diff --git a/src/components/channellist/channellisttree.cpp b/src/components/channellist/channellisttree.cpp index 4816b42..3b11485 100644 --- a/src/components/channellist/channellisttree.cpp +++ b/src/components/channellist/channellisttree.cpp @@ -490,7 +490,13 @@ void ChannelListTree::UpdateChannel(Snowflake id) { auto channel = Abaddon::Get().GetDiscordClient().GetChannel(id); if (!iter || !channel.has_value()) return; if (channel->Type == ChannelType::GUILD_CATEGORY) return UpdateChannelCategory(*channel); + // TODO: theres like 4 different fucking ways of checking if somethin g is text or voice can i fix that How stupid . + // fun fact clang-format is indenting me right now i wonder why ,,,,,,,,,,, +#ifdef WITH_VOICE + if (!channel->IsText() && channel->Type != ChannelType::GUILD_VOICE) return; +#else if (!channel->IsText()) return; +#endif // refresh stuff that might have changed const bool is_orphan_TMP = !channel->ParentID.has_value(); @@ -512,7 +518,11 @@ void ChannelListTree::UpdateChannel(Snowflake id) { void ChannelListTree::UpdateCreateChannel(const ChannelData &channel) { if (channel.Type == ChannelType::GUILD_CATEGORY) return (void)UpdateCreateChannelCategory(channel); if (channel.Type == ChannelType::DM || channel.Type == ChannelType::GROUP_DM) return UpdateCreateDMChannel(channel); +#ifdef WITH_VOICE + if (channel.Type != ChannelType::GUILD_TEXT && channel.Type != ChannelType::GUILD_NEWS && channel.Type != ChannelType::GUILD_VOICE) return; +#else if (channel.Type != ChannelType::GUILD_TEXT && channel.Type != ChannelType::GUILD_NEWS) return; +#endif Gtk::TreeRow channel_row; bool orphan; @@ -525,7 +535,7 @@ void ChannelListTree::UpdateCreateChannel(const ChannelData &channel) { auto iter = GetIteratorForGuildFromID(*channel.GuildID); channel_row = *m_model->append(iter->children()); } - channel_row[m_columns.m_type] = RenderType::TextChannel; + channel_row[m_columns.m_type] = IsTextChannel(channel.Type) ? RenderType::TextChannel : RenderType::VoiceChannel; channel_row[m_columns.m_id] = channel.ID; channel_row[m_columns.m_name] = "#" + Glib::Markup::escape_text(*channel.Name); channel_row[m_columns.m_nsfw] = channel.NSFW();