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https://github.com/iAmInActions/SpaceCadetPinballPPC.git
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fdf1f6c9f1
Demangled methods, vectors args by ref, added comments, more accurate ray_intersect_line.
36 lines
1013 B
C++
36 lines
1013 B
C++
#include "pch.h"
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#include "TCircle.h"
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#include "TBall.h"
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#include "TCollisionComponent.h"
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#include "TTableLayer.h"
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TCircle::TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned collisionGroup, vector2* center,
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float radius): TEdgeSegment(collComp, activeFlag, collisionGroup)
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{
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Circle.RadiusSq = radius * radius;
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Circle.Center = *center;
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}
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float TCircle::FindCollisionDistance(ray_type* ray)
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{
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return maths::ray_intersect_circle(*ray, Circle);
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}
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void TCircle::EdgeCollision(TBall* ball, float coef)
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{
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vector2 direction{}, nextPosition{};
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nextPosition.X = coef * ball->Acceleration.X + ball->Position.X;
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nextPosition.Y = coef * ball->Acceleration.Y + ball->Position.Y;
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direction.X = nextPosition.X - Circle.Center.X;
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direction.Y = nextPosition.Y - Circle.Center.Y;
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maths::normalize_2d(direction);
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CollisionComponent->Collision(ball, &nextPosition, &direction, coef, this);
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}
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void TCircle::place_in_grid()
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{
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TTableLayer::edges_insert_circle(&Circle, this, nullptr);
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}
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