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310 lines
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ReStructuredText
310 lines
12 KiB
ReStructuredText
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.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)
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====================
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Asynchronous VM_BIND
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====================
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Nomenclature:
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=============
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* ``VRAM``: On-device memory. Sometimes referred to as device local memory.
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* ``gpu_vm``: A virtual GPU address space. Typically per process, but
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can be shared by multiple processes.
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* ``VM_BIND``: An operation or a list of operations to modify a gpu_vm using
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an IOCTL. The operations include mapping and unmapping system- or
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VRAM memory.
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* ``syncobj``: A container that abstracts synchronization objects. The
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synchronization objects can be either generic, like dma-fences or
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driver specific. A syncobj typically indicates the type of the
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underlying synchronization object.
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* ``in-syncobj``: Argument to a VM_BIND IOCTL, the VM_BIND operation waits
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for these before starting.
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* ``out-syncobj``: Argument to a VM_BIND_IOCTL, the VM_BIND operation
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signals these when the bind operation is complete.
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* ``dma-fence``: A cross-driver synchronization object. A basic
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understanding of dma-fences is required to digest this
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document. Please refer to the ``DMA Fences`` section of the
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:doc:`dma-buf doc </driver-api/dma-buf>`.
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* ``memory fence``: A synchronization object, different from a dma-fence.
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A memory fence uses the value of a specified memory location to determine
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signaled status. A memory fence can be awaited and signaled by both
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the GPU and CPU. Memory fences are sometimes referred to as
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user-fences, userspace-fences or gpu futexes and do not necessarily obey
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the dma-fence rule of signaling within a "reasonable amount of time".
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The kernel should thus avoid waiting for memory fences with locks held.
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* ``long-running workload``: A workload that may take more than the
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current stipulated dma-fence maximum signal delay to complete and
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which therefore needs to set the gpu_vm or the GPU execution context in
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a certain mode that disallows completion dma-fences.
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* ``exec function``: An exec function is a function that revalidates all
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affected gpu_vmas, submits a GPU command batch and registers the
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dma_fence representing the GPU command's activity with all affected
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dma_resvs. For completeness, although not covered by this document,
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it's worth mentioning that an exec function may also be the
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revalidation worker that is used by some drivers in compute /
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long-running mode.
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* ``bind context``: A context identifier used for the VM_BIND
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operation. VM_BIND operations that use the same bind context can be
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assumed, where it matters, to complete in order of submission. No such
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assumptions can be made for VM_BIND operations using separate bind contexts.
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* ``UMD``: User-mode driver.
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* ``KMD``: Kernel-mode driver.
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Synchronous / Asynchronous VM_BIND operation
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============================================
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Synchronous VM_BIND
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___________________
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With Synchronous VM_BIND, the VM_BIND operations all complete before the
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IOCTL returns. A synchronous VM_BIND takes neither in-fences nor
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out-fences. Synchronous VM_BIND may block and wait for GPU operations;
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for example swap-in or clearing, or even previous binds.
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Asynchronous VM_BIND
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____________________
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Asynchronous VM_BIND accepts both in-syncobjs and out-syncobjs. While the
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IOCTL may return immediately, the VM_BIND operations wait for the in-syncobjs
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before modifying the GPU page-tables, and signal the out-syncobjs when
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the modification is done in the sense that the next exec function that
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awaits for the out-syncobjs will see the change. Errors are reported
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synchronously.
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In low-memory situations the implementation may block, performing the
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VM_BIND synchronously, because there might not be enough memory
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immediately available for preparing the asynchronous operation.
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If the VM_BIND IOCTL takes a list or an array of operations as an argument,
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the in-syncobjs needs to signal before the first operation starts to
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execute, and the out-syncobjs signal after the last operation
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completes. Operations in the operation list can be assumed, where it
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matters, to complete in order.
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Since asynchronous VM_BIND operations may use dma-fences embedded in
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out-syncobjs and internally in KMD to signal bind completion, any
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memory fences given as VM_BIND in-fences need to be awaited
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synchronously before the VM_BIND ioctl returns, since dma-fences,
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required to signal in a reasonable amount of time, can never be made
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to depend on memory fences that don't have such a restriction.
