forked from OpenGamers/abaddon
put original message in edit dialog
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parent
eb0feef511
commit
ded2007b53
@ -395,7 +395,9 @@ void Abaddon::ActionChatDeleteMessage(Snowflake channel_id, Snowflake id) {
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}
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void Abaddon::ActionChatEditMessage(Snowflake channel_id, Snowflake id) {
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const auto *msg = m_discord.GetMessage(id);
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EditMessageDialog dlg(*m_main_window);
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dlg.SetContent(msg->Content);
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auto response = dlg.run();
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if (response == Gtk::RESPONSE_OK) {
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auto new_content = dlg.GetContent();
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@ -34,6 +34,10 @@ EditMessageDialog::EditMessageDialog(Gtk::Window &parent)
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show_all_children();
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}
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std::string EditMessageDialog::GetContent() {
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Glib::ustring EditMessageDialog::GetContent() {
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return m_content;
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}
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void EditMessageDialog::SetContent(const Glib::ustring &str) {
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m_text.get_buffer()->set_text(str);
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}
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@ -5,7 +5,8 @@
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class EditMessageDialog : public Gtk::Dialog {
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public:
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EditMessageDialog(Gtk::Window &parent);
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std::string GetContent();
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Glib::ustring GetContent();
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void SetContent(const Glib::ustring &str);
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protected:
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Gtk::Box m_layout;
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@ -16,5 +17,5 @@ protected:
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Gtk::TextView m_text;
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private:
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std::string m_content;
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Glib::ustring m_content;
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};
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