forked from OpenGamers/abaddon
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#pragma once
|
|
#include <cpr/cpr.h>
|
|
#include <functional>
|
|
#include <future>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <queue>
|
|
#include <glibmm.h>
|
|
|
|
class HTTPClient {
|
|
public:
|
|
HTTPClient(std::string api_base);
|
|
|
|
void SetUserAgent(std::string agent);
|
|
void SetAuth(std::string auth);
|
|
void MakeDELETE(std::string path, std::function<void(cpr::Response r)> cb);
|
|
void MakeGET(std::string path, std::function<void(cpr::Response r)> cb);
|
|
void MakePATCH(std::string path, std::string payload, std::function<void(cpr::Response r)> cb);
|
|
void MakePOST(std::string path, std::string payload, std::function<void(cpr::Response r)> cb);
|
|
void MakePUT(std::string path, std::string payload, std::function<void(cpr::Response r)> cb);
|
|
|
|
private:
|
|
void OnResponse(cpr::Response r, std::function<void(cpr::Response r)> cb);
|
|
void CleanupFutures();
|
|
|
|
mutable std::mutex m_mutex;
|
|
Glib::Dispatcher m_dispatcher;
|
|
std::queue<std::function<void()>> m_queue;
|
|
void RunCallbacks();
|
|
|
|
std::vector<std::future<void>> m_futures;
|
|
std::string m_api_base;
|
|
std::string m_authorization;
|
|
std::string m_agent;
|
|
};
|