | 5 | | 7 | 5 | <--- a | 8 | 6 | <--- b | 9 | 6 | <--- c If we read the counter at (a) and compare it to (b), we might be fooled into thinking that it's a fast counter, when in reality it is not. The solution in [1] is to also compare counter (b) to counter (c), on the theory that if the counter is _actually_ slow, and (a)!=(b), then certainly (b)==(c). This helps solve this particular issue, in one sense, but in another sense, it mostly functions to disallow jitter entropy on these systems, rather than simply taking more samples in that case. Instead, this patch takes a different approach. Right now we assume that a difference in one set of consecutive samples means one "bit" of credited entropy per scheduler trip. We can extend this so that a difference in two sets of consecutive samples means one "bit" of credited entropy per /two/ scheduler trips, and three for three, and four for four. In other words, we can increase the amount of jitter "work" we require for each "bit", depending on how slow the cycle counter is. So this patch takes whole bunch of samples, sees how many of them are different, and divides to find the amount of work required per "bit", and also requires that at least some minimum of them are different in order to attempt any jitter entropy. Note that this approach is still far from perfect. It's not a real statistical estimate on how much these samples vary; it's not a real-time analysis of the relevant input data. That remains a project for another time. However, it makes the same (partly flawed) assumptions as the code that's there now, so it's probably not worse than the status quo, and it handles the issue Eric mentioned in [1]. But, again, it's probably a far cry from whatever a really robust version of this would be. [1] https://lore.kernel.org/lkml/20220421233152.58522-1-ebiggers@kernel.org/ https://lore.kernel.org/lkml/20220421192939.250680-1-ebiggers@kernel.org/ Cc: Eric Biggers <ebiggers@google.com> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-22 12:47:42 +00:00
struct entropy_timer_state *state = container_of(timer, struct entropy_timer_state, timer);
if (++state->samples == state->samples_per_bit) {
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
credit_init_bits(1);
random: vary jitter iterations based on cycle counter speed Currently, we do the jitter dance if two consecutive reads to the cycle counter return different values. If they do, then we consider the cycle counter to be fast enough that one trip through the scheduler will yield one "bit" of credited entropy. If those two reads return the same value, then we assume the cycle counter is too slow to show meaningful differences. This methodology is flawed for a variety of reasons, one of which Eric posted a patch to fix in [1]. The issue that patch solves is that on a system with a slow counter, you might be [un]lucky and read the counter _just_ before it changes, so that the second cycle counter you read differs from the first, even though there's usually quite a large period of time in between the two. For example: | real time | cycle counter | | --------- | ------------- | | 3 | 5 | | 4 | 5 | | 5 | 5 | | 6 | 5 | | 7 | 5 | <--- a | 8 | 6 | <--- b | 9 | 6 | <--- c If we read the counter at (a) and compare it to (b), we might be fooled into thinking that it's a fast counter, when in reality it is not. The solution in [1] is to also compare counter (b) to counter (c), on the theory that if the counter is _actually_ slow, and (a)!=(b), then certainly (b)==(c). This helps solve this particular issue, in one sense, but in another sense, it mostly functions to disallow jitter entropy on these systems, rather than simply taking more samples in that case. Instead, this patch takes a different approach. Right now we assume that a difference in one set of consecutive samples means one "bit" of credited entropy per scheduler trip. We can extend this so that a difference in two sets of consecutive samples means one "bit" of credited entropy per /two/ scheduler trips, and three for three, and four for four. In other words, we can increase the amount of jitter "work" we require for each "bit", depending on how slow the cycle counter is. So this patch takes whole bunch of samples, sees how many of them are different, and divides to find the amount of work required per "bit", and also requires that at least some minimum of them are different in order to attempt any jitter entropy. Note that this approach is still far from perfect. It's not a real statistical estimate on how much these samples vary; it's not a real-time analysis of the relevant input data. That remains a project for another time. However, it makes the same (partly flawed) assumptions as the code that's there now, so it's probably not worse than the status quo, and it handles the issue Eric mentioned in [1]. But, again, it's probably a far cry from whatever a really robust version of this would be. [1] https://lore.kernel.org/lkml/20220421233152.58522-1-ebiggers@kernel.org/ https://lore.kernel.org/lkml/20220421192939.250680-1-ebiggers@kernel.org/ Cc: Eric Biggers <ebiggers@google.com> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-22 12:47:42 +00:00
state->samples = 0;
}
random: try to actively add entropy rather than passively wait for it For 5.3 we had to revert a nice ext4 IO pattern improvement, because it caused a bootup regression due to lack of entropy at bootup together with arguably broken user space that was asking for secure random numbers when it really didn't need to. See commit 72dbcf721566 (Revert "ext4: make __ext4_get_inode_loc plug"). This aims to solve the issue by actively generating entropy noise using the CPU cycle counter when waiting for the random number generator to initialize. This only works when you have a high-frequency time stamp counter available, but that's the case on all modern x86 CPU's, and on most other modern CPU's too. What we do is to generate jitter entropy from the CPU cycle counter under a somewhat complex load: calling the scheduler while also guaranteeing a certain amount of timing noise by also triggering a timer. I'm sure we can tweak this, and that people will want to look at other alternatives, but there's been a number of papers written on jitter entropy, and this should really be fairly conservative by crediting one bit of entropy for every timer-induced jump in the cycle counter. Not because the timer itself would be all that unpredictable, but because the interaction between the timer and the loop is going to be. Even if (and perhaps particularly if) the timer actually happens on another CPU, the cacheline interaction between the loop that reads the cycle counter and the timer itself firing is going to add perturbations to the cycle counter values that get mixed into the entropy pool. As Thomas pointed out, with a modern out-of-order CPU, even quite simple loops show a fair amount of hard-to-predict timing variability even in the absense of external interrupts. But this tries to take that further by actually having a fairly complex interaction. This is not going to solve the entropy issue for architectures that have no CPU cycle counter, but it's not clear how (and if) that is solvable, and the hardware in question is largely starting to be irrelevant. And by doing this we can at least avoid some of the even more contentious approaches (like making the entropy waiting time out in order to avoid the possibly unbounded waiting). Cc: Ahmed Darwish <darwish.07@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nicholas Mc Guire <hofrat@opentech.at> Cc: Andy Lutomirski <luto@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Willy Tarreau <w@1wt.eu> Cc: Alexander E. Patrakov <patrakov@gmail.com> Cc: Lennart Poettering <mzxreary@0pointer.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-09-28 23:53:52 +00:00
}
/*
* If we have an actual cycle counter, see if we can
* generate enough entropy with timing noise
*/
static void __cold try_to_generate_entropy(void)
random: try to actively add entropy rather than passively wait for it For 5.3 we had to revert a nice ext4 IO pattern improvement, because it caused a bootup regression due to lack of entropy at bootup together with arguably broken user space that was asking for secure random numbers when it really didn't need to. See commit 72dbcf721566 (Revert "ext4: make __ext4_get_inode_loc plug"). This aims to solve the issue by actively generating entropy noise using the CPU cycle counter when waiting for the random number generator to initialize. This only works when you have a high-frequency time stamp counter available, but that's the case on all modern x86 CPU's, and on most other modern CPU's too. What we do is to generate jitter entropy from the CPU cycle counter under a somewhat complex load: calling the scheduler while also guaranteeing a certain amount of timing noise by also triggering a timer. I'm sure we can tweak this, and that people will want to look at other alternatives, but there's been a number of papers written on jitter entropy, and this should really be fairly conservative by crediting one bit of entropy for every timer-induced jump in the cycle counter. Not because the timer itself would be all that unpredictable, but because the interaction between the timer and the loop is going to be. Even if (and perhaps particularly if) the timer actually happens on another CPU, the cacheline interaction between the loop that reads the cycle counter and the timer itself firing is going to add perturbations to the cycle counter values that get mixed into the entropy pool. As Thomas pointed out, with a modern out-of-order CPU, even quite simple loops show a fair amount of hard-to-predict timing variability even in the absense of external interrupts. But this tries to take that further by actually having a fairly complex interaction. This is not going to solve the entropy issue for architectures that have no CPU cycle counter, but it's not clear how (and if) that is solvable, and the hardware in question is largely starting to be irrelevant. And by doing this we can at least avoid some of the even more contentious approaches (like making the entropy waiting time out in order to avoid the possibly unbounded waiting). Cc: Ahmed Darwish <darwish.07@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nicholas Mc Guire <hofrat@opentech.at> Cc: Andy Lutomirski <luto@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Willy Tarreau <w@1wt.eu> Cc: Alexander E. Patrakov <patrakov@gmail.com> Cc: Lennart Poettering <mzxreary@0pointer.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-09-28 23:53:52 +00:00
{
enum { NUM_TRIAL_SAMPLES = 8192, MAX_SAMPLES_PER_BIT = HZ / 30 };
