refactor (store)

This commit is contained in:
ouwou 2020-09-06 21:28:07 -04:00
parent 10e547c494
commit 66cc4b3cc7
9 changed files with 233 additions and 171 deletions

View File

@ -153,6 +153,7 @@
<ClCompile Include="discord\discord.cpp" />
<ClCompile Include="discord\http.cpp" />
<ClCompile Include="discord\objects.cpp" />
<ClCompile Include="discord\store.cpp" />
<ClCompile Include="discord\websocket.cpp" />
<ClCompile Include="settings.cpp" />
<ClCompile Include="windows\mainwindow.cpp" />
@ -168,6 +169,7 @@
<ClInclude Include="discord\discord.hpp" />
<ClInclude Include="discord\http.hpp" />
<ClInclude Include="discord\objects.hpp" />
<ClInclude Include="discord\store.hpp" />
<ClInclude Include="discord\websocket.hpp" />
<ClInclude Include="settings.hpp" />
<ClInclude Include="util.hpp" />

View File

@ -54,6 +54,9 @@
<ClCompile Include="dialogs\editmessage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="discord\store.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="windows\mainwindow.hpp">
@ -98,5 +101,8 @@
<ClInclude Include="util.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="discord\store.hpp">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -134,7 +134,7 @@ void Abaddon::ActionMoveGuildUp(Snowflake id) {
// get iter to target
decltype(order)::iterator target_iter;
for (auto it = order.begin(); it != order.end(); it++) {
if (it->first == id) {
if (*it == id) {
target_iter = it;
break;
}
@ -143,11 +143,7 @@ void Abaddon::ActionMoveGuildUp(Snowflake id) {
decltype(order)::iterator left = target_iter - 1;
std::swap(*left, *target_iter);
std::vector<Snowflake> new_sort;
for (const auto &x : order)
new_sort.push_back(x.first);
m_discord.UpdateSettingsGuildPositions(new_sort);
m_discord.UpdateSettingsGuildPositions(order);
}
void Abaddon::ActionMoveGuildDown(Snowflake id) {
@ -155,7 +151,7 @@ void Abaddon::ActionMoveGuildDown(Snowflake id) {
// get iter to target
decltype(order)::iterator target_iter;
for (auto it = order.begin(); it != order.end(); it++) {
if (it->first == id) {
if (*it == id) {
target_iter = it;
break;
}
@ -164,11 +160,7 @@ void Abaddon::ActionMoveGuildDown(Snowflake id) {
decltype(order)::iterator right = target_iter + 1;
std::swap(*right, *target_iter);
std::vector<Snowflake> new_sort;
for (const auto &x : order)
new_sort.push_back(x.first);
m_discord.UpdateSettingsGuildPositions(new_sort);
m_discord.UpdateSettingsGuildPositions(order);
}
void Abaddon::ActionCopyGuildID(Snowflake id) {

