forked from OpenGamers/abaddon
42 lines
1017 B
C++
42 lines
1017 B
C++
#pragma once
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#include <ixwebsocket/IXNetSystem.h>
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#include <ixwebsocket/IXWebSocket.h>
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#include <string>
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#include <functional>
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#include <nlohmann/json.hpp>
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#include <sigc++/sigc++.h>
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class Websocket {
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public:
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Websocket();
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void StartConnection(std::string url);
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void SetUserAgent(std::string agent);
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void Send(const std::string &str);
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void Send(const nlohmann::json &j);
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void Stop();
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void Stop(uint16_t code);
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bool IsOpen() const;
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private:
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void OnMessage(const ix::WebSocketMessagePtr &msg);
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ix::WebSocket m_websocket;
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std::string m_agent;
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public:
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typedef sigc::signal<void> type_signal_open;
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typedef sigc::signal<void, uint16_t> type_signal_close;
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typedef sigc::signal<void, std::string> type_signal_message;
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type_signal_open signal_open();
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type_signal_close signal_close();
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type_signal_message signal_message();
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private:
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type_signal_open m_signal_open;
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type_signal_close m_signal_close;
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type_signal_message m_signal_message;
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};
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