random: vary jitter iterations based on cycle counter speed Currently, we do the jitter dance if two consecutive reads to the cycle counter return different values. If they do, then we consider the cycle counter to be fast enough that one trip through the scheduler will yield one "bit" of credited entropy. If those two reads return the same value, then we assume the cycle counter is too slow to show meaningful differences. This methodology is flawed for a variety of reasons, one of which Eric posted a patch to fix in [1]. The issue that patch solves is that on a system with a slow counter, you might be [un]lucky and read the counter _just_ before it changes, so that the second cycle counter you read differs from the first, even though there's usually quite a large period of time in between the two. For example: | real time | cycle counter | | --------- | ------------- | | 3 | 5 | | 4 | 5 | | 5 | 5 | | 6 | 5 | | 7 | 5 | <--- a | 8 | 6 | <--- b | 9 | 6 | <--- c If we read the counter at (a) and compare it to (b), we might be fooled into thinking that it's a fast counter, when in reality it is not. The solution in [1] is to also compare counter (b) to counter (c), on the theory that if the counter is _actually_ slow, and (a)!=(b), then certainly (b)==(c). This helps solve this particular issue, in one sense, but in another sense, it mostly functions to disallow jitter entropy on these systems, rather than simply taking more samples in that case. Instead, this patch takes a different approach. Right now we assume that a difference in one set of consecutive samples means one "bit" of credited entropy per scheduler trip. We can extend this so that a difference in two sets of consecutive samples means one "bit" of credited entropy per /two/ scheduler trips, and three for three, and four for four. In other words, we can increase the amount of jitter "work" we require for each "bit", depending on how slow the cycle counter is. So this patch takes whole bunch of samples, sees how many of them are different, and divides to find the amount of work required per "bit", and also requires that at least some minimum of them are different in order to attempt any jitter entropy. Note that this approach is still far from perfect. It's not a real statistical estimate on how much these samples vary; it's not a real-time analysis of the relevant input data. That remains a project for another time. However, it makes the same (partly flawed) assumptions as the code that's there now, so it's probably not worse than the status quo, and it handles the issue Eric mentioned in [1]. But, again, it's probably a far cry from whatever a really robust version of this would be. [1] https://lore.kernel.org/lkml/20220421233152.58522-1-ebiggers@kernel.org/ https://lore.kernel.org/lkml/20220421192939.250680-1-ebiggers@kernel.org/ Cc: Eric Biggers <ebiggers@google.com> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-22 12:47:42 +00:00
struct entropy_timer_state stack;
unsigned int i, num_different = 0;
unsigned long last = random_get_entropy();
random: try to actively add entropy rather than passively wait for it For 5.3 we had to revert a nice ext4 IO pattern improvement, because it caused a bootup regression due to lack of entropy at bootup together with arguably broken user space that was asking for secure random numbers when it really didn't need to. See commit 72dbcf721566 (Revert "ext4: make __ext4_get_inode_loc plug"). This aims to solve the issue by actively generating entropy noise using the CPU cycle counter when waiting for the random number generator to initialize. This only works when you have a high-frequency time stamp counter available, but that's the case on all modern x86 CPU's, and on most other modern CPU's too. What we do is to generate jitter entropy from the CPU cycle counter under a somewhat complex load: calling the scheduler while also guaranteeing a certain amount of timing noise by also triggering a timer. I'm sure we can tweak this, and that people will want to look at other alternatives, but there's been a number of papers written on jitter entropy, and this should really be fairly conservative by crediting one bit of entropy for every timer-induced jump in the cycle counter. Not because the timer itself would be all that unpredictable, but because the interaction between the timer and the loop is going to be. Even if (and perhaps particularly if) the timer actually happens on another CPU, the cacheline interaction between the loop that reads the cycle counter and the timer itself firing is going to add perturbations to the cycle counter values that get mixed into the entropy pool. As Thomas pointed out, with a modern out-of-order CPU, even quite simple loops show a fair amount of hard-to-predict timing variability even in the absense of external interrupts. But this tries to take that further by actually having a fairly complex interaction. This is not going to solve the entropy issue for architectures that have no CPU cycle counter, but it's not clear how (and if) that is solvable, and the hardware in question is largely starting to be irrelevant. And by doing this we can at least avoid some of the even more contentious approaches (like making the entropy waiting time out in order to avoid the possibly unbounded waiting). Cc: Ahmed Darwish <darwish.07@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nicholas Mc Guire <hofrat@opentech.at> Cc: Andy Lutomirski <luto@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Willy Tarreau <w@1wt.eu> Cc: Alexander E. Patrakov <patrakov@gmail.com> Cc: Lennart Poettering <mzxreary@0pointer.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-09-28 23:53:52 +00:00
random: vary jitter iterations based on cycle counter speed Currently, we do the jitter dance if two consecutive reads to the cycle counter return different values. If they do, then we consider the cycle counter to be fast enough that one trip through the scheduler will yield one "bit" of credited entropy. If those two reads return the same value, then we assume the cycle counter is too slow to show meaningful differences. This methodology is flawed for a variety of reasons, one of which Eric posted a patch to fix in [1]. The issue that patch solves is that on a system with a slow counter, you might be [un]lucky and read the counter _just_ before it changes, so that the second cycle counter you read differs from the first, even though there's usually quite a large period of time in between the two. For example: | real time | cycle counter | | --------- | ------------- | | 3 | 5 | | 4 | 5 | | 5 | 5 | | 6 | 5 | | 7 | 5 | <--- a | 8 | 6 | <--- b | 9 | 6 | <--- c If we read the counter at (a) and compare it to (b), we might be fooled into thinking that it's a fast counter, when in reality it is not. The solution in [1] is to also compare counter (b) to counter (c), on the theory that if the counter is _actually_ slow, and (a)!=(b), then certainly (b)==(c). This helps solve this particular issue, in one sense, but in another sense, it mostly functions to disallow jitter entropy on these systems, rather than simply taking more samples in that case. Instead, this patch takes a different approach. Right now we assume that a difference in one set of consecutive samples means one "bit" of credited entropy per scheduler trip. We can extend this so that a difference in two sets of consecutive samples means one "bit" of credited entropy per /two/ scheduler trips, and three for three, and four for four. In other words, we can increase the amount of jitter "work" we require for each "bit", depending on how slow the cycle counter is. So this patch takes whole bunch of samples, sees how many of them are different, and divides to find the amount of work required per "bit", and also requires that at least some minimum of them are different in order to attempt any jitter entropy. Note that this approach is still far from perfect. It's not a real statistical estimate on how much these samples vary; it's not a real-time analysis of the relevant input data. That remains a project for another time. However, it makes the same (partly flawed) assumptions as the code that's there now, so it's probably not worse than the status quo, and it handles the issue Eric mentioned in [1]. But, again, it's probably a far cry from whatever a really robust version of this would be. [1] https://lore.kernel.org/lkml/20220421233152.58522-1-ebiggers@kernel.org/ https://lore.kernel.org/lkml/20220421192939.250680-1-ebiggers@kernel.org/ Cc: Eric Biggers <ebiggers@google.com> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-22 12:47:42 +00:00
for (i = 0; i < NUM_TRIAL_SAMPLES - 1; ++i) {
stack.entropy = random_get_entropy();
if (stack.entropy != last)
++num_different;
last = stack.entropy;
}
stack.samples_per_bit = DIV_ROUND_UP(NUM_TRIAL_SAMPLES, num_different + 1);
if (stack.samples_per_bit > MAX_SAMPLES_PER_BIT)
random: try to actively add entropy rather than passively wait for it For 5.3 we had to revert a nice ext4 IO pattern improvement, because it caused a bootup regression due to lack of entropy at bootup together with arguably broken user space that was asking for secure random numbers when it really didn't need to. See commit 72dbcf721566 (Revert "ext4: make __ext4_get_inode_loc plug"). This aims to solve the issue by actively generating entropy noise using the CPU cycle counter when waiting for the random number generator to initialize. This only works when you have a high-frequency time stamp counter available, but that's the case on all modern x86 CPU's, and on most other modern CPU's too. What we do is to generate jitter entropy from the CPU cycle counter under a somewhat complex load: calling the scheduler while also guaranteeing a certain amount of timing noise by also triggering a timer. I'm sure we can tweak this, and that people will want to look at other alternatives, but there's been a number of papers written on jitter entropy, and this should really be fairly conservative by crediting one bit of entropy for every timer-induced jump in the cycle counter. Not because the timer itself would be all that unpredictable, but because the interaction between the timer and the loop is going to be. Even if (and perhaps particularly if) the timer actually happens on another CPU, the cacheline interaction between the loop that reads the cycle counter and the timer itself firing is going to add perturbations to the cycle counter values that get mixed into the entropy pool. As Thomas pointed out, with a modern out-of-order CPU, even quite simple loops show a fair amount of hard-to-predict timing variability even in the absense of external interrupts. But this tries to take that further by actually having a fairly complex interaction. This is not going to solve the entropy issue for architectures that have no CPU cycle counter, but it's not clear how (and if) that is solvable, and the hardware in question is largely starting to be irrelevant. And by doing this we can at least avoid some of the even more contentious approaches (like making the entropy waiting time out in order to avoid the possibly unbounded waiting). Cc: Ahmed Darwish <darwish.07@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nicholas Mc Guire <hofrat@opentech.at> Cc: Andy Lutomirski <luto@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Willy Tarreau <w@1wt.eu> Cc: Alexander E. Patrakov <patrakov@gmail.com> Cc: Lennart Poettering <mzxreary@0pointer.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-09-28 23:53:52 +00:00
