forked from OpenGamers/abaddon
24 lines
718 B
C++
24 lines
718 B
C++
#pragma once
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#include <string>
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#include <vector>
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#include "json.hpp"
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#include "snowflake.hpp"
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#include "user.hpp"
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struct EmojiData {
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Snowflake ID; // null
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std::string Name; // null (in reactions)
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std::optional<std::vector<Snowflake>> Roles;
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std::optional<UserData> Creator; // only reliable to access ID
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std::optional<bool> NeedsColons;
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std::optional<bool> IsManaged;
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std::optional<bool> IsAnimated;
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std::optional<bool> IsAvailable;
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friend void from_json(const nlohmann::json &j, EmojiData &m);
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friend void to_json(nlohmann::json &j, const EmojiData &m);
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std::string GetURL() const;
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static std::string URLFromID(std::string emoji_id, std::string ext = "png");
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};
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