View File

@ -39,7 +39,7 @@ Gtk::Widget *ChannelList::GetRoot() const {
return m_main;
}
void ChannelList::SetListingFromGuilds(const DiscordClient::Guilds_t &guilds) {
void ChannelList::SetListingFromGuilds(const DiscordClient::guilds_type &guilds) {
std::scoped_lock<std::mutex> guard(m_update_mutex);
m_update_queue.push(guilds);
m_update_dispatcher.emit();
@ -47,7 +47,7 @@ void ChannelList::SetListingFromGuilds(const DiscordClient::Guilds_t &guilds) {
void ChannelList::ClearListing() {
std::scoped_lock<std::mutex> guard(m_update_mutex);
m_update_queue.push(DiscordClient::Guilds_t());
m_update_queue.push(DiscordClient::guilds_type());
m_update_dispatcher.emit();
}
@ -138,10 +138,11 @@ void ChannelList::AddPrivateChannels() {
}
void ChannelList::SetListingFromGuildsInternal() {
DiscordClient::Guilds_t *guilds;
DiscordClient::guilds_type guilds;
{
std::scoped_lock<std::mutex> guard(m_update_mutex);
guilds = &m_update_queue.front();
guilds = m_update_queue.front();
m_update_queue.pop();
}
auto children = m_list->get_children();
@ -154,19 +155,13 @@ void ChannelList::SetListingFromGuildsInternal() {
m_guild_count = 0;
if (guilds->empty()) {
std::scoped_lock<std::mutex> guard(m_update_mutex);
m_update_queue.pop();
return;
}
AddPrivateChannels();
// map each category to its channels
std::unordered_map<Snowflake, std::vector<const ChannelData *>> cat_to_channels;
std::unordered_map<Snowflake, std::vector<const ChannelData *>> orphan_channels;
for (const auto &[gid, guild] : *guilds) {
for (const auto &[gid, guild] : guilds) {
for (const auto &chan : guild.Channels) {
switch (chan.Type) {
case ChannelType::GUILD_TEXT: {
@ -306,14 +301,10 @@ void ChannelList::SetListingFromGuildsInternal() {
m_infos[guild_row] = std::move(info);
};
const auto &sorted_guilds = m_abaddon->GetDiscordClient().GetUserSortedGuilds();
for (const auto &[id, guild] : sorted_guilds) {
add_guild(id, guild);
}
{
std::scoped_lock<std::mutex> guard(m_update_mutex);
m_update_queue.pop();
const auto &discord = m_abaddon->GetDiscordClient();
const auto &sorted_guilds = discord.GetUserSortedGuilds();
for (const auto &id : sorted_guilds) {
add_guild(id, *discord.GetGuild(id));
}
}

View File

@ -11,7 +11,7 @@ class ChannelList {
public:
ChannelList();
Gtk::Widget *GetRoot() const;
void SetListingFromGuilds(const DiscordClient::Guilds_t &guilds);
void SetListingFromGuilds(const DiscordClient::guilds_type &guilds);
void ClearListing();
void SetAbaddon(Abaddon *ptr);
@ -50,7 +50,7 @@ protected:
Glib::Dispatcher m_update_dispatcher;
mutable std::mutex m_update_mutex;
std::queue<DiscordClient::Guilds_t> m_update_queue;
std::queue<DiscordClient::guilds_type> m_update_queue;
void AddPrivateChannels(); // retard moment
void SetListingFromGuildsInternal();
void AttachMenuHandler(Gtk::ListBoxRow *row);