return;
random: vary jitter iterations based on cycle counter speed Currently, we do the jitter dance if two consecutive reads to the cycle counter return different values. If they do, then we consider the cycle counter to be fast enough that one trip through the scheduler will yield one "bit" of credited entropy. If those two reads return the same value, then we assume the cycle counter is too slow to show meaningful differences. This methodology is flawed for a variety of reasons, one of which Eric posted a patch to fix in [1]. The issue that patch solves is that on a system with a slow counter, you might be [un]lucky and read the counter _just_ before it changes, so that the second cycle counter you read differs from the first, even though there's usually quite a large period of time in between the two. For example: | real time | cycle counter | | --------- | ------------- | | 3 | 5 | | 4 | 5 | | 5 | 5 | | 6 | 5 | | 7 | 5 | <--- a | 8 | 6 | <--- b | 9 | 6 | <--- c If we read the counter at (a) and compare it to (b), we might be fooled into thinking that it's a fast counter, when in reality it is not. The solution in [1] is to also compare counter (b) to counter (c), on the theory that if the counter is _actually_ slow, and (a)!=(b), then certainly (b)==(c). This helps solve this particular issue, in one sense, but in another sense, it mostly functions to disallow jitter entropy on these systems, rather than simply taking more samples in that case. Instead, this patch takes a different approach. Right now we assume that a difference in one set of consecutive samples means one "bit" of credited entropy per scheduler trip. We can extend this so that a difference in two sets of consecutive samples means one "bit" of credited entropy per /two/ scheduler trips, and three for three, and four for four. In other words, we can increase the amount of jitter "work" we require for each "bit", depending on how slow the cycle counter is. So this patch takes whole bunch of samples, sees how many of them are different, and divides to find the amount of work required per "bit", and also requires that at least some minimum of them are different in order to attempt any jitter entropy. Note that this approach is still far from perfect. It's not a real statistical estimate on how much these samples vary; it's not a real-time analysis of the relevant input data. That remains a project for another time. However, it makes the same (partly flawed) assumptions as the code that's there now, so it's probably not worse than the status quo, and it handles the issue Eric mentioned in [1]. But, again, it's probably a far cry from whatever a really robust version of this would be. [1] https://lore.kernel.org/lkml/20220421233152.58522-1-ebiggers@kernel.org/ https://lore.kernel.org/lkml/20220421192939.250680-1-ebiggers@kernel.org/ Cc: Eric Biggers <ebiggers@google.com> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-22 12:47:42 +00:00
stack.samples = 0;
random: try to actively add entropy rather than passively wait for it For 5.3 we had to revert a nice ext4 IO pattern improvement, because it caused a bootup regression due to lack of entropy at bootup together with arguably broken user space that was asking for secure random numbers when it really didn't need to. See commit 72dbcf721566 (Revert "ext4: make __ext4_get_inode_loc plug"). This aims to solve the issue by actively generating entropy noise using the CPU cycle counter when waiting for the random number generator to initialize. This only works when you have a high-frequency time stamp counter available, but that's the case on all modern x86 CPU's, and on most other modern CPU's too. What we do is to generate jitter entropy from the CPU cycle counter under a somewhat complex load: calling the scheduler while also guaranteeing a certain amount of timing noise by also triggering a timer. I'm sure we can tweak this, and that people will want to look at other alternatives, but there's been a number of papers written on jitter entropy, and this should really be fairly conservative by crediting one bit of entropy for every timer-induced jump in the cycle counter. Not because the timer itself would be all that unpredictable, but because the interaction between the timer and the loop is going to be. Even if (and perhaps particularly if) the timer actually happens on another CPU, the cacheline interaction between the loop that reads the cycle counter and the timer itself firing is going to add perturbations to the cycle counter values that get mixed into the entropy pool. As Thomas pointed out, with a modern out-of-order CPU, even quite simple loops show a fair amount of hard-to-predict timing variability even in the absense of external interrupts. But this tries to take that further by actually having a fairly complex interaction. This is not going to solve the entropy issue for architectures that have no CPU cycle counter, but it's not clear how (and if) that is solvable, and the hardware in question is largely starting to be irrelevant. And by doing this we can at least avoid some of the even more contentious approaches (like making the entropy waiting time out in order to avoid the possibly unbounded waiting). Cc: Ahmed Darwish <darwish.07@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nicholas Mc Guire <hofrat@opentech.at> Cc: Andy Lutomirski <luto@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Willy Tarreau <w@1wt.eu> Cc: Alexander E. Patrakov <patrakov@gmail.com> Cc: Lennart Poettering <mzxreary@0pointer.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-09-28 23:53:52 +00:00
timer_setup_on_stack(&stack.timer, entropy_timer, 0);
while (!crng_ready() && !signal_pending(current)) {
random: try to actively add entropy rather than passively wait for it For 5.3 we had to revert a nice ext4 IO pattern improvement, because it caused a bootup regression due to lack of entropy at bootup together with arguably broken user space that was asking for secure random numbers when it really didn't need to. See commit 72dbcf721566 (Revert "ext4: make __ext4_get_inode_loc plug"). This aims to solve the issue by actively generating entropy noise using the CPU cycle counter when waiting for the random number generator to initialize. This only works when you have a high-frequency time stamp counter available, but that's the case on all modern x86 CPU's, and on most other modern CPU's too. What we do is to generate jitter entropy from the CPU cycle counter under a somewhat complex load: calling the scheduler while also guaranteeing a certain amount of timing noise by also triggering a timer. I'm sure we can tweak this, and that people will want to look at other alternatives, but there's been a number of papers written on jitter entropy, and this should really be fairly conservative by crediting one bit of entropy for every timer-induced jump in the cycle counter. Not because the timer itself would be all that unpredictable, but because the interaction between the timer and the loop is going to be. Even if (and perhaps particularly if) the timer actually happens on another CPU, the cacheline interaction between the loop that reads the cycle counter and the timer itself firing is going to add perturbations to the cycle counter values that get mixed into the entropy pool. As Thomas pointed out, with a modern out-of-order CPU, even quite simple loops show a fair amount of hard-to-predict timing variability even in the absense of external interrupts. But this tries to take that further by actually having a fairly complex interaction. This is not going to solve the entropy issue for architectures that have no CPU cycle counter, but it's not clear how (and if) that is solvable, and the hardware in question is largely starting to be irrelevant. And by doing this we can at least avoid some of the even more contentious approaches (like making the entropy waiting time out in order to avoid the possibly unbounded waiting). Cc: Ahmed Darwish <darwish.07@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nicholas Mc Guire <hofrat@opentech.at> Cc: Andy Lutomirski <luto@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Willy Tarreau <w@1wt.eu> Cc: Alexander E. Patrakov <patrakov@gmail.com> Cc: Lennart Poettering <mzxreary@0pointer.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-09-28 23:53:52 +00:00
if (!timer_pending(&stack.timer))
mod_timer(&stack.timer, jiffies + 1);
random: insist on random_get_entropy() existing in order to simplify All platforms are now guaranteed to provide some value for random_get_entropy(). In case some bug leads to this not being so, we print a warning, because that indicates that something is really very wrong (and likely other things are impacted too). This should never be hit, but it's a good and cheap way of finding out if something ever is problematic. Since we now have viable fallback code for random_get_entropy() on all platforms, which is, in the worst case, not worse than jiffies, we can count on getting the best possible value out of it. That means there's no longer a use for using jiffies as entropy input. It also means we no longer have a reason for doing the round-robin register flow in the IRQ handler, which was always of fairly dubious value. Instead we can greatly simplify the IRQ handler inputs and also unify the construction between 64-bits and 32-bits. We now collect the cycle counter and the return address, since those are the two things that matter. Because the return address and the irq number are likely related, to the extent we mix in the irq number, we can just xor it into the top unchanging bytes of the return address, rather than the bottom changing bytes of the cycle counter as before. Then, we can do a fixed 2 rounds of SipHash/HSipHash. Finally, we use the same construction of hashing only half of the [H]SipHash state on 32-bit and 64-bit. We're not actually discarding any entropy, since that entropy is carried through until the next time. And more importantly, it lets us do the same sponge-like construction everywhere. Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-12 17:59:57 +00:00
mix_pool_bytes(&stack.entropy, sizeof(stack.entropy));
