abaddon/abaddon.hpp

63 lines
2.0 KiB
C++

#include <gtkmm.h>
#include <memory>
#include <mutex>
#include <string>
#include <unordered_set>
#include "discord/discord.hpp"
#include "windows/mainwindow.hpp"
#include "settings.hpp"
#define APP_TITLE "Abaddon"
class Abaddon {
public:
Abaddon();
~Abaddon();
int StartGTK();
void StartDiscord();
void StopDiscord();
void LoadFromSettings();
void ActionConnect();
void ActionDisconnect();
void ActionSetToken();
void ActionMoveGuildUp(Snowflake id);
void ActionMoveGuildDown(Snowflake id);
void ActionCopyGuildID(Snowflake id);
void ActionListChannelItemClick(Snowflake id);
void ActionChatInputSubmit(std::string msg, Snowflake channel);
void ActionChatLoadHistory(Snowflake id);
void ActionChatDeleteMessage(Snowflake channel_id, Snowflake id);
void ActionChatEditMessage(Snowflake channel_id, Snowflake id);
void ActionReloadCSS();
std::string GetDiscordToken() const;
bool IsDiscordActive() const;
const DiscordClient &GetDiscordClient() const;
void DiscordNotifyReady();
void DiscordNotifyChannelListFullRefresh();
void DiscordNotifyMessageCreate(Snowflake id);
void DiscordNotifyMessageDelete(Snowflake id, Snowflake channel_id);
void DiscordNotifyMessageUpdateContent(Snowflake id, Snowflake channel_id);
void DiscordNotifyGuildMemberListUpdate(Snowflake guild_id);
private:
DiscordClient m_discord;
std::string m_discord_token;
// todo make these map snowflake to attribs
std::unordered_set<Snowflake> m_channels_requested;
std::unordered_set<Snowflake> m_channels_history_loaded;
std::unordered_map<Snowflake, Snowflake> m_oldest_listed_message;
std::unordered_set<Snowflake> m_channels_history_loading;
mutable std::mutex m_mutex;
Glib::RefPtr<Gtk::Application> m_gtk_app;
Glib::RefPtr<Gtk::CssProvider> m_css_provider;
SettingsManager m_settings;
std::unique_ptr<MainWindow> m_main_window; // wah wah cant create a gtkstylecontext fuck you
};