View File

@ -14,9 +14,6 @@ void DiscordClient::SetAbaddon(Abaddon *ptr) {
}
void DiscordClient::Start() {
assert(!m_client_connected);
assert(!m_websocket.IsOpen());
std::memset(&m_zstream, 0, sizeof(m_zstream));
inflateInit2(&m_zstream, MAX_WBITS + 32);
@ -26,7 +23,6 @@ void DiscordClient::Start() {
}
void DiscordClient::Stop() {
std::scoped_lock<std::mutex> guard(m_mutex);
if (!m_client_connected) return;
inflateEnd(&m_zstream);
@ -34,61 +30,64 @@ void DiscordClient::Stop() {
m_heartbeat_waiter.kill();
if (m_heartbeat_thread.joinable()) m_heartbeat_thread.join();
m_client_connected = false;
m_websocket.Stop();
m_guilds.clear();
m_store.ClearAll();
m_websocket.Stop();
}
bool DiscordClient::IsStarted() const {
return m_client_connected;
}
const DiscordClient::Guilds_t &DiscordClient::GetGuilds() const {
std::scoped_lock<std::mutex> guard(m_mutex);
return m_guilds;
const Store::guilds_type &DiscordClient::GetGuilds() const {
return m_store.GetGuilds();
}
const UserSettingsData &DiscordClient::GetUserSettings() const {
std::scoped_lock<std::mutex> guard(m_mutex);
assert(m_ready_received);
return m_user_settings;
}
const UserData &DiscordClient::GetUserData() const {
std::scoped_lock<std::mutex> guard(m_mutex);
assert(m_ready_received);
return m_user_data;
}
std::vector<std::pair<Snowflake, GuildData>> DiscordClient::GetUserSortedGuilds() const {
std::vector<std::pair<Snowflake, GuildData>> sorted_guilds;
std::vector<Snowflake> DiscordClient::GetUserSortedGuilds() const {
std::vector<std::pair<Snowflake, const GuildData*>> sorted_guilds;
if (m_user_settings.GuildPositions.size()) {
std::unordered_set<Snowflake> positioned_guilds(m_user_settings.GuildPositions.begin(), m_user_settings.GuildPositions.end());
// guilds not in the guild_positions object are at the top of the list, descending by guild ID
std::set<Snowflake> unpositioned_guilds;
for (const auto &[id, guild] : m_guilds) {
for (const auto &[id, guild] : m_store.GetGuilds()) {
if (positioned_guilds.find(id) == positioned_guilds.end())
unpositioned_guilds.insert(id);
}
// unpositioned_guilds now has unpositioned guilds in ascending order
for (auto it = unpositioned_guilds.rbegin(); it != unpositioned_guilds.rend(); it++)
if (m_guilds.find(*it) != m_guilds.end())
sorted_guilds.push_back(std::make_pair(*it, m_guilds.at(*it)));
for (auto it = unpositioned_guilds.rbegin(); it != unpositioned_guilds.rend(); it++) {
auto *data = m_store.GetGuild(*it);
if (data != nullptr)
sorted_guilds.push_back(std::make_pair(*it, data));
}
// now the rest go at the end in the order they are sorted
for (const auto &id : m_user_settings.GuildPositions) {
if (m_guilds.find(id) != m_guilds.end())
sorted_guilds.push_back(std::make_pair(id, m_guilds.at(id)));
auto *data = m_store.GetGuild(id);
if (data != nullptr)
sorted_guilds.push_back(std::make_pair(id, data));
}
} else { // default sort is alphabetic
for (auto &it : m_guilds)
sorted_guilds.push_back(it);
AlphabeticalSort(sorted_guilds.begin(), sorted_guilds.end(), [](auto &pair) { return pair.second.Name; });
for (auto &it : m_store.GetGuilds())
sorted_guilds.push_back(std::make_pair(it.first, &it.second));
AlphabeticalSort(sorted_guilds.begin(), sorted_guilds.end(), [](auto &pair) { return pair.second->Name; });
}
return sorted_guilds;
std::vector<Snowflake> ret;
for (const auto &pair : sorted_guilds)
ret.push_back(pair.first);
return ret;
}
std::set<Snowflake> DiscordClient::GetMessagesForChannel(Snowflake id) const {
@ -97,14 +96,13 @@ std::set<Snowflake> DiscordClient::GetMessagesForChannel(Snowflake id) const {
return std::set<Snowflake>();
std::set<Snowflake> ret;
for (const auto &msg : it->second)
ret.insert(msg->ID);
for (const auto &msg_id : it->second)
ret.insert(m_store.GetMessage(msg_id)->ID);
return ret;
}
void DiscordClient::UpdateSettingsGuildPositions(const std::vector<Snowflake> &pos) {
assert(pos.size() == m_guilds.size());
nlohmann::json body;
body["guild_positions"] = pos;
m_http.MakePATCH("/users/@me/settings", body.dump(), [this, pos](const cpr::Response &r) {
@ -125,8 +123,9 @@ void DiscordClient::FetchMessagesInChannel(Snowflake id, std::function<void(cons
nlohmann::json::parse(r.text).get_to(msgs);
for (const auto &msg : msgs) {
StoreMessage(msg.ID, msg);
StoreUser(msg.Author);
m_store.SetMessage(msg.ID, msg);
AddMessageToChannel(msg.ID, id);
m_store.SetUser(msg.Author.ID, msg.Author);
AddUserToGuild(msg.Author.ID, msg.GuildID);
ids.push_back(msg.ID);
}
@ -143,8 +142,9 @@ void DiscordClient::FetchMessagesInChannelBefore(Snowflake channel_id, Snowflake
nlohmann::json::parse(r.text).get_to(msgs);
for (const auto &msg : msgs) {
StoreMessage(msg.ID, msg);
StoreUser(msg.Author);
m_store.SetMessage(msg.ID, msg);
AddMessageToChannel(msg.ID, channel_id);
m_store.SetUser(msg.Author.ID, msg.Author);
AddUserToGuild(msg.Author.ID, msg.GuildID);
ids.push_back(msg.ID);
}
@ -154,36 +154,27 @@ void DiscordClient::FetchMessagesInChannelBefore(Snowflake channel_id, Snowflake
}
const MessageData *DiscordClient::GetMessage(Snowflake id) const {
if (m_messages.find(id) != m_messages.end())
return &m_messages.at(id);
return nullptr;
return m_store.GetMessage(id);
}
const ChannelData *DiscordClient::GetChannel(Snowflake id) const {