random: try to actively add entropy rather than passively wait for it For 5.3 we had to revert a nice ext4 IO pattern improvement, because it caused a bootup regression due to lack of entropy at bootup together with arguably broken user space that was asking for secure random numbers when it really didn't need to. See commit 72dbcf721566 (Revert "ext4: make __ext4_get_inode_loc plug"). This aims to solve the issue by actively generating entropy noise using the CPU cycle counter when waiting for the random number generator to initialize. This only works when you have a high-frequency time stamp counter available, but that's the case on all modern x86 CPU's, and on most other modern CPU's too. What we do is to generate jitter entropy from the CPU cycle counter under a somewhat complex load: calling the scheduler while also guaranteeing a certain amount of timing noise by also triggering a timer. I'm sure we can tweak this, and that people will want to look at other alternatives, but there's been a number of papers written on jitter entropy, and this should really be fairly conservative by crediting one bit of entropy for every timer-induced jump in the cycle counter. Not because the timer itself would be all that unpredictable, but because the interaction between the timer and the loop is going to be. Even if (and perhaps particularly if) the timer actually happens on another CPU, the cacheline interaction between the loop that reads the cycle counter and the timer itself firing is going to add perturbations to the cycle counter values that get mixed into the entropy pool. As Thomas pointed out, with a modern out-of-order CPU, even quite simple loops show a fair amount of hard-to-predict timing variability even in the absense of external interrupts. But this tries to take that further by actually having a fairly complex interaction. This is not going to solve the entropy issue for architectures that have no CPU cycle counter, but it's not clear how (and if) that is solvable, and the hardware in question is largely starting to be irrelevant. And by doing this we can at least avoid some of the even more contentious approaches (like making the entropy waiting time out in order to avoid the possibly unbounded waiting). Cc: Ahmed Darwish <darwish.07@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nicholas Mc Guire <hofrat@opentech.at> Cc: Andy Lutomirski <luto@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Willy Tarreau <w@1wt.eu> Cc: Alexander E. Patrakov <patrakov@gmail.com> Cc: Lennart Poettering <mzxreary@0pointer.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-09-28 23:53:52 +00:00
schedule();
random: insist on random_get_entropy() existing in order to simplify All platforms are now guaranteed to provide some value for random_get_entropy(). In case some bug leads to this not being so, we print a warning, because that indicates that something is really very wrong (and likely other things are impacted too). This should never be hit, but it's a good and cheap way of finding out if something ever is problematic. Since we now have viable fallback code for random_get_entropy() on all platforms, which is, in the worst case, not worse than jiffies, we can count on getting the best possible value out of it. That means there's no longer a use for using jiffies as entropy input. It also means we no longer have a reason for doing the round-robin register flow in the IRQ handler, which was always of fairly dubious value. Instead we can greatly simplify the IRQ handler inputs and also unify the construction between 64-bits and 32-bits. We now collect the cycle counter and the return address, since those are the two things that matter. Because the return address and the irq number are likely related, to the extent we mix in the irq number, we can just xor it into the top unchanging bytes of the return address, rather than the bottom changing bytes of the cycle counter as before. Then, we can do a fixed 2 rounds of SipHash/HSipHash. Finally, we use the same construction of hashing only half of the [H]SipHash state on 32-bit and 64-bit. We're not actually discarding any entropy, since that entropy is carried through until the next time. And more importantly, it lets us do the same sponge-like construction everywhere. Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-12 17:59:57 +00:00
stack.entropy = random_get_entropy();
random: try to actively add entropy rather than passively wait for it For 5.3 we had to revert a nice ext4 IO pattern improvement, because it caused a bootup regression due to lack of entropy at bootup together with arguably broken user space that was asking for secure random numbers when it really didn't need to. See commit 72dbcf721566 (Revert "ext4: make __ext4_get_inode_loc plug"). This aims to solve the issue by actively generating entropy noise using the CPU cycle counter when waiting for the random number generator to initialize. This only works when you have a high-frequency time stamp counter available, but that's the case on all modern x86 CPU's, and on most other modern CPU's too. What we do is to generate jitter entropy from the CPU cycle counter under a somewhat complex load: calling the scheduler while also guaranteeing a certain amount of timing noise by also triggering a timer. I'm sure we can tweak this, and that people will want to look at other alternatives, but there's been a number of papers written on jitter entropy, and this should really be fairly conservative by crediting one bit of entropy for every timer-induced jump in the cycle counter. Not because the timer itself would be all that unpredictable, but because the interaction between the timer and the loop is going to be. Even if (and perhaps particularly if) the timer actually happens on another CPU, the cacheline interaction between the loop that reads the cycle counter and the timer itself firing is going to add perturbations to the cycle counter values that get mixed into the entropy pool. As Thomas pointed out, with a modern out-of-order CPU, even quite simple loops show a fair amount of hard-to-predict timing variability even in the absense of external interrupts. But this tries to take that further by actually having a fairly complex interaction. This is not going to solve the entropy issue for architectures that have no CPU cycle counter, but it's not clear how (and if) that is solvable, and the hardware in question is largely starting to be irrelevant. And by doing this we can at least avoid some of the even more contentious approaches (like making the entropy waiting time out in order to avoid the possibly unbounded waiting). Cc: Ahmed Darwish <darwish.07@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nicholas Mc Guire <hofrat@opentech.at> Cc: Andy Lutomirski <luto@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Willy Tarreau <w@1wt.eu> Cc: Alexander E. Patrakov <patrakov@gmail.com> Cc: Lennart Poettering <mzxreary@0pointer.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-09-28 23:53:52 +00:00
}
del_timer_sync(&stack.timer);
destroy_timer_on_stack(&stack.timer);
random: insist on random_get_entropy() existing in order to simplify All platforms are now guaranteed to provide some value for random_get_entropy(). In case some bug leads to this not being so, we print a warning, because that indicates that something is really very wrong (and likely other things are impacted too). This should never be hit, but it's a good and cheap way of finding out if something ever is problematic. Since we now have viable fallback code for random_get_entropy() on all platforms, which is, in the worst case, not worse than jiffies, we can count on getting the best possible value out of it. That means there's no longer a use for using jiffies as entropy input. It also means we no longer have a reason for doing the round-robin register flow in the IRQ handler, which was always of fairly dubious value. Instead we can greatly simplify the IRQ handler inputs and also unify the construction between 64-bits and 32-bits. We now collect the cycle counter and the return address, since those are the two things that matter. Because the return address and the irq number are likely related, to the extent we mix in the irq number, we can just xor it into the top unchanging bytes of the return address, rather than the bottom changing bytes of the cycle counter as before. Then, we can do a fixed 2 rounds of SipHash/HSipHash. Finally, we use the same construction of hashing only half of the [H]SipHash state on 32-bit and 64-bit. We're not actually discarding any entropy, since that entropy is carried through until the next time. And more importantly, it lets us do the same sponge-like construction everywhere. Cc: Theodore Ts'o <tytso@mit.edu> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-12 17:59:57 +00:00
mix_pool_bytes(&stack.entropy, sizeof(stack.entropy));
random: try to actively add entropy rather than passively wait for it For 5.3 we had to revert a nice ext4 IO pattern improvement, because it caused a bootup regression due to lack of entropy at bootup together with arguably broken user space that was asking for secure random numbers when it really didn't need to. See commit 72dbcf721566 (Revert "ext4: make __ext4_get_inode_loc plug"). This aims to solve the issue by actively generating entropy noise using the CPU cycle counter when waiting for the random number generator to initialize. This only works when you have a high-frequency time stamp counter available, but that's the case on all modern x86 CPU's, and on most other modern CPU's too. What we do is to generate jitter entropy from the CPU cycle counter under a somewhat complex load: calling the scheduler while also guaranteeing a certain amount of timing noise by also triggering a timer. I'm sure we can tweak this, and that people will want to look at other alternatives, but there's been a number of papers written on jitter entropy, and this should really be fairly conservative by crediting one bit of entropy for every timer-induced jump in the cycle counter. Not because the timer itself would be all that unpredictable, but because the interaction between the timer and the loop is going to be. Even if (and perhaps particularly if) the timer actually happens on another CPU, the cacheline interaction between the loop that reads the cycle counter and the timer itself firing is going to add perturbations to the cycle counter values that get mixed into the entropy pool. As Thomas pointed out, with a modern out-of-order CPU, even quite simple loops show a fair amount of hard-to-predict timing variability even in the absense of external interrupts. But this tries to take that further by actually having a fairly complex interaction. This is not going to solve the entropy issue for architectures that have no CPU cycle counter, but it's not clear how (and if) that is solvable, and the hardware in question is largely starting to be irrelevant. And by doing this we can at least avoid some of the even more contentious approaches (like making the entropy waiting time out in order to avoid the possibly unbounded waiting). Cc: Ahmed Darwish <darwish.07@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nicholas Mc Guire <hofrat@opentech.at> Cc: Andy Lutomirski <luto@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Willy Tarreau <w@1wt.eu> Cc: Alexander E. Patrakov <patrakov@gmail.com> Cc: Lennart Poettering <mzxreary@0pointer.de> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-09-28 23:53:52 +00:00
}
/**********************************************************************
*
* Userspace reader/writer interfaces.
