SpaceCadetPinballPPC/SpaceCadetPinball/TFlagSpinner.h

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#pragma once
#include "TCollisionComponent.h"
class TFlagSpinner :
public TCollisionComponent
{
public:
TFlagSpinner(TPinballTable* table, int groupIndex);
int Message(int code, float value) override;
void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override;
void put_scoring(int index, int score) override;
int get_scoring(int index) override;
void NextFrame();
static void SpinTimer(int timerId, void* caller);
float Speed{};
float MaxSpeed;
float MinSpeed;
float SpeedDecrement;
int SpinDirection{};
int BmpIndex{};
int Timer;
TEdgeSegment* PrevCollider;
int Scores[2]{};
};