if (m_channels.find(id) != m_channels.end())
return &m_channels.at(id);
return nullptr;
return m_store.GetChannel(id);
}
const UserData *DiscordClient::GetUser(Snowflake id) const {
auto it = m_users.find(id);
if (it != m_users.end())
return &it->second;
return nullptr;
return m_store.GetUser(id);
}
const RoleData *DiscordClient::GetRole(Snowflake id) const {
if (m_roles.find(id) != m_roles.end())
return &m_roles.at(id);
return m_store.GetRole(id);
}
return nullptr;
const GuildData *DiscordClient::GetGuild(Snowflake id) const {
return m_store.GetGuild(id);
}
Snowflake DiscordClient::GetMemberHoistedRole(Snowflake guild_id, Snowflake user_id, bool with_color) const {
auto *data = GetGuildMemberData(user_id, guild_id);
auto *data = m_store.GetGuildMemberData(guild_id, user_id);
if (data == nullptr) return Snowflake::Invalid;
std::vector<const RoleData *> roles;
@ -351,19 +342,19 @@ void DiscordClient::HandleGatewayReady(const GatewayMessage &msg) {
if (g.IsUnavailable)
printf("guild (%lld) unavailable\n", g.ID);
else {
StoreGuild(g.ID, g);
m_store.SetGuild(g.ID, g);
for (auto &c : g.Channels) {
c.GuildID = g.ID;
StoreChannel(c.ID, c);
m_store.SetChannel(c.ID, c);
}
for (auto &r : g.Roles)
StoreRole(r);
m_store.SetRole(r.ID, r);
}
}
for (const auto &dm : data.PrivateChannels) {
StoreChannel(dm.ID, dm);
m_store.SetChannel(dm.ID, dm);
}
m_abaddon->DiscordNotifyReady();
@ -373,8 +364,9 @@ void DiscordClient::HandleGatewayReady(const GatewayMessage &msg) {
void DiscordClient::HandleGatewayMessageCreate(const GatewayMessage &msg) {
MessageData data = msg.Data;
StoreMessage(data.ID, data);
StoreUser(data.Author);
m_store.SetMessage(data.ID, data);
AddMessageToChannel(data.ID, data.ChannelID);
m_store.SetUser(data.Author.ID, data.Author);
AddUserToGuild(data.Author.ID, data.GuildID);
m_abaddon->DiscordNotifyMessageCreate(data.ID);
}
@ -389,12 +381,14 @@ void DiscordClient::HandleGatewayMessageUpdate(const GatewayMessage &msg) {
MessageData data;
data.from_json_edited(msg.Data);
if (m_messages.find(data.ID) == m_messages.end()) return;
auto *current = m_store.GetMessage(data.ID);
if (current == nullptr)
return;
auto &current = m_messages.at(data.ID);
if (data.Content != current.Content) {
current.Content = data.Content;
if (data.Content != current->Content) {
auto copy = *current;
copy.Content = data.Content;
m_store.SetMessage(copy.ID, copy);
m_abaddon->DiscordNotifyMessageUpdateContent(data.ID, data.ChannelID);
}
}
@ -407,13 +401,9 @@ void DiscordClient::HandleGatewayGuildMemberListUpdate(const GatewayMessage &msg
for (const auto &item : op.Items) {
if (item->Type == "member") {
auto member = static_cast<const GuildMemberListUpdateMessage::MemberItem *>(item.get());
auto known = GetUser(member->User.ID);
if (known == nullptr) {
StoreUser(member->User);
known = GetUser(member->User.ID);
}
m_store.SetUser(member->User.ID, member->User);
AddUserToGuild(member->User.ID, data.GuildID);
AddGuildMemberData(data.GuildID, member->User.ID, member->GetAsMemberData());
m_store.SetGuildMemberData(data.GuildID, member->User.ID, member->GetAsMemberData());
}
}
}
@ -422,54 +412,18 @@ void DiscordClient::HandleGatewayGuildMemberListUpdate(const GatewayMessage &msg
m_abaddon->DiscordNotifyGuildMemberListUpdate(data.GuildID);
}
void DiscordClient::StoreGuild(Snowflake id, const GuildData &g) {
assert(id.IsValid() && id == g.ID);
m_guilds[id] = g;
}
void DiscordClient::StoreMessage(Snowflake id, const MessageData &m) {
assert(id.IsValid());
m_messages[id] = m;
auto it = m_chan_to_message_map.find(m.ChannelID);
if (it == m_chan_to_message_map.end())
m_chan_to_message_map[m.ChannelID] = decltype(m_chan_to_message_map)::mapped_type();
m_chan_to_message_map[m.ChannelID].insert(&m_messages[id]);
}
void DiscordClient::StoreChannel(Snowflake id, const ChannelData &c) {
m_channels[id] = c;
}
void DiscordClient::AddGuildMemberData(Snowflake guild_id, Snowflake user_id, const GuildMemberData &data) {
m_members[guild_id][user_id] = data;
}
const GuildMemberData *DiscordClient::GetGuildMemberData(Snowflake user_id, Snowflake guild_id) const {
if (m_members.find(guild_id) == m_members.end())
return nullptr;
if (m_members.at(guild_id).find(user_id) == m_members.at(guild_id).end())
return nullptr;
return &m_members.at(guild_id).at(user_id);
void DiscordClient::AddMessageToChannel(Snowflake msg_id, Snowflake channel_id) {
m_chan_to_message_map[channel_id].insert(msg_id);
}
void DiscordClient::AddUserToGuild(Snowflake user_id, Snowflake guild_id) {
m_guild_to_users[guild_id].insert(user_id);
}
void DiscordClient::StoreUser(const UserData &u) {
m_users[u.ID] = u;
}
void DiscordClient::StoreRole(const RoleData &r) {
m_roles[r.ID] = r;
}
std::set<Snowflake> DiscordClient::GetPrivateChannels() const {
auto ret = std::set<Snowflake>();
for (const auto &[id, chan] : m_channels) {
for (const auto &[id, chan] : m_store.GetChannels()) {
if (chan.Type == ChannelType::DM || chan.Type == ChannelType::GROUP_DM)
ret.insert(id);
}
@ -496,7 +450,6 @@ void DiscordClient::HeartbeatThread() {
}
void DiscordClient::SendIdentify() {
assert(m_token.size());
IdentifyMessage msg;
msg.Properties.OS = "OpenBSD";
msg.Properties.Device = GatewayIdentity;

