linux/include/media/v4l2-dev.h

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/*
*
* V 4 L 2 D R I V E R H E L P E R A P I
*
* Moved from videodev2.h
*
* Some commonly needed functions for drivers (v4l2-common.o module)
*/
#ifndef _V4L2_DEV_H
#define _V4L2_DEV_H
#include <linux/poll.h>
#include <linux/fs.h>
#include <linux/device.h>
#include <linux/cdev.h>
#include <linux/mutex.h>
#include <linux/videodev2.h>
#include <media/media-entity.h>
#define VIDEO_MAJOR 81
#define VFL_TYPE_GRABBER 0
#define VFL_TYPE_VBI 1
#define VFL_TYPE_RADIO 2
#define VFL_TYPE_SUBDEV 3
#define VFL_TYPE_MAX 4
struct v4l2_ioctl_callbacks;
struct video_device;
struct v4l2_device;
V4L/DVB: v4l2: Add new control handling framework Add a new framework to handle controls which makes life for driver developers much easier. Note that this patch moves some of the control support that used to be in v4l2-common.c to v4l2-ctrls.c. The tables were copied unchanged. The body of v4l2_ctrl_query_fill() was copied to a new v4l2_ctrl_fill() function in v4l2-ctrls.c. This new function doesn't use the v4l2_queryctrl struct anymore, which makes it more general. The remainder of v4l2-ctrls.c is all new. Highlights include: - No need to implement VIDIOC_QUERYCTRL, QUERYMENU, S_CTRL, G_CTRL, S_EXT_CTRLS, G_EXT_CTRLS or TRY_EXT_CTRLS in either bridge drivers or subdevs. New wrapper functions are provided that can just be plugged in. Once everything has been converted these wrapper functions can be removed as well. - When subdevices are added their controls can be automatically merged with the bridge driver's controls. - Most drivers just need to implement s_ctrl to set the controls. The framework handles the locking and tries to be as 'atomic' as possible. - Ready for the subdev device nodes: the same mechanism applies to subdevs and their device nodes as well. Sub-device drivers can make controls local, preventing them from being merged with bridge drivers. - Takes care of backwards compatibility handling of VIDIOC_S_CTRL and VIDIOC_G_CTRL. Handling of V4L2_CID_PRIVATE_BASE is fully transparent. CTRL_CLASS controls are automatically added. Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2010-08-01 17:32:42 +00:00
struct v4l2_ctrl_handler;
/* Flag to mark the video_device struct as registered.
Drivers can clear this flag if they want to block all future
device access. It is cleared by video_unregister_device. */
#define V4L2_FL_REGISTERED (0)
#define V4L2_FL_USES_V4L2_FH (1)
struct v4l2_file_operations {
struct module *owner;
ssize_t (*read) (struct file *, char __user *, size_t, loff_t *);
ssize_t (*write) (struct file *, const char __user *, size_t, loff_t *);
unsigned int (*poll) (struct file *, struct poll_table_struct *);
long (*ioctl) (struct file *, unsigned int, unsigned long);
long (*unlocked_ioctl) (struct file *, unsigned int, unsigned long);
int (*mmap) (struct file *, struct vm_area_struct *);
int (*open) (struct file *);
int (*release) (struct file *);
};
/*
* Newer version of video_device, handled by videodev2.c
* This version moves redundant code from video device code to
* the common handler
*/
struct video_device
{
#if defined(CONFIG_MEDIA_CONTROLLER)
struct media_entity entity;
#endif
/* device ops */
const struct v4l2_file_operations *fops;
/* sysfs */
struct device dev; /* v4l device */
struct cdev *cdev; /* character device */
/* Set either parent or v4l2_dev if your driver uses v4l2_device */
struct device *parent; /* device parent */
struct v4l2_device *v4l2_dev; /* v4l2_device parent */
V4L/DVB: v4l2: Add new control handling framework Add a new framework to handle controls which makes life for driver developers much easier. Note that this patch moves some of the control support that used to be in v4l2-common.c to v4l2-ctrls.c. The tables were copied unchanged. The body of v4l2_ctrl_query_fill() was copied to a new v4l2_ctrl_fill() function in v4l2-ctrls.c. This new function doesn't use the v4l2_queryctrl struct anymore, which makes it more general. The remainder of v4l2-ctrls.c is all new. Highlights include: - No need to implement VIDIOC_QUERYCTRL, QUERYMENU, S_CTRL, G_CTRL, S_EXT_CTRLS, G_EXT_CTRLS or TRY_EXT_CTRLS in either bridge drivers