2020-11-01 15:45:29 +00:00
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#include "pch.h"
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#include "TDrain.h"
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2021-01-17 15:26:03 +00:00
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#include "control.h"
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#include "loader.h"
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#include "TBall.h"
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#include "timer.h"
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#include "TPinballTable.h"
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TDrain::TDrain(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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Timer = 0;
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TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
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}
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int TDrain::Message(int code, float value)
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{
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if (code == 1024)
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{
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if (Timer)
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{
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timer::kill(Timer);
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Timer = 0;
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}
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PinballTable->BallInSink = 0;
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}
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return 0;
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}
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2022-05-11 13:47:13 +00:00
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void TDrain::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
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2021-01-17 15:26:03 +00:00
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{
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ball->Message(1024, 0.0);
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PinballTable->BallInSink = 1;
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Timer = timer::set(TimerTime, this, TimerCallback);
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control::handler(63, this);
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}
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void TDrain::TimerCallback(int timerId, void* caller)
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{
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auto drain = static_cast<TDrain*>(caller);
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control::handler(60, drain);
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}
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