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@ -2,6 +2,7 @@
#include "websocket.hpp"
#include "http.hpp"
#include "objects.hpp"
#include "store.hpp"
#include <nlohmann/json.hpp>
#include <thread>
#include <unordered_map>
@ -52,16 +53,17 @@ public:
void Stop();
bool IsStarted() const;
using Channels_t = std::unordered_map<Snowflake, ChannelData>;
using Guilds_t = std::unordered_map<Snowflake, GuildData>;
using Messages_t = std::unordered_map<Snowflake, MessageData>;
using Users_t = std::unordered_map<Snowflake, UserData>;
using Roles_t = std::unordered_map<Snowflake, RoleData>;
using guilds_type = Store::guilds_type;
using channels_type = Store::channels_type;
using messages_type = Store::messages_type;
using users_type = Store::users_type;
using roles_type = Store::roles_type;
using members_type = Store::members_type;
const Guilds_t &GetGuilds() const;
const guilds_type &GetGuilds() const;
const UserData &GetUserData() const;
const UserSettingsData &GetUserSettings() const;
std::vector<std::pair<Snowflake, GuildData>> GetUserSortedGuilds() const;
std::vector<Snowflake> GetUserSortedGuilds() const;
std::set<Snowflake> GetMessagesForChannel(Snowflake id) const;
std::set<Snowflake> GetPrivateChannels() const;
@ -72,6 +74,7 @@ public:
const ChannelData *GetChannel(Snowflake id) const;
const UserData *GetUser(Snowflake id) const;
const RoleData *GetRole(Snowflake id) const;
const GuildData *GetGuild(Snowflake id) const;
Snowflake GetMemberHoistedRole(Snowflake guild_id, Snowflake user_id, bool with_color = false) const;
std::unordered_set<Snowflake> GetUsersInGuild(Snowflake id) const;
@ -99,46 +102,30 @@ private:
bool CheckCode(const cpr::Response &r);
Abaddon *m_abaddon = nullptr;
HTTPClient m_http;
std::string m_token;
mutable std::mutex m_mutex;
void AddMessageToChannel(Snowflake msg_id, Snowflake channel_id);
std::unordered_map<Snowflake, std::unordered_set<Snowflake>> m_chan_to_message_map;
void StoreGuild(Snowflake id, const GuildData &g);
Guilds_t m_guilds;
void StoreMessage(Snowflake id, const MessageData &m);
Messages_t m_messages;
std::unordered_map<Snowflake, std::unordered_set<const MessageData *>> m_chan_to_message_map;
void StoreChannel(Snowflake id, const ChannelData &c);
Channels_t m_channels;
void AddGuildMemberData(Snowflake guild_id, Snowflake user_id, const GuildMemberData &data);
const GuildMemberData *GetGuildMemberData(Snowflake user_id, Snowflake guild_id) const;
void AddUserToGuild(Snowflake user_id, Snowflake guild_id);
void StoreUser(const UserData &u);
Users_t m_users;
std::unordered_map<Snowflake, std::unordered_set<Snowflake>> m_guild_to_users;
std::unordered_map<Snowflake, std::unordered_map<Snowflake, GuildMemberData>> m_members;
void StoreRole(const RoleData &r);
Roles_t m_roles;
UserData m_user_data;
UserSettingsData m_user_settings;
Abaddon *m_abaddon = nullptr;
Store m_store;
HTTPClient m_http;
Websocket m_websocket;
std::atomic<bool> m_client_connected = false;
std::atomic<bool> m_ready_received = false;
std::unordered_map<std::string, GatewayEvent> m_event_map;
void LoadEventMap();
std::thread m_heartbeat_thread;
int m_last_sequence = -1;
int m_heartbeat_msec = 0;
std::atomic<int> m_last_sequence = -1;
std::atomic<int> m_heartbeat_msec = 0;
HeartbeatWaiter m_heartbeat_waiter;
bool m_heartbeat_acked = true;
std::atomic<bool> m_heartbeat_acked = true;
};