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The purpose of an Asynchronous VM_BIND operation is for user-mode
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drivers to be able to pipeline interleaved gpu_vm modifications and
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exec functions. For long-running workloads, such pipelining of a bind
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operation is not allowed and any in-fences need to be awaited
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synchronously. The reason for this is twofold. First, any memory
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fences gated by a long-running workload and used as in-syncobjs for the
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VM_BIND operation will need to be awaited synchronously anyway (see
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above). Second, any dma-fences used as in-syncobjs for VM_BIND
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operations for long-running workloads will not allow for pipelining
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anyway since long-running workloads don't allow for dma-fences as
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out-syncobjs, so while theoretically possible the use of them is
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questionable and should be rejected until there is a valuable use-case.
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Note that this is not a limitation imposed by dma-fence rules, but
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rather a limitation imposed to keep KMD implementation simple. It does
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not affect using dma-fences as dependencies for the long-running
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workload itself, which is allowed by dma-fence rules, but rather for
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the VM_BIND operation only.
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An asynchronous VM_BIND operation may take substantial time to
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complete and signal the out_fence. In particular if the operation is
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deeply pipelined behind other VM_BIND operations and workloads
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submitted using exec functions. In that case, UMD might want to avoid a
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subsequent VM_BIND operation to be queued behind the first one if
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there are no explicit dependencies. In order to circumvent such a queue-up, a
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VM_BIND implementation may allow for VM_BIND contexts to be
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created. For each context, VM_BIND operations will be guaranteed to
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complete in the order they were submitted, but that is not the case
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for VM_BIND operations executing on separate VM_BIND contexts. Instead
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KMD will attempt to execute such VM_BIND operations in parallel but
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leaving no guarantee that they will actually be executed in
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parallel. There may be internal implicit dependencies that only KMD knows
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about, for example page-table structure changes. A way to attempt
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to avoid such internal dependencies is to have different VM_BIND
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contexts use separate regions of a VM.
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Also for VM_BINDS for long-running gpu_vms the user-mode driver should typically
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select memory fences as out-fences since that gives greater flexibility for
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the kernel mode driver to inject other operations into the bind /
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unbind operations. Like for example inserting breakpoints into batch
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buffers. The workload execution can then easily be pipelined behind
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the bind completion using the memory out-fence as the signal condition
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for a GPU semaphore embedded by UMD in the workload.
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There is no difference in the operations supported or in
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multi-operation support between asynchronous VM_BIND and synchronous VM_BIND.
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Multi-operation VM_BIND IOCTL error handling and interrupts
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===========================================================
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The VM_BIND operations of the IOCTL may error for various reasons, for
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example due to lack of resources to complete and due to interrupted
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waits.
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In these situations UMD should preferably restart the IOCTL after
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taking suitable action.
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If UMD has over-committed a memory resource, an -ENOSPC error will be
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returned, and UMD may then unbind resources that are not used at the
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moment and rerun the IOCTL. On -EINTR, UMD should simply rerun the
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IOCTL and on -ENOMEM user-space may either attempt to free known
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system memory resources or fail. In case of UMD deciding to fail a
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bind operation, due to an error return, no additional action is needed
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to clean up the failed operation, and the VM is left in the same state
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as it was before the failing IOCTL.
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Unbind operations are guaranteed not to return any errors due to
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resource constraints, but may return errors due to, for example,
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invalid arguments or the gpu_vm being banned.
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In the case an unexpected error happens during the asynchronous bind
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process, the gpu_vm will be banned, and attempts to use it after banning
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will return -ENOENT.
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Example: The Xe VM_BIND uAPI
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============================
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Starting with the VM_BIND operation struct, the IOCTL call can take
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zero, one or many such operations. A zero number means only the
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synchronization part of the IOCTL is carried out: an asynchronous
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VM_BIND updates the syncobjects, whereas a sync VM_BIND waits for the
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implicit dependencies to be fulfilled.
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.. code-block:: c
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struct drm_xe_vm_bind_op {
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/**
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* @obj: GEM object to operate on, MBZ for MAP_USERPTR, MBZ for UNMAP
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*/
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__u32 obj;
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/** @pad: MBZ */
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__u32 pad;
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union {
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/**
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* @obj_offset: Offset into the object for MAP.