*
* getrandom(2) is the primary modern interface into the RNG and should
* be used in preference to anything else.
*
* Reading from /dev/random has the same functionality as calling
* getrandom(2) with flags=0. In earlier versions, however, it had
* vastly different semantics and should therefore be avoided, to
* prevent backwards compatibility issues.
*
* Reading from /dev/urandom has the same functionality as calling
* getrandom(2) with flags=GRND_INSECURE. Because it does not block
* waiting for the RNG to be ready, it should not be used.
*
* Writing to either /dev/random or /dev/urandom adds entropy to
* the input pool but does not credit it.
*
* Polling on /dev/random indicates when the RNG is initialized, on
* the read side, and when it wants new entropy, on the write side.
*
* Both /dev/random and /dev/urandom have the same set of ioctls for
* adding entropy, getting the entropy count, zeroing the count, and
* reseeding the crng.
*
**********************************************************************/
SYSCALL_DEFINE3(getrandom, char __user *, ubuf, size_t, len, unsigned int, flags)
{
struct iov_iter iter;
struct iovec iov;
int ret;
if (flags & ~(GRND_NONBLOCK | GRND_RANDOM | GRND_INSECURE))
return -EINVAL;
/*
* Requesting insecure and blocking randomness at the same time makes
* no sense.
*/
if ((flags & (GRND_INSECURE | GRND_RANDOM)) == (GRND_INSECURE | GRND_RANDOM))
return -EINVAL;
if (!crng_ready() && !(flags & GRND_INSECURE)) {
if (flags & GRND_NONBLOCK)
return -EAGAIN;
ret = wait_for_random_bytes();
if (unlikely(ret))
return ret;
}
ret = import_single_range(READ, ubuf, len, &iov, &iter);
if (unlikely(ret))
return ret;
return get_random_bytes_user(&iter);
}
static __poll_t random_poll(struct file *file, poll_table *wait)
{
poll_wait(file, &crng_init_wait, wait);
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
return crng_ready() ? EPOLLIN | EPOLLRDNORM : EPOLLOUT | EPOLLWRNORM;
}
static ssize_t write_pool_user(struct iov_iter *iter)
{
u8 block[BLAKE2S_BLOCK_SIZE];
ssize_t ret = 0;
size_t copied;
if (unlikely(!iov_iter_count(iter)))
return 0;
for (;;) {
copied = copy_from_iter(block, sizeof(block), iter);
ret += copied;
mix_pool_bytes(block, copied);
if (!iov_iter_count(iter) || copied != sizeof(block))
break;
BUILD_BUG_ON(PAGE_SIZE % sizeof(block) != 0);
if (ret % PAGE_SIZE == 0) {
if (signal_pending(current))
break;
cond_resched();
}
}
memzero_explicit(block, sizeof(block));
return ret ? ret : -EFAULT;
}
static ssize_t random_write_iter(struct kiocb *kiocb, struct iov_iter *iter)
{
return write_pool_user(iter);
}
static ssize_t urandom_read_iter(struct kiocb *kiocb, struct iov_iter *iter)
{
static int maxwarn = 10;
/*
* Opportunistically attempt to initialize the RNG on platforms that
* have fast cycle counters, but don't (for now) require it to succeed.
*/
if (!crng_ready())
try_to_generate_entropy();
random: remove ratelimiting for in-kernel unseeded randomness The CONFIG_WARN_ALL_UNSEEDED_RANDOM debug option controls whether the kernel warns about all unseeded randomness or just the first instance. There's some complicated rate limiting and comparison to the previous caller, such that even with CONFIG_WARN_ALL_UNSEEDED_RANDOM enabled, developers still don't see all the messages or even an accurate count of how many were missed. This is the result of basically parallel mechanisms aimed at accomplishing more or less the same thing, added at different points in random.c history, which sort of compete with the first-instance-only limiting we have now. It turns out, however, that nobody cares about the first unseeded randomness instance of in-kernel users. The same first user has been there for ages now, and nobody is doing anything about it. It isn't even clear that anybody _can_ do anything about it. Most places that can do something about it have switched over to using get_random_bytes_wait() or wait_for_random_bytes(), which is the right thing to do, but there is still much code that needs randomness sometimes during init, and as a geeneral rule, if you're not using one of the _wait functions or the readiness notifier callback, you're bound to be doing it wrong just based on that fact alone. So warning about this same first user that can't easily change is simply not an effective mechanism for anything at all. Users can't do anything about it, as the Kconfig text points out -- the problem isn't in userspace code -- and kernel developers don't or more often can't react to it. Instead, show the warning for all instances when CONFIG_WARN_ALL_UNSEEDED_RANDOM is set, so that developers can debug things need be, or if it isn't set, don't show a warning at all. At the same time, CONFIG_WARN_ALL_UNSEEDED_RANDOM now implies setting random.ratelimit_disable=1 on by default, since if you care about one you probably care about the other too. And we can clean up usage around the related urandom_warning ratelimiter as well (whose behavior isn't changing), so that it properly counts missed messages after the 10 message threshold is reached. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-09 14:13:18 +00:00
if (!crng_ready()) {
if (!ratelimit_disable && maxwarn <= 0)
++urandom_warning.missed;
else if (ratelimit_disable || __ratelimit(&urandom_warning)) {
--maxwarn;
pr_notice("%s: uninitialized urandom read (%zu bytes read)\n",
current->comm, iov_iter_count(iter));
random: remove ratelimiting for in-kernel unseeded randomness The CONFIG_WARN_ALL_UNSEEDED_RANDOM debug option controls whether the kernel warns about all unseeded randomness or just the first instance. There's some complicated rate limiting and comparison to the previous caller, such that even with CONFIG_WARN_ALL_UNSEEDED_RANDOM enabled, developers still don't see all the messages or even an accurate count of how many were missed. This is the result of basically parallel mechanisms aimed at accomplishing more or less the same thing, added at different points in random.c history, which sort of compete with the first-instance-only limiting we have now. It turns out, however, that nobody cares about the first unseeded randomness instance of in-kernel users. The same first user has been there for ages now, and nobody is doing anything about it. It isn't even clear that anybody _can_ do anything about it. Most places that can do something about it have switched over to using get_random_bytes_wait() or wait_for_random_bytes(), which is the right thing to do, but there is still much code that needs randomness sometimes during init, and as a geeneral rule, if you're not using one of the _wait functions or the readiness notifier callback, you're bound to be doing it wrong just based on that fact alone. So warning about this same first user that can't easily change is simply not an effective mechanism for anything at all. Users can't do anything about it, as the Kconfig text points out -- the problem isn't in userspace code -- and kernel developers don't or more often can't react to it. Instead, show the warning for all instances when CONFIG_WARN_ALL_UNSEEDED_RANDOM is set, so that developers can debug things need be, or if it isn't set, don't show a warning at all. At the same time, CONFIG_WARN_ALL_UNSEEDED_RANDOM now implies setting random.ratelimit_disable=1 on by default, since if you care about one you probably care about the other too. And we can clean up usage around the related urandom_warning ratelimiter as well (whose behavior isn't changing), so that it properly counts missed messages after the 10 message threshold is reached. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-05-09 14:13:18 +00:00
}
}
return get_random_bytes_user(iter);
}
static ssize_t random_read_iter(struct kiocb *kiocb, struct iov_iter *iter)
{
int ret;
ret = wait_for_random_bytes();
if (ret != 0)
return ret;
return get_random_bytes_user(iter);
}
static long random_ioctl(struct file *f, unsigned int cmd, unsigned long arg)
{
int __user *p = (int __user *)arg;
int ent_count;
switch (cmd) {
case RNDGETENTCNT:
/* Inherently racy, no point locking. */
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
if (put_user(input_pool.init_bits, p))
return -EFAULT;
return 0;
case RNDADDTOENTCNT:
if (!capable(CAP_SYS_ADMIN))
return -EPERM;
if (get_user(ent_count, p))
return -EFAULT;
if (ent_count < 0)
return -EINVAL;
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
credit_init_bits(ent_count);
return 0;
case RNDADDENTROPY: {
struct iov_iter iter;
struct iovec iov;
ssize_t ret;
int len;
if (!capable(CAP_SYS_ADMIN))
return -EPERM;
if (get_user(ent_count, p++))
return -EFAULT;