86
discord/store.cpp Normal file
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@ -0,0 +1,86 @@
#include "store.hpp"
void Store::SetUser(Snowflake id, const UserData &user) {
m_users[id] = user;
}
void Store::SetChannel(Snowflake id, const ChannelData &channel) {
m_channels[id] = channel;
}
void Store::SetGuild(Snowflake id, const GuildData &guild) {
m_guilds[id] = guild;
}
void Store::SetRole(Snowflake id, const RoleData &role) {
m_roles[id] = role;
}
void Store::SetMessage(Snowflake id, const MessageData &message) {
m_messages[id] = message;
}
void Store::SetGuildMemberData(Snowflake guild_id, Snowflake user_id, const GuildMemberData &data) {
m_members[guild_id][user_id] = data;
}
const UserData *Store::GetUser(Snowflake id) const {
auto it = m_users.find(id);
if (it == m_users.end())
return nullptr;
return &it->second;
}
const ChannelData *Store::GetChannel(Snowflake id) const {
auto it = m_channels.find(id);
if (it == m_channels.end())
return nullptr;
return &it->second;
}
const GuildData *Store::GetGuild(Snowflake id) const {
auto it = m_guilds.find(id);
if (it == m_guilds.end())
return nullptr;
return &it->second;
}
const RoleData *Store::GetRole(Snowflake id) const {
auto it = m_roles.find(id);
if (it == m_roles.end())
return nullptr;
return &it->second;
}
const MessageData *Store::GetMessage(Snowflake id) const {
auto it = m_messages.find(id);
if (it == m_messages.end())
return nullptr;
return &it->second;
}
const GuildMemberData *Store::GetGuildMemberData(Snowflake guild_id, Snowflake user_id) const {
auto git = m_members.find(guild_id);
if (git == m_members.end())
return nullptr;
auto mit = git->second.find(user_id);
if (mit == git->second.end())
return nullptr;
return &mit->second;
}
const Store::channels_type &Store::GetChannels() const {
return m_channels;
}
const Store::guilds_type &Store::GetGuilds() const {
return m_guilds;
}
void Store::ClearAll() {
m_channels.clear();
m_guilds.clear();
m_messages.clear();
m_roles.clear();
m_users.clear();
}

