forked from OpenGamers/abaddon
handle change of mute state for guilds
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parent
d6da646d87
commit
ea7464722b
@ -186,6 +186,8 @@ ChannelList::ChannelList()
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discord.signal_message_ack().connect(sigc::mem_fun(*this, &ChannelList::OnMessageAck));
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discord.signal_channel_muted().connect(sigc::mem_fun(*this, &ChannelList::OnChannelMute));
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discord.signal_channel_unmuted().connect(sigc::mem_fun(*this, &ChannelList::OnChannelUnmute));
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discord.signal_guild_muted().connect(sigc::mem_fun(*this, &ChannelList::OnGuildMute));
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discord.signal_guild_unmuted().connect(sigc::mem_fun(*this, &ChannelList::OnGuildUnmute));
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}
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void ChannelList::UsePanedHack(Gtk::Paned &paned) {
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@ -392,6 +394,16 @@ void ChannelList::OnChannelUnmute(Snowflake id) {
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m_model->row_changed(m_model->get_path(iter), iter);
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}
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void ChannelList::OnGuildMute(Snowflake id) {
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if (auto iter = GetIteratorForGuildFromID(id))
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m_model->row_changed(m_model->get_path(iter), iter);
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}
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void ChannelList::OnGuildUnmute(Snowflake id) {
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if (auto iter = GetIteratorForGuildFromID(id))
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m_model->row_changed(m_model->get_path(iter), iter);
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}
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// create a temporary channel row for non-joined threads
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// and delete them when the active channel switches off of them if still not joined
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void ChannelList::SetActiveChannel(Snowflake id) {
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@ -39,6 +39,8 @@ protected:
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void DeleteThreadRow(Snowflake id);
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void OnChannelMute(Snowflake id);
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void OnChannelUnmute(Snowflake id);
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void OnGuildMute(Snowflake id);
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void OnGuildUnmute(Snowflake id);
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void OnThreadJoined(Snowflake id);
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void OnThreadRemoved(Snowflake id);
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@ -1919,6 +1919,26 @@ void DiscordClient::HandleGatewayUserGuildSettingsUpdate(const GatewayMessage &m
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const auto channels = GetChannelsInGuild(data.Settings.GuildID);
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std::set<Snowflake> now_muted_channels;
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const auto now = Snowflake::FromNow();
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const bool was_muted = IsGuildMuted(data.Settings.GuildID);
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bool now_muted = false;
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if (data.Settings.Muted) {
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if (data.Settings.MuteConfig.EndTime.has_value()) {
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const auto end = Snowflake::FromISO8601(*data.Settings.MuteConfig.EndTime);
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if (end.IsValid() && end > now)
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now_muted = true;
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} else {
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now_muted = true;
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}
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}
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if (was_muted && !now_muted) {
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m_muted_guilds.erase(data.Settings.GuildID);
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m_signal_guild_unmuted.emit(data.Settings.GuildID);
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} else if (!was_muted && now_muted) {
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m_muted_guilds.insert(data.Settings.GuildID);
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m_signal_guild_muted.emit(data.Settings.GuildID);
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}
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for (const auto &override : data.Settings.ChannelOverrides) {
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if (override.Muted) {
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if (override.MuteConfig.EndTime.has_value()) {
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@ -2575,6 +2595,14 @@ DiscordClient::type_signal_channel_unmuted DiscordClient::signal_channel_unmuted
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return m_signal_channel_unmuted;
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}
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DiscordClient::type_signal_guild_muted DiscordClient::signal_guild_muted() {
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return m_signal_guild_muted;
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}
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DiscordClient::type_signal_guild_unmuted DiscordClient::signal_guild_unmuted() {
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return m_signal_guild_unmuted;
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}
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DiscordClient::type_signal_message_send_fail DiscordClient::signal_message_send_fail() {
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return m_signal_message_send_fail;
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}
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@ -372,6 +372,8 @@ public:
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typedef sigc::signal<void, Message> type_signal_message_sent;
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typedef sigc::signal<void, Snowflake> type_signal_channel_muted;
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typedef sigc::signal<void, Snowflake> type_signal_channel_unmuted;
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typedef sigc::signal<void, Snowflake> type_signal_guild_muted;
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typedef sigc::signal<void, Snowflake> type_signal_guild_unmuted;
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typedef sigc::signal<void, std::string /* nonce */, float /* retry_after */> type_signal_message_send_fail; // retry after param will be 0 if it failed for a reason that isnt slowmode
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typedef sigc::signal<void, bool, GatewayCloseCode> type_signal_disconnected; // bool true if reconnecting
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@ -422,6 +424,8 @@ public:
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type_signal_message_sent signal_message_sent();
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type_signal_channel_muted signal_channel_muted();
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type_signal_channel_unmuted signal_channel_unmuted();
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type_signal_guild_muted signal_guild_muted();
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type_signal_guild_unmuted signal_guild_unmuted();
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type_signal_message_send_fail signal_message_send_fail();
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type_signal_disconnected signal_disconnected();
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type_signal_connected signal_connected();
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@ -472,6 +476,8 @@ protected:
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type_signal_message_sent m_signal_message_sent;
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type_signal_channel_muted m_signal_channel_muted;
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type_signal_channel_unmuted m_signal_channel_unmuted;
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type_signal_guild_muted m_signal_guild_muted;
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type_signal_guild_unmuted m_signal_guild_unmuted;
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type_signal_message_send_fail m_signal_message_send_fail;
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type_signal_disconnected m_signal_disconnected;
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type_signal_connected m_signal_connected;
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