forked from OpenGamers/abaddon
48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
#pragma once
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#include "json.hpp"
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#include "snowflake.hpp"
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#include <string>
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struct UserSettingsGuildFoldersEntry {
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int Color = -1; // null
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std::vector<Snowflake> GuildIDs;
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Snowflake ID; // null (this can be a snowflake as a string or an int that isnt a snowflake lol)
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std::string Name; // null
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friend void from_json(const nlohmann::json &j, UserSettingsGuildFoldersEntry &m);
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};
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struct UserSettings {
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int TimezoneOffset; //
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std::string Theme; //
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bool AreStreamNotificationsEnabled; //
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std::string Status; //
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bool ShouldShowCurrentGame; //
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// std::vector<Unknown> RestrictedGuilds; //
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bool ShouldRenderReactions; //
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bool ShouldRenderEmbeds; //
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bool IsNativePhoneIntegrationEnabled; //
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bool ShouldMessageDisplayCompact; //
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std::string Locale; //
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bool ShouldInlineEmbedMedia; //
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bool ShouldInlineAttachmentMedia; //
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std::vector<Snowflake> GuildPositions; // deprecated?
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std::vector<UserSettingsGuildFoldersEntry> GuildFolders; //
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bool ShouldGIFAutoplay; //
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// Unknown FriendSourceFlags; //
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int ExplicitContentFilter; //
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bool IsTTSCommandEnabled; //
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bool ShouldDisableGamesTab; //
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bool DeveloperMode; //
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bool ShouldDetectPlatformAccounts; //
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bool AreDefaultGuildsRestricted; //
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// Unknown CustomStatus; // null
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bool ShouldConvertEmoticons; //
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bool IsContactSyncEnabled; //
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bool ShouldAnimateEmojis; //
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bool IsAccessibilityDetectionAllowed; //
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int AFKTimeout;
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friend void from_json(const nlohmann::json &j, UserSettings &m);
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};
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