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discord/store.hpp Normal file
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#pragma once
#include "objects.hpp"
#include <unordered_map>
#include <mutex>
#ifdef GetMessage // fuck you windows.h
#undef GetMessage
#endif
class Store {
public:
void SetUser(Snowflake id, const UserData &user);
void SetChannel(Snowflake id, const ChannelData &channel);
void SetGuild(Snowflake id, const GuildData &guild);
void SetRole(Snowflake id, const RoleData &role);
void SetMessage(Snowflake id, const MessageData &message);
void SetGuildMemberData(Snowflake guild_id, Snowflake user_id, const GuildMemberData &data);
const UserData *GetUser(Snowflake id) const;
const ChannelData *GetChannel(Snowflake id) const;
const GuildData *GetGuild(Snowflake id) const;
const RoleData *GetRole(Snowflake id) const;
const MessageData *GetMessage(Snowflake id) const;
const GuildMemberData *GetGuildMemberData(Snowflake guild_id, Snowflake user_id) const;
using users_type = std::unordered_map<Snowflake, UserData>;
using channels_type = std::unordered_map<Snowflake, ChannelData>;
using guilds_type = std::unordered_map<Snowflake, GuildData>;
using roles_type = std::unordered_map<Snowflake, RoleData>;
using messages_type = std::unordered_map<Snowflake, MessageData>;
using members_type = std::unordered_map<Snowflake, std::unordered_map<Snowflake, GuildMemberData>>;
const channels_type &GetChannels() const;
const guilds_type &GetGuilds() const;
void ClearAll();
private:
users_type m_users;
channels_type m_channels;
guilds_type m_guilds;
roles_type m_roles;
messages_type m_messages;
members_type m_members;
};