if (ent_count < 0)
return -EINVAL;
if (get_user(len, p++))
return -EFAULT;
ret = import_single_range(WRITE, p, len, &iov, &iter);
if (unlikely(ret))
return ret;
ret = write_pool_user(&iter);
if (unlikely(ret < 0))
return ret;
/* Since we're crediting, enforce that it was all written into the pool. */
if (unlikely(ret != len))
return -EFAULT;
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
credit_init_bits(ent_count);
return 0;
}
case RNDZAPENTCNT:
case RNDCLEARPOOL:
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
/* No longer has any effect. */
if (!capable(CAP_SYS_ADMIN))
return -EPERM;
return 0;
case RNDRESEEDCRNG:
if (!capable(CAP_SYS_ADMIN))
return -EPERM;
if (!crng_ready())
return -ENODATA;
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
crng_reseed();
return 0;
default:
return -EINVAL;
}
}
2008-04-29 08:03:08 +00:00
static int random_fasync(int fd, struct file *filp, int on)
{
return fasync_helper(fd, filp, on, &fasync);
}
const struct file_operations random_fops = {
.read_iter = random_read_iter,
.write_iter = random_write_iter,
.poll = random_poll,
.unlocked_ioctl = random_ioctl,
.compat_ioctl = compat_ptr_ioctl,
2008-04-29 08:03:08 +00:00
.fasync = random_fasync,
llseek: automatically add .llseek fop All file_operations should get a .llseek operation so we can make nonseekable_open the default for future file operations without a .llseek pointer. The three cases that we can automatically detect are no_llseek, seq_lseek and default_llseek. For cases where we can we can automatically prove that the file offset is always ignored, we use noop_llseek, which maintains the current behavior of not returning an error from a seek. New drivers should normally not use noop_llseek but instead use no_llseek and call nonseekable_open at open time. Existing drivers can be converted to do the same when the maintainer knows for certain that no user code relies on calling seek on the device file. The generated code is often incorrectly indented and right now contains comments that clarify for each added line why a specific variant was chosen. In the version that gets submitted upstream, the comments will be gone and I will manually fix the indentation, because there does not seem to be a way to do that using coccinelle. Some amount of new code is currently sitting in linux-next that should get the same modifications, which I will do at the end of the merge window. Many thanks to Julia Lawall for helping me learn to write a semantic patch that does all this. ===== begin semantic patch ===== // This adds an llseek= method to all file operations, // as a preparation for making no_llseek the default. // // The rules are // - use no_llseek explicitly if we do nonseekable_open // - use seq_lseek for sequential files // - use default_llseek if we know we access f_pos // - use noop_llseek if we know we don't access f_pos, // but we still want to allow users to call lseek // @ open1 exists @ identifier nested_open; @@ nested_open(...) { <+... nonseekable_open(...) ...+> } @ open exists@ identifier open_f; identifier i, f; identifier open1.nested_open; @@ int open_f(struct inode *i, struct file *f) { <+... ( nonseekable_open(...) | nested_open(...) ) ...+> } @ read disable optional_qualifier exists @ identifier read_f; identifier f, p, s, off; type ssize_t, size_t, loff_t; expression E; identifier func; @@ ssize_t read_f(struct file *f, char *p, size_t s, loff_t *off) { <+... ( *off = E | *off += E | func(..., off, ...) | E = *off ) ...+> } @ read_no_fpos disable optional_qualifier exists @ identifier read_f; identifier f, p, s, off; type ssize_t, size_t, loff_t; @@ ssize_t read_f(struct file *f, char *p, size_t s, loff_t *off) { ... when != off } @ write @ identifier write_f; identifier f, p, s, off; type ssize_t, size_t, loff_t; expression E; identifier func; @@ ssize_t write_f(struct file *f, const char *p, size_t s, loff_t *off) { <+... ( *off = E | *off += E | func(..., off, ...) | E = *off ) ...+> } @ write_no_fpos @ identifier write_f; identifier f, p, s, off; type ssize_t, size_t, loff_t; @@ ssize_t write_f(struct file *f, const char *p, size_t s, loff_t *off) { ... when != off } @ fops0 @ identifier fops; @@ struct file_operations fops = { ... }; @ has_llseek depends on fops0 @ identifier fops0.fops; identifier llseek_f; @@ struct file_operations fops = { ... .llseek = llseek_f, ... }; @ has_read depends on fops0 @ identifier fops0.fops; identifier read_f; @@ struct file_operations fops = { ... .read = read_f, ... }; @ has_write depends on fops0 @ identifier fops0.fops; identifier write_f; @@ struct file_operations fops = { ... .write = write_f, ... }; @ has_open depends on fops0 @ identifier fops0.fops; identifier open_f; @@ struct file_operations fops = { ... .open = open_f, ... }; // use no_llseek if we call nonseekable_open //////////////////////////////////////////// @ nonseekable1 depends on !has_llseek && has_open @ identifier fops0.fops; identifier nso ~= "nonseekable_open"; @@ struct file_operations fops = { ... .open = nso, ... +.llseek = no_llseek, /* nonseekable */ }; @ nonseekable2 depends on !has_llseek @ identifier fops0.fops; identifier open.open_f; @@ struct file_operations fops = { ... .open = open_f, ... +.llseek = no_llseek, /* open uses nonseekable */ }; // use seq_lseek for sequential files ///////////////////////////////////// @ seq depends on !has_llseek @ identifier fops0.fops; identifier sr ~= "seq_read"; @@ struct file_operations fops = { ... .read = sr, ... +.llseek = seq_lseek, /* we have seq_read */ }; // use default_llseek if there is a readdir /////////////////////////////////////////// @ fops1 depends on !has_llseek && !nonseekable1 && !nonseekable2 && !seq @ identifier fops0.fops; identifier readdir_e; @@ // any other fop is used that changes pos struct file_operations fops = { ... .readdir = readdir_e, ... +.llseek = default_llseek, /* readdir is present */ }; // use default_llseek if at least one of read/write touches f_pos ///////////////////////////////////////////////////////////////// @ fops2 depends on !fops1 && !has_llseek && !nonseekable1 && !nonseekable2 && !seq @ identifier fops0.fops; identifier read.read_f; @@ // read fops use offset struct file_operations fops = { ... .read = read_f, ... +.llseek = default_llseek, /* read accesses f_pos */ }; @ fops3 depends on !fops1 && !fops2 && !has_llseek && !nonseekable1 && !nonseekable2 && !seq @ identifier fops0.fops; identifier write.write_f; @@ // write fops use offset struct file_operations fops = { ... .write = write_f, ... + .llseek = default_llseek, /* write accesses f_pos */ }; // Use noop_llseek if neither read nor write accesses f_pos /////////////////////////////////////////////////////////// @ fops4 depends on !fops1 && !fops2 && !fops3 && !has_llseek && !nonseekable1 && !nonseekable2 && !seq @ identifier fops0.fops; identifier read_no_fpos.read_f; identifier write_no_fpos.write_f; @@ // write fops use offset struct file_operations fops = { ... .write = write_f, .read = read_f, ... +.llseek = noop_llseek, /* read and write both use no f_pos */ }; @ depends on has_write && !has_read && !fops1 && !fops2 && !has_llseek && !nonseekable1 && !nonseekable2 && !seq @ identifier fops0.fops; identifier write_no_fpos.write_f; @@ struct file_operations fops = { ... .write = write_f, ... +.llseek = noop_llseek, /* write uses no f_pos */ }; @ depends on has_read && !has_write && !fops1 && !fops2 && !has_llseek && !nonseekable1 && !nonseekable2 && !seq @ identifier fops0.fops; identifier read_no_fpos.read_f; @@ struct file_operations fops = { ... .read = read_f, ... +.llseek = noop_llseek, /* read uses no f_pos */ }; @ depends on !has_read && !has_write && !fops1 && !fops2 && !has_llseek && !nonseekable1 && !nonseekable2 && !seq @ identifier fops0.fops; @@ struct file_operations fops = { ... +.llseek = noop_llseek, /* no read or write fn */ }; ===== End semantic patch ===== Signed-off-by: Arnd Bergmann <arnd@arndb.de> Cc: Julia Lawall <julia@diku.dk> Cc: Christoph Hellwig <hch@infradead.org>
2010-08-15 16:52:59 +00:00
.llseek = noop_llseek,
.splice_read = generic_file_splice_read,
.splice_write = iter_file_splice_write,
};
const struct file_operations urandom_fops = {
.read_iter = urandom_read_iter,
.write_iter = random_write_iter,
.unlocked_ioctl = random_ioctl,
.compat_ioctl = compat_ptr_ioctl,
.fasync = random_fasync,
.llseek = noop_llseek,
.splice_read = generic_file_splice_read,
.splice_write = iter_file_splice_write,
};
/********************************************************************
*
* Sysctl interface.
