SpaceCadetPinballPPC/SpaceCadetPinball/TDrain.cpp

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#include "pch.h"
#include "TDrain.h"
#include "control.h"
#include "loader.h"
#include "TBall.h"
#include "timer.h"
#include "TPinballTable.h"
TDrain::TDrain(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
Timer = 0;
TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
}
int TDrain::Message(int code, float value)
{
if (code == 1024)
{
if (Timer)
{
timer::kill(Timer);
Timer = 0;
}
PinballTable->BallInSink = 0;
}
return 0;
}
void TDrain::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{
ball->Message(1024, 0.0);
PinballTable->BallInSink = 1;
Timer = timer::set(TimerTime, this, TimerCallback);
control::handler(63, this);
}
void TDrain::TimerCallback(int timerId, void* caller)
{
auto drain = static_cast<TDrain*>(caller);
control::handler(60, drain);
}