abaddon/abaddon.hpp
2020-11-01 02:53:37 -05:00

92 lines
2.9 KiB
C++

#include <gtkmm.h>
#include <memory>
#include <mutex>
#include <string>
#include <unordered_set>
#include "discord/discord.hpp"
#include "windows/mainwindow.hpp"
#include "settings.hpp"
#include "imgmanager.hpp"
#include "emojis.hpp"
#define APP_TITLE "Abaddon"
class Abaddon {
private:
Abaddon();
~Abaddon();
Abaddon(const Abaddon &) = delete;
Abaddon &operator=(const Abaddon &) = delete;
Abaddon(Abaddon &&) = delete;
Abaddon &operator=(Abaddon &&) = delete;
public:
static Abaddon &Get();
int StartGTK();
void StartDiscord();
void StopDiscord();
void LoadFromSettings();
void ActionConnect();
void ActionDisconnect();
void ActionSetToken();
void ActionJoinGuildDialog();
void ActionMoveGuildUp(Snowflake id);
void ActionMoveGuildDown(Snowflake id);
void ActionChannelOpened(Snowflake id);
void ActionChatInputSubmit(std::string msg, Snowflake channel);
void ActionChatLoadHistory(Snowflake id);
void ActionChatDeleteMessage(Snowflake channel_id, Snowflake id);
void ActionChatEditMessage(Snowflake channel_id, Snowflake id);
void ActionInsertMention(Snowflake id);
void ActionLeaveGuild(Snowflake id);
void ActionKickMember(Snowflake user_id, Snowflake guild_id);
void ActionBanMember(Snowflake user_id, Snowflake guild_id);
void ActionSetStatus();
void ActionReloadCSS();
ImageManager &GetImageManager();
EmojiResource &GetEmojis();
std::string GetDiscordToken() const;
bool IsDiscordActive() const;
DiscordClient &GetDiscordClient();
const DiscordClient &GetDiscordClient() const;
void DiscordOnReady();
void DiscordOnChannelListRefresh();
void DiscordOnMessageCreate(Snowflake id);
void DiscordOnMessageDelete(Snowflake id, Snowflake channel_id);
void DiscordOnMessageUpdate(Snowflake id, Snowflake channel_id);
void DiscordOnGuildMemberListUpdate(Snowflake guild_id);
void DiscordOnGuildCreate(Snowflake guild_id);
void DiscordOnGuildDelete(Snowflake guild_id);
void DiscordOnChannelDelete(Snowflake channel_id);
void DiscordOnChannelUpdate(Snowflake channel_id);
void DiscordOnChannelCreate(Snowflake channel_id);
void DiscordOnGuildUpdate(Snowflake guild_id);
const SettingsManager &GetSettings() const;
private:
DiscordClient m_discord;
std::string m_discord_token;
// todo make these map snowflake to attribs
std::unordered_set<Snowflake> m_channels_requested;
std::unordered_set<Snowflake> m_channels_history_loaded;
std::unordered_map<Snowflake, Snowflake> m_oldest_listed_message;
std::unordered_set<Snowflake> m_channels_history_loading;
ImageManager m_img_mgr;
EmojiResource m_emojis;
mutable std::mutex m_mutex;
Glib::RefPtr<Gtk::Application> m_gtk_app;
Glib::RefPtr<Gtk::CssProvider> m_css_provider;
SettingsManager m_settings;
std::unique_ptr<MainWindow> m_main_window; // wah wah cant create a gtkstylecontext fuck you
};