*
* These are partly unused legacy knobs with dummy values to not break
* userspace and partly still useful things. They are usually accessible
* in /proc/sys/kernel/random/ and are as follows:
*
* - boot_id - a UUID representing the current boot.
*
* - uuid - a random UUID, different each time the file is read.
*
* - poolsize - the number of bits of entropy that the input pool can
* hold, tied to the POOL_BITS constant.
*
* - entropy_avail - the number of bits of entropy currently in the
* input pool. Always <= poolsize.
*
* - write_wakeup_threshold - the amount of entropy in the input pool
* below which write polls to /dev/random will unblock, requesting
* more entropy, tied to the POOL_READY_BITS constant. It is writable
* to avoid breaking old userspaces, but writing to it does not
* change any behavior of the RNG.
*
* - urandom_min_reseed_secs - fixed to the value CRNG_RESEED_INTERVAL.
* It is writable to avoid breaking old userspaces, but writing
* to it does not change any behavior of the RNG.
*
********************************************************************/
#ifdef CONFIG_SYSCTL
#include <linux/sysctl.h>
static int sysctl_random_min_urandom_seed = CRNG_RESEED_INTERVAL / HZ;
static int sysctl_random_write_wakeup_bits = POOL_READY_BITS;
static int sysctl_poolsize = POOL_BITS;
static u8 sysctl_bootid[UUID_SIZE];
/*
* This function is used to return both the bootid UUID, and random
* UUID. The difference is in whether table->data is NULL; if it is,
* then a new UUID is generated and returned to the user.
*/
static int proc_do_uuid(struct ctl_table *table, int write, void *buf,
size_t *lenp, loff_t *ppos)
{
u8 tmp_uuid[UUID_SIZE], *uuid;
char uuid_string[UUID_STRING_LEN + 1];
struct ctl_table fake_table = {
.data = uuid_string,
.maxlen = UUID_STRING_LEN
};
if (write)
return -EPERM;
uuid = table->data;
if (!uuid) {
uuid = tmp_uuid;
generate_random_uuid(uuid);
} else {
static DEFINE_SPINLOCK(bootid_spinlock);
spin_lock(&bootid_spinlock);
if (!uuid[8])
generate_random_uuid(uuid);
spin_unlock(&bootid_spinlock);
}
snprintf(uuid_string, sizeof(uuid_string), "%pU", uuid);
return proc_dostring(&fake_table, 0, buf, lenp, ppos);
}
/* The same as proc_dointvec, but writes don't change anything. */
static int proc_do_rointvec(struct ctl_table *table, int write, void *buf,
size_t *lenp, loff_t *ppos)
{
return write ? 0 : proc_dointvec(table, 0, buf, lenp, ppos);
}
random: move the random sysctl declarations to its own file kernel/sysctl.c is a kitchen sink where everyone leaves their dirty dishes, this makes it very difficult to maintain. To help with this maintenance let's start by moving sysctls to places where they actually belong. The proc sysctl maintainers do not want to know what sysctl knobs you wish to add for your own piece of code, we just care about the core logic. So move the random sysctls to their own file and use register_sysctl_init(). [mcgrof@kernel.org: commit log update to justify the move] Link: https://lkml.kernel.org/r/20211124231435.1445213-3-mcgrof@kernel.org Signed-off-by: Xiaoming Ni <nixiaoming@huawei.com> Signed-off-by: Luis Chamberlain <mcgrof@kernel.org> Cc: Al Viro <viro@zeniv.linux.org.uk> Cc: Amir Goldstein <amir73il@gmail.com> Cc: Andy Shevchenko <andriy.shevchenko@linux.intel.com> Cc: Antti Palosaari <crope@iki.fi> Cc: Arnd Bergmann <arnd@arndb.de> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Benjamin LaHaise <bcrl@kvack.org> Cc: Clemens Ladisch <clemens@ladisch.de> Cc: David Airlie <airlied@linux.ie> Cc: Douglas Gilbert <dgilbert@interlog.com> Cc: Eric Biederman <ebiederm@xmission.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Iurii Zaikin <yzaikin@google.com> Cc: James E.J. Bottomley <jejb@linux.ibm.com> Cc: Jani Nikula <jani.nikula@intel.com> Cc: Jani Nikula <jani.nikula@linux.intel.com> Cc: Jan Kara <jack@suse.cz> Cc: Joel Becker <jlbec@evilplan.org> Cc: John Ogness <john.ogness@linutronix.de> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Cc: Joseph Qi <joseph.qi@linux.alibaba.com> Cc: Julia Lawall <julia.lawall@inria.fr> Cc: Kees Cook <keescook@chromium.org> Cc: Lukas Middendorf <kernel@tuxforce.de> Cc: Mark Fasheh <mark@fasheh.com> Cc: Martin K. Petersen <martin.petersen@oracle.com> Cc: Paul Turner <pjt@google.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Petr Mladek <pmladek@suse.com> Cc: Phillip Potter <phil@philpotter.co.uk> Cc: Qing Wang <wangqing@vivo.com> Cc: "Rafael J. Wysocki" <rafael@kernel.org> Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: Sebastian Reichel <sre@kernel.org> Cc: Sergey Senozhatsky <senozhatsky@chromium.org> Cc: Stephen Kitt <steve@sk2.org> Cc: Steven Rostedt (VMware) <rostedt@goodmis.org> Cc: Suren Baghdasaryan <surenb@google.com> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: "Theodore Ts'o" <tytso@mit.edu> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2022-01-22 06:12:18 +00:00
static struct ctl_table random_table[] = {
{
.procname = "poolsize",
.data = &sysctl_poolsize,
.maxlen = sizeof(int),
.mode = 0444,
.proc_handler = proc_dointvec,
},
{
.procname = "entropy_avail",
random: do not pretend to handle premature next security model Per the thread linked below, "premature next" is not considered to be a realistic threat model, and leads to more serious security problems. "Premature next" is the scenario in which: - Attacker compromises the current state of a fully initialized RNG via some kind of infoleak. - New bits of entropy are added directly to the key used to generate the /dev/urandom stream, without any buffering or pooling. - Attacker then, somehow having read access to /dev/urandom, samples RNG output and brute forces the individual new bits that were added. - Result: the RNG never "recovers" from the initial compromise, a so-called violation of what academics term "post-compromise security". The usual solutions to this involve some form of delaying when entropy gets mixed into the crng. With Fortuna, this involves multiple input buckets. With what the Linux RNG was trying to do prior, this involves entropy estimation. However, by delaying when entropy gets mixed in, it also means that RNG compromises are extremely dangerous during the window of time before the RNG has gathered enough entropy, during which time nonces may become predictable (or repeated), ephemeral keys may not be secret, and so forth. Moreover, it's unclear how realistic "premature next" is from an attack perspective, if these attacks even make sense in practice. Put together -- and discussed in more detail in the thread below -- these constitute grounds for just doing away with the current code that pretends to handle premature next. I say "pretends" because it wasn't doing an especially great job at it either; should we change our mind about this direction, we would probably implement Fortuna to "fix" the "problem", in which case, removing the pretend solution still makes sense. This also reduces the crng reseed period from 5 minutes down to 1 minute. The rationale from the thread might lead us toward reducing that even further in the future (or even eliminating it), but that remains a topic of a future commit. At a high level, this patch changes semantics from: Before: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every five minutes, but only if 256 new "bits" have been accumulated since the last reseeding. After: Seed for the first time after 256 "bits" of estimated entropy have been accumulated since the system booted. Thereafter, reseed once every minute. Most of this patch is renaming and removing: POOL_MIN_BITS becomes POOL_INIT_BITS, credit_entropy_bits() becomes credit_init_bits(), crng_reseed() loses its "force" parameter since it's now always true, the drain_entropy() function no longer has any use so it's removed, entropy estimation is skipped if we've already init'd, the various notifiers for "low on entropy" are now only active prior to init, and finally, some documentation comments are cleaned up here and there. Link: https://lore.kernel.org/lkml/YmlMGx6+uigkGiZ0@zx2c4.com/ Cc: Theodore Ts'o <tytso@mit.edu> Cc: Nadia Heninger <nadiah@cs.ucsd.edu> Cc: Tom Ristenpart <ristenpart@cornell.edu> Reviewed-by: Eric Biggers <ebiggers@google.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-04-30 20:03:29 +00:00
.data = &input_pool.init_bits,
.maxlen = sizeof(int),
.mode = 0444,
random: use linear min-entropy accumulation crediting 30e37ec516ae ("random: account for entropy loss due to overwrites") assumed that adding new entropy to the LFSR pool probabilistically cancelled out old entropy there, so entropy was credited asymptotically, approximating Shannon entropy of independent sources (rather than a stronger min-entropy notion) using 1/8th fractional bits and replacing a constant 2-2/√𝑒 term (~0.786938) with 3/4 (0.75) to slightly underestimate it. This wasn't superb, but it was perhaps better than nothing, so that's what was done. Which entropy specifically was being cancelled out and how much precisely each time is hard to tell, though as I showed with the attack code in my previous commit, a motivated adversary with sufficient information can actually cancel out everything. Since we're no longer using an LFSR for entropy accumulation, this probabilistic cancellation is no longer relevant. Rather, we're now using a computational hash function as the accumulator and we've switched to working in the random oracle model, from which we can now revisit the question of min-entropy accumulation, which is done in detail in <https://eprint.iacr.org/2019/198>. Consider a long input bit string that is built by concatenating various smaller independent input bit strings. Each one of these inputs has a designated min-entropy, which is what we're passing to credit_entropy_bits(h). When we pass the concatenation of these to a random oracle, it means that an adversary trying to receive back the same reply as us would need to become certain about each part of the concatenated bit string we passed in, which means becoming certain about all of those h values. That means we can estimate the accumulation by simply adding up the h values in calls to credit_entropy_bits(h); there's no probabilistic cancellation at play like there was said to be for the LFSR. Incidentally, this is also what other entropy accumulators based on computational hash functions do as well. So this commit replaces credit_entropy_bits(h) with essentially `total = min(POOL_BITS, total + h)`, done with a cmpxchg loop as before. What if we're wrong and the above is nonsense? It's not, but let's assume we don't want the actual _behavior_ of the code to change much. Currently that behavior is not extracting from the input pool until it has 128 bits of entropy in it. With the old algorithm, we'd hit that magic 128 number after roughly 256 calls to credit_entropy_bits(1). So, we can retain more or less the old behavior by waiting to extract from the input pool until it hits 256 bits of entropy using the new code. For people concerned about this change, it means that there's not that much practical behavioral change. And for folks actually trying to model the behavior rigorously, it means that we have an even higher margin against attacks. Cc: Theodore Ts'o <tytso@mit.edu> Cc: Dominik Brodowski <linux@dominikbrodowski.net> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Eric Biggers <ebiggers@google.com> Reviewed-by: Jean-Philippe Aumasson <jeanphilippe.aumasson@gmail.com> Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
2022-02-03 12:28:06 +00:00
.proc_handler = proc_dointvec,
},
{
.procname = "write_wakeup_threshold",
.data = &sysctl_random_write_wakeup_bits,
.maxlen = sizeof(int),
.mode = 0644,
.proc_handler = proc_do_rointvec,
},
{
.procname = "urandom_min_reseed_secs",
.data = &sysctl_random_min_urandom_seed,
.maxlen = sizeof(int),
.mode = 0644,
.proc_handler = proc_do_rointvec,
},
{
.procname = "boot_id",
.data = &sysctl_bootid,
.mode = 0444,
.proc_handler = proc_do_uuid,
},
{
.procname = "uuid",
.mode = 0444,
.proc_handler = proc_do_uuid,
},
{ }
};
random: move the random sysctl declarations to its own file kernel/sysctl.c is a kitchen sink where everyone leaves their dirty dishes, this makes it very difficult to maintain. To help with this maintenance let's start by moving sysctls to places where they actually belong. The proc sysctl maintainers do not want to know what sysctl knobs you wish to add for your own piece of code, we just care about the core logic. So move the random sysctls to their own file and use register_sysctl_init(). [mcgrof@kernel.org: commit log update to justify the move] Link: https://lkml.kernel.org/r/20211124231435.1445213-3-mcgrof@kernel.org Signed-off-by: Xiaoming Ni <nixiaoming@huawei.com> Signed-off-by: Luis Chamberlain <mcgrof@kernel.org> Cc: Al Viro <viro@zeniv.linux.org.uk> Cc: Amir Goldstein <amir73il@gmail.com> Cc: Andy Shevchenko <andriy.shevchenko@linux.intel.com> Cc: Antti Palosaari <crope@iki.fi> Cc: Arnd Bergmann <arnd@arndb.de> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Benjamin LaHaise <bcrl@kvack.org> Cc: Clemens Ladisch <clemens@ladisch.de> Cc: David Airlie <airlied@linux.ie> Cc: Douglas Gilbert <dgilbert@interlog.com> Cc: Eric Biederman <ebiederm@xmission.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Iurii Zaikin <yzaikin@google.com> Cc: James E.J. Bottomley <jejb@linux.ibm.com> Cc: Jani Nikula <jani.nikula@intel.com> Cc: Jani Nikula <jani.nikula@linux.intel.com> Cc: Jan Kara <jack@suse.cz> Cc: Joel Becker <jlbec@evilplan.org> Cc: John Ogness <john.ogness@linutronix.de> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Cc: Joseph Qi <joseph.qi@linux.alibaba.com> Cc: Julia Lawall <julia.lawall@inria.fr> Cc: Kees Cook <keescook@chromium.org> Cc: Lukas Middendorf <kernel@tuxforce.de> Cc: Mark Fasheh <mark@fasheh.com> Cc: Martin K. Petersen <martin.petersen@oracle.com> Cc: Paul Turner <pjt@google.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Petr Mladek <pmladek@suse.com> Cc: Phillip Potter <phil@philpotter.co.uk> Cc: Qing Wang <wangqing@vivo.com> Cc: "Rafael J. Wysocki" <rafael@kernel.org> Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: Sebastian Reichel <sre@kernel.org> Cc: Sergey Senozhatsky <senozhatsky@chromium.org> Cc: Stephen Kitt <steve@sk2.org> Cc: Steven Rostedt (VMware) <rostedt@goodmis.org> Cc: Suren Baghdasaryan <surenb@google.com> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: "Theodore Ts'o" <tytso@mit.edu> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2022-01-22 06:12:18 +00:00
/*
* random_init() is called before sysctl_init(),
* so we cannot call register_sysctl_init() in random_init()
random: move the random sysctl declarations to its own file kernel/sysctl.c is a kitchen sink where everyone leaves their dirty dishes, this makes it very difficult to maintain. To help with this maintenance let's start by moving sysctls to places where they actually belong. The proc sysctl maintainers do not want to know what sysctl knobs you wish to add for your own piece of code, we just care about the core logic. So move the random sysctls to their own file and use register_sysctl_init(). [mcgrof@kernel.org: commit log update to justify the move] Link: https://lkml.kernel.org/r/20211124231435.1445213-3-mcgrof@kernel.org Signed-off-by: Xiaoming Ni <nixiaoming@huawei.com> Signed-off-by: Luis Chamberlain <mcgrof@kernel.org> Cc: Al Viro <viro@zeniv.linux.org.uk> Cc: Amir Goldstein <amir73il@gmail.com> Cc: Andy Shevchenko <andriy.shevchenko@linux.intel.com> Cc: Antti Palosaari <crope@iki.fi> Cc: Arnd Bergmann <arnd@arndb.de> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Benjamin LaHaise <bcrl@kvack.org> Cc: Clemens Ladisch <clemens@ladisch.de> Cc: David Airlie <airlied@linux.ie> Cc: Douglas Gilbert <dgilbert@interlog.com> Cc: Eric Biederman <ebiederm@xmission.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Iurii Zaikin <yzaikin@google.com> Cc: James E.J. Bottomley <jejb@linux.ibm.com> Cc: Jani Nikula <jani.nikula@intel.com> Cc: Jani Nikula <jani.nikula@linux.intel.com> Cc: Jan Kara <jack@suse.cz> Cc: Joel Becker <jlbec@evilplan.org> Cc: John Ogness <john.ogness@linutronix.de> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Cc: Joseph Qi <joseph.qi@linux.alibaba.com> Cc: Julia Lawall <julia.lawall@inria.fr> Cc: Kees Cook <keescook@chromium.org> Cc: Lukas Middendorf <kernel@tuxforce.de> Cc: Mark Fasheh <mark@fasheh.com> Cc: Martin K. Petersen <martin.petersen@oracle.com> Cc: Paul Turner <pjt@google.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Petr Mladek <pmladek@suse.com> Cc: Phillip Potter <phil@philpotter.co.uk> Cc: Qing Wang <wangqing@vivo.com> Cc: "Rafael J. Wysocki" <rafael@kernel.org> Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Cc: Sebastian Reichel <sre@kernel.org> Cc: Sergey Senozhatsky <senozhatsky@chromium.org> Cc: Stephen Kitt <steve@sk2.org> Cc: Steven Rostedt (VMware) <rostedt@goodmis.org> Cc: Suren Baghdasaryan <surenb@google.com> Cc: Tetsuo Handa <penguin-kernel@I-love.SAKURA.ne.jp> Cc: "Theodore Ts'o" <tytso@mit.edu> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2022-01-22 06:12:18 +00:00
*/
static int __init random_sysctls_init(void)
{
register_sysctl_init("kernel/random", random_table);
return 0;
}
device_initcall(random_sysctls_init);
#endif