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*/
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__u64 obj_offset;
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/** @userptr: user virtual address for MAP_USERPTR */
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__u64 userptr;
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};
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/**
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* @range: Number of bytes from the object to bind to addr, MBZ for UNMAP_ALL
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*/
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__u64 range;
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/** @addr: Address to operate on, MBZ for UNMAP_ALL */
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__u64 addr;
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/**
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* @tile_mask: Mask for which tiles to create binds for, 0 == All tiles,
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* only applies to creating new VMAs
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*/
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__u64 tile_mask;
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/* Map (parts of) an object into the GPU virtual address range.
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#define XE_VM_BIND_OP_MAP 0x0
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/* Unmap a GPU virtual address range */
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#define XE_VM_BIND_OP_UNMAP 0x1
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/*
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* Map a CPU virtual address range into a GPU virtual
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* address range.
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*/
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#define XE_VM_BIND_OP_MAP_USERPTR 0x2
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/* Unmap a gem object from the VM. */
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#define XE_VM_BIND_OP_UNMAP_ALL 0x3
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/*
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* Make the backing memory of an address range resident if
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* possible. Note that this doesn't pin backing memory.
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*/
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#define XE_VM_BIND_OP_PREFETCH 0x4
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/* Make the GPU map readonly. */
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#define XE_VM_BIND_FLAG_READONLY (0x1 << 16)
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/*
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* Valid on a faulting VM only, do the MAP operation immediately rather
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* than deferring the MAP to the page fault handler.
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*/
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#define XE_VM_BIND_FLAG_IMMEDIATE (0x1 << 17)
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/*
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* When the NULL flag is set, the page tables are setup with a special
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* bit which indicates writes are dropped and all reads return zero. In
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* the future, the NULL flags will only be valid for XE_VM_BIND_OP_MAP
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* operations, the BO handle MBZ, and the BO offset MBZ. This flag is
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* intended to implement VK sparse bindings.
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*/
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#define XE_VM_BIND_FLAG_NULL (0x1 << 18)
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/** @op: Operation to perform (lower 16 bits) and flags (upper 16 bits) */
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__u32 op;
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/** @mem_region: Memory region to prefetch VMA to, instance not a mask */
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__u32 region;
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/** @reserved: Reserved */
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__u64 reserved[2];
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};
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The VM_BIND IOCTL argument itself, looks like follows. Note that for
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synchronous VM_BIND, the num_syncs and syncs fields must be zero. Here
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the ``exec_queue_id`` field is the VM_BIND context discussed previously
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that is used to facilitate out-of-order VM_BINDs.
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.. code-block:: c
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struct drm_xe_vm_bind {
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/** @extensions: Pointer to the first extension struct, if any */
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__u64 extensions;
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/** @vm_id: The ID of the VM to bind to */
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__u32 vm_id;
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/**
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* @exec_queue_id: exec_queue_id, must be of class DRM_XE_ENGINE_CLASS_VM_BIND
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* and exec queue must have same vm_id. If zero, the default VM bind engine
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* is used.
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*/
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__u32 exec_queue_id;
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/** @num_binds: number of binds in this IOCTL */
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__u32 num_binds;
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/* If set, perform an async VM_BIND, if clear a sync VM_BIND */
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#define XE_VM_BIND_IOCTL_FLAG_ASYNC (0x1 << 0)
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/** @flag: Flags controlling all operations in this ioctl. */
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__u32 flags;
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union {
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/** @bind: used if num_binds == 1 */
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struct drm_xe_vm_bind_op bind;
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/**
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* @vector_of_binds: userptr to array of struct
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* drm_xe_vm_bind_op if num_binds > 1
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*/
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__u64 vector_of_binds;
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};
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/** @num_syncs: amount of syncs to wait for or to signal on completion. */
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__u32 num_syncs;
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/** @pad2: MBZ */
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__u32 pad2;
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/** @syncs: pointer to struct drm_xe_sync array */
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__u64 syncs;
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/** @reserved: Reserved */
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__u64 reserved[2];
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};
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