SpaceCadetPinballPPC/SpaceCadetPinball/TTableLayer.h
Muzychenko Andrey 2d0da712e3 Cleaning up maths: part 2.
Renamed vector2.
2022-05-11 16:47:13 +03:00

35 lines
810 B
C++

#pragma once
#include "TCollisionComponent.h"
#include "TEdgeManager.h"
struct circle_type;
class TPinballTable;
class TEdgeManager;
struct gdrv_bitmap8;
class TTableLayer :
public TCollisionComponent
{
public:
TTableLayer(TPinballTable* table);
~TTableLayer() override;
int FieldEffect(TBall* ball, vector2* vecDst) override;
static void edges_insert_square(float y0, float x0, float y1, float x1, TEdgeSegment* edge,
field_effect_type* field);
static void edges_insert_circle(circle_type* circle, TEdgeSegment* edge, field_effect_type* field);
gdrv_bitmap8* VisBmp;
float Unknown1F;
float Unknown2F;
float Unknown3F;
float Unknown4F;
float GraityDirX;
float GraityDirY;
float GraityMult;
field_effect_type Field{};
static TEdgeManager* edge_manager;
};