or subdevs. New wrapper functions are provided that can just be plugged in. Once everything has been converted these wrapper functions can be removed as well. - When subdevices are added their controls can be automatically merged with the bridge driver's controls. - Most drivers just need to implement s_ctrl to set the controls. The framework handles the locking and tries to be as 'atomic' as possible. - Ready for the subdev device nodes: the same mechanism applies to subdevs and their device nodes as well. Sub-device drivers can make controls local, preventing them from being merged with bridge drivers. - Takes care of backwards compatibility handling of VIDIOC_S_CTRL and VIDIOC_G_CTRL. Handling of V4L2_CID_PRIVATE_BASE is fully transparent. CTRL_CLASS controls are automatically added. Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
2010-08-01 17:32:42 +00:00
/* Control handler associated with this device node. May be NULL. */
struct v4l2_ctrl_handler *ctrl_handler;
/* device info */
char name[32];
int vfl_type;
/* 'minor' is set to -1 if the registration failed */
int minor;
u16 num;
/* use bitops to set/clear/test flags */
unsigned long flags;
/* attribute to differentiate multiple indices on one physical device */
int index;
/* V4L2 file handles */
spinlock_t fh_lock; /* Lock for all v4l2_fhs */
struct list_head fh_list; /* List of struct v4l2_fh */
int debug; /* Activates debug level*/
/* Video standard vars */
v4l2_std_id tvnorms; /* Supported tv norms */
v4l2_std_id current_norm; /* Current tvnorm */
/* callbacks */
void (*release)(struct video_device *vdev);
/* ioctl callbacks */
const struct v4l2_ioctl_ops *ioctl_ops;
/* serialization lock */
struct mutex *lock;
};
#define media_entity_to_video_device(entity) \
container_of(entity, struct video_device, entity)
/* dev to video-device */
#define to_video_device(cd) container_of(cd, struct video_device, dev)
int __must_check __video_register_device(struct video_device *vdev, int type,
int nr, int warn_if_nr_in_use, struct module *owner);
/* Register video devices. Note that if video_register_device fails,
the release() callback of the video_device structure is *not* called, so
the caller is responsible for freeing any data. Usually that means that
you call video_device_release() on failure. */
static inline int __must_check video_register_device(struct video_device *vdev,
int type, int nr)
{
return __video_register_device(vdev, type, nr, 1, vdev->fops->owner);
}
/* Same as video_register_device, but no warning is issued if the desired
device node number was already in use. */
static inline int __must_check video_register_device_no_warn(
struct video_device *vdev, int type, int nr)
{
return __video_register_device(vdev, type, nr, 0, vdev->fops->owner);
}
/* Unregister video devices. Will do nothing if vdev == NULL or
video_is_registered() returns false. */
void video_unregister_device(struct video_device *vdev);
/* helper functions to alloc/release struct video_device, the
latter can also be used for video_device->release(). */
struct video_device * __must_check video_device_alloc(void);
/* this release function frees the vdev pointer */
void video_device_release(struct video_device *vdev);
/* this release function does nothing, use when the video_device is a
static global struct. Note that having a static video_device is
a dubious construction at best. */
void video_device_release_empty(struct video_device *vdev);
/* helper functions to access driver private data. */
static inline void *video_get_drvdata(struct video_device *vdev)
{
return dev_get_drvdata(&vdev->dev);
}
static inline void video_set_drvdata(struct video_device *vdev, void *data)
{
dev_set_drvdata(&vdev->dev, data);
}
struct video_device *video_devdata(struct file *file);
/* Combine video_get_drvdata and video_devdata as this is
used very often. */
static inline void *video_drvdata(struct file *file)
{
return video_get_drvdata(video_devdata(file));
}
static inline const char *video_device_node_name(struct video_device *vdev)
{
return dev_name(&vdev->dev);
}
static inline int video_is_registered(struct video_device *vdev)
{
return test_bit(V4L2_FL_REGISTERED, &vdev->flags);
}
#endif /* _V4L2_DEV_H */