forked from OpenGamers/abaddon
LazyImage can be animated
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e924394f98
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619cff5ad8
@ -18,6 +18,10 @@ LazyImage::LazyImage(const std::string &url, int w, int h, bool use_placeholder)
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signal_draw().connect(sigc::mem_fun(*this, &LazyImage::OnDraw));
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}
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void LazyImage::SetAnimated(bool is_animated) {
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m_animated = is_animated;
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}
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void LazyImage::SetURL(const std::string &url) {
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m_url = url;
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}
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@ -26,10 +30,19 @@ bool LazyImage::OnDraw(const Cairo::RefPtr<Cairo::Context> &context) {
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if (!m_needs_request || m_url == "") return false;
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m_needs_request = false;
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auto cb = [this](const Glib::RefPtr<Gdk::Pixbuf> &pb) {
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property_pixbuf() = pb->scale_simple(m_width, m_height, Gdk::INTERP_BILINEAR);
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};
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Abaddon::Get().GetImageManager().LoadFromURL(m_url, sigc::track_obj(cb, *this));
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if (m_animated) {
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auto cb = [this](const Glib::RefPtr<Gdk::PixbufAnimation> &pb) {
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property_pixbuf_animation() = pb;
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};
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Abaddon::Get().GetImageManager().LoadAnimationFromURL(m_url, m_width, m_height, sigc::track_obj(cb, *this));
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} else {
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auto cb = [this](const Glib::RefPtr<Gdk::Pixbuf> &pb) {
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property_pixbuf() = pb->scale_simple(m_width, m_height, Gdk::INTERP_BILINEAR);
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};
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Abaddon::Get().GetImageManager().LoadFromURL(m_url, sigc::track_obj(cb, *this));
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}
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return false;
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}
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@ -7,11 +7,13 @@ public:
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LazyImage(int w, int h, bool use_placeholder = true);
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LazyImage(const std::string &url, int w, int h, bool use_placeholder = true);
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void SetAnimated(bool is_animated);
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void SetURL(const std::string &url);
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private:
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bool OnDraw(const Cairo::RefPtr<Cairo::Context> &context);
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bool m_animated = false;
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bool m_needs_request = true;
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std::string m_url